The Seven Signs: Three Book Collection


D.W. Hawkins - 2018
     Her family massacred, her home destroyed, she escapes with nothing but her mother’s heirloom and the desire for vengeance. When she’s found by Dormael, a Warlock of the Conclave, she learns that her mother’s keepsake—the very reason her family was killed—holds the power to unleash boundless destruction. Dormael and Shawna must flee for their lives before a vengeful enemy and guard against the deadly secret it seeks to unearth. Some secrets are best left buried, and vengeance must be pulled from the fists of the gods. With danger closing in around them, Shawna and Dormael are left with little choice. Will they escape, or will they drown beneath a tide of blood? From book two, The Knife in the Dark:Sanctuary beckons, but hides a deadly secret within. Dormael and D’Jenn bring a dangerous artifact home to the Conclave, hoping to answer the riddle behind an ancient mystery. But their homecoming only raises more questions as they discover an undercurrent of lies beneath the surface—lies that have been eating at the foundation of the Conclave itself, and subverting all they’ve sworn to uphold. Caught in a web of treachery, they must uncover the truth to free themselves, and keep an ancient weapon from falling into the wrong hands. To survive, Dormael and D’Jenn may have to sacrifice everything. With their home crumbling around them, they’re forced to make a dreadful choice. Will they navigate the waters of intrigue steeping the Conclave in turmoil, or be crushed by the cold heels of their enemies?From book three, The Old Man of the Temple:An archaic power awakens, but the shadows of antiquity conceal a terrible truth. Fugitives from the Conclave, Dormael and his friends flee with the armlet in their possession. Hounded by their former allies, they undertake a dangerous trek to an ancient ruin—a place where the only things older than the stones are the secrets buried beneath them. Pain and darkness wait in the halls of the dead, but something worse may be closing in from behind. With evil stirring, the fate of the world hangs in the balance. Will Dormael and his friends uncover the mystery of the artifact, or be destroyed by those who wish its power for themselves? For Dormael, D’Jenn, and Shawna, failure could mean the destruction of everything they know. The war is just beginning, and the gods will weigh the price in blood.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.

A Game of Thrones: The Story Continues The Complete Box Set of All 7 Books by Martin, George R. R. ( AUTHOR ) Jul-12-2012 Paperback


George R.R. Martin - 2012
    HBO's hit series A GAME OF THRONES is based on George R R Martin's internationally bestselling series A SONG OF ICE AND FIRE, the greatest fantasy epic of the modern age.

King Arthur Pendragon: Epic Roleplaying in Legendary Britain


Greg Stafford - 1985
    Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Marco and the Blade of Night


Phil Rickman - 2012
    Real Place. Real Magic.Marco's summer in Glastonbury is starting to get seriously weird… The locals are having strange and terrifying visions, and then Marco's friend, Rosa, finds an ancient relic which experts identify as Excalibur, sword of the legendary King Arthur.According to the folk tales, Arthur will return to fight the forces of night. But where is the real threat coming from? A new evil is loose on the streets of the old town and inside the ruins of its ancient abbey... and walking right into it is Marco's sceptical London friend, Josh, the psychiatrist's son who's too clever for his own dad.Only Marco and Rosa can see the real darkness rising... and the blade about to fall.

The Bone Season: Sneak Preview


Samantha Shannon - 2013
    Nineteen-year-old Paige Mahoney is working in the criminal underworld of Scion London, based at Seven Dials, employed by a man named Jaxon Hall. Her job: to scout for information by breaking into people's minds. For Paige is a dreamwalker, a clairvoyant and, in the world of Scion, she commits treason simply by breathing.It is raining the day her life changes for ever. Attacked, drugged and kidnapped, Paige is transported to Oxford - a city kept secret for two hundred years, controlled by a powerful, otherworldly race. Paige is assigned to Warden, a Rephaite with mysterious motives. He is her master. Her trainer. Her natural enemy. But if Paige wants to regain her freedom she must allow herself to be nurtured in this prison where she is meant to die.The Bone Season introduces a compelling heroine and also introduces an extraordinary young writer, with huge ambition and a teeming imagination. Samantha Shannon has created a bold new reality in this riveting debut.

That Time I Turned My Farm Into A Dungeon


S.A. Archer - 2021
    

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Clanbook: Ravnos


Robert Hatch - 1997
    From Bel Air to Bombay, from Shanghai to Sarajevo, these nomadic vampires wander where their citybound Kindred fear to tread. Now learn of the Ravnos' secret arts, and the centuries of hate that can lie behind a jester's smile. Clanbook: Ravnos includes: * The history of the clan, from Mohenjo Daro to Birkenau. * Information on Ravnos around the world, and the bitter schism between Gypsy and giorgio. * New Merits, Flaws and Chimerstry powers.

The Godling Chronicles, #4-6


Brian D. Anderson - 2014
    The Godling Chronicles Book Four - A Trial of Souls Book Five - Madness of the Fallen Book Six - The Reborn King

The Blood of Kings


Douglas Seacat - 2016
    Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands.Three men who would be king threaten to sunder a kingdom, provoking a war that will drown its lands in blood. Amid the backdrop of a new Cygnaran civil war, the fate of the kingdom depends on the outcome of a covert struggle between two powerful warcasters—the gun mage Allister Caine and the mercenary warlord Asheth Magnus. Caine faces a moral quandary as he seeks to kill the bastard son of Cygnar's former king, knowing he must end an innocent life to preserve the peace. But Magnus is equally determined to see the bastard crowned as king—and is willing to kill anyone who gets in his way. Regardless of who emerges the victor, the blood of kings must be spilled to end an otherwise interminable war.

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition


James JacobsMichael Kortes - 2012
    An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds