Mastering Emacs


Mickey Petersen - 2015
    In the Mastering Emacs ebook you will learn the answers to all the concepts that take weeks, months or even years to truly learn, all in one place.“Emacs is such a hard editor to learn”But why is it so hard to learn? As it turns out, it's almost always the same handful of issues that everyone faces.If you have tried to learn Emacs you will have struggled with the same problems everyone faces, and few tutorials to see you through it.I have dedicated the first half of the book to explaining the essence of Emacs — and in doing so, how to overcome these issues:Memorizing Emacs’s keys: You will learn Emacs one key at a time, starting with the arrow keys. To feel productive in Emacs, it’s important you start on an equal footing — without too many new concepts and keys to memorize. Each chapter will introduce more keys and concepts so you can learn at your own pace. Discovering new modes and features: Emacs is a self-documenting editor, and I will teach you how to use the apropos, info, and describe system to discover new modes and features, or help you find things you forgot! Customizing Emacs: You don’t have to learn Emacs Lisp to alter a lot of Emacs’s functionality. Most changes you want to make are possible using Emacs’s Customize interface and I will show you how to use it efficiently. Understanding the terminology: Emacs is so old it predates almost every other editor and all modern user interfaces. I have an entire chapter dedicated to the unique terminology in Emacs; how it is different from other editors, and what that means to you.

C++ Pocket Reference


Kyle Loudon - 2003
    This is especially true when it comes to object-oriented and template programming. The C++ Pocket Reference is a memory aid for C++ programmers, enabling them to quickly look up usage and syntax for unfamiliar and infrequently used aspects of the language. The book's small size makes it easy to carry about, ensuring that it will always be at-hand when needed. Programmers will also appreciate the book's brevity; as much information as possible has been crammed into its small pages.In the C++ Pocket Reference, you will find:Information on C++ types and type conversions Syntax for C++ statements and preprocessor directives Help declaring and defining classes, and managing inheritance Information on declarations, storage classes, arrays, pointers, strings, and expressions Refreshers on key concepts of C++ such as namespaces and scope More!C++ Pocket Reference is useful to Java and C programmers making the transition to C++, or who find themselves occasionally programming in C++. The three languages are often confusingly similar. This book enables programmers familiar with C or Java to quickly come up to speed on how a particular construct or concept is implemented in C++.Together with its companion STL Pocket Reference, the C++ Pocket Reference forms one of the most concise, easily-carried, quick-references to the C++ language available.

Hot Topics Flashcards for Passing the PMP and CAPM Exam


Rita Mulcahy - 2003
    Now you can study at the office, on a plane or even in your car with RMC’s portable and extremely valuable Hot Topics PMP® Exam Flashcards—in hard copy or audio CD format. Over 300 of the most important and difficult to recall PMP® exam-related terms and concepts are now available for study as you drive, fly or take your lunch break. Order them both! This product is aligned with the PMBOK® Guide Third Edition (2005).

The Unforgettable World Cup: 31 Days of Triumph and Heartbreak in Brazil


The Wall Street Journal - 2014
    This e-book from The Wall Street Journal collects dispatches from our coverage of the sights, sounds and culture of the world's favorite sport as seen in Brazil, its spiritual home. We’ve collected highlights from The Journal's coverage of the tournament, added an introductory essay from WSJ Sports Columnist Jason Gay and more to bring you the most interesting, unexpected and insightful reporting from the Journal's correspondents in Brazil and around the world. It looks at everything from the sport itself to the people, places and culture that make the World Cup one of the most engaging sporting events on the planet.

The Software Paradox


Stephen O’Grady - 2015
    

Think Java: How to Think Like a Computer Scientist


Allen B. Downey - 2012
    It is tailored for students preparing for the Computer Science Advanced Placement (AP) Exam, but it is for anyone who wants to learn Java.Think Java is concise. It uses a subset of Java that lets students work on interesting projects without getting bogged down in the details of Java.Think Java teaches program development and debugging; these topics are discussed throughout the book and summarized in two appendices.Think Java incorporates the GridWorld case study that is part of the AP Exam. The book provides the background you need to get started with the case study, and some additional exercises for practice.Think Java is based on the original text of How to Think Like a Computer Scientist, a popular online textbook with versions in Python, C++ and OCaml, and translations into Spanish, French and other languages.Think Java is a free textbook available under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License . Readers are free to copy and distribute the text; they are also free to modify it, which allows them to adapt the book to different needs, and to help develop new material.

Bug Out Bag


Miles Bennett - 2013
    This book (written specifically for the novice) will change that by teaching you what you need to have ready-to-go in a Bug Out Bag to keep you and your loved ones alive for seventy-two hours until help arrives.Bug Out Bag ContentsThe problem I found with current Bug Out Bag books is the contents suggested are not needed or are outdated. For instance, some will tell you to have change available so you can use a pay phone.When is the last time you even saw a pay phone?Others will advise jamming a bag full of stuff like snares, axes and other items that really belong in a survival kit, not a Bug Out Bag...A bug-out bag is a portable kit that contains the items one would require to survive for seventy-two hours when evacuating from a disaster. It is also known as a 72-hour kit, a grab bag, a battle box, and other popular names include "Personal Emergency Relocation Kits" (PERKs) GO Bag and GOOD (Get Out Of Dodge) bag. The focus is on evacuation, rather than long-term survival, distinguishing the bug-out bag from a survival kit, a boating or aviation emergency kit, or a fixed-site disaster supplies kit. - WikipediaThis book is not a survival book, nor is it a book for seasoned disaster preparedness "pros"; it is a book that show's anyone wanting to build a Bug Out Bag EXACTLY what you need to have in your bag to wait it out until help comes.The Right StuffYou see, the key to a functional Bug Out Bag is having the right items while keeping the bag manageable. After all, if your bag weighs 60 pounds what are the odds you will be able to grab it and take shelter in an emergency?Bug Out Bag contains the essential items necessary to sustain life but as a bonus I also include Nice To Have items if you want to enhance your bag's contents and don't mind the extra bulk.Don't get caught like I did years ago when vandals sawed through power lines causing my family to be without electricity and water for two days.Buy this book now and get your family prepared!

The Art and Science of Java


Eric S. Roberts - 2007
    By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces readers to useful hierarchies from the very beginning.KEY TOPICS: Introduction; Programming by Example; Expressions; Statement Forms; Methods; Objects and Classes; Objects and Memory; Strings and Characters; Object-Oriented Graphics; Event-Driven Programs; Arrays and ArrayLists; Searching and Sorting; Collection Classes; Looking Ahead.MARKET: A modern objects-first approach to the Java programming language that introduces readers to useful class hierarchies from the very beginning.

Domain-Driven Design in PHP


Carlos Buenosvinos
    Explore applying the Hexagonal Architecture within your application, whether within an open source framework or your own bespoke system. Finally, look into integrating Bounded Contexts, using REST and Messaging approaches.

Systems Analysis and Design


Alan Dennis - 2002
    Building on their experience as professional systems analysts and award-winning teachers, authors Dennis, Wixom, and Roth capture the experience of developing and analyzing systems in a way that students can understand and apply.With Systems Analysis and Design, 4th edition , students will leave the course with experience that is a rich foundation for further work as a systems analyst.

Carry This Message: A Guide for Big Book Sponsorship


Joe McQ - 2002
    In the early days of AA, sponsors would come to the alcoholic's home and talk him through Steps 1 and 2, and when they were thoroughly convinced he was ready, they would start him on the program. Step 12 is the foundation of sponsorships: "Having had a spiritual awakening as the result of these steps, we tried to carry this message to alcoholics, to practice these principles in all our affairs." Carry This Message addresses McQ's concern that sponsors have lost some skills in working with alcoholics. AA sponsors need to refocus on the Big Book, on the Twelve Steps, and on their message, urges McQ, to recognize the value of the program and to return to its roots and essence. Directed to sponsors, this is a companion book to The Steps We Took, offering tools for helping others find recovery and new life through the Twelve Step program.

Beginning iPhone 3 Development: Exploring the iPhone SDK


Dave Mark - 2009
    Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK

Practical Object Oriented Design in Ruby


Sandi Metz - 2012
    The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info. The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code

File Structures: An Object-Oriented Approach with C++


Michael J. Folk - 1997
    By following the many programming examples included in the book and in the exercise sets, readers will gain a significant understanding of object-oriented techniques and will see how C++ can be an effective software development tool. HIGHLIGHTS *Presents file structures techniques, including direct access I/O, buffer packing and unpacking, indexing, cosequential processing, B-trees, and external hashing. *Includes extensive coverage of secondary storage devices, including disk, tape, and CD-ROM. *Covers the practice of object-oriented design and programming with complete implementations in C++. Every line of code in the book has been tested on a variety of C++ systems and is available on the Internet. *Develops a collection of C++ classes that provide a framework for solving file structure problems. *Includes class definitions, sample applications and programming problems and exercises, making this book a valuable learning and reference tool. ** Instructors materials are available from your sales rep. If you do not know your local sales representative, p

Common LISP: A Gentle Introduction to Symbolic Computation


David S. Touretzky - 1989
    A LISP "toolkit" in each chapter explains how to use Common LISP programming and debugging tools such as DESCRIBE, INSPECT, TRACE and STEP.