Pathfinder Roleplaying Game: Ultimate Campaign


Jason BulmahnTim Hitchcock - 2013
    As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Ultimate Campaign includes:- A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.- Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!- A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.- New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.- Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.- Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.... and much, much more!Cover art by Wayne Reynolds

The Silent Earth: The Complete Trilogy


Mark R. Healy - 2016
     The Earth is in ruins. Cities and nations destroyed. Those who survive the onslaught succumb to the cold blackness of winter. A handful of machines finally emerge into the light, lost and directionless. They are the last remnants of civilisation. Brant is a synthetic - a machine who has the appearance and emotions of the humans who made him. He is hunted across the wasteland by cruel scavengers known as Marauders who are intent on cannibalising his body to prolong their own lives. Brant carries a great burden as he tries to return home: a secret that can change the world. Against the unforgiving desert, the twisted denizens of this new world and his own dark past he needs to find a way back at any cost.

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

Rikas Marauders: The Complete Series (Aeon 14: Rika Collections Book 1)


M.D. Cooper - 2019
    Its goal to augment humans into cyborg fighting machines; mechanized warriors sent to hold the front lines against an enemy that was storming a hundred worlds.Yet few wished to undergo the brutal process, and so criminals were used, their minds enslaved by control chips and obedience enforced through Discipline.The Genevians spent their mechs against the Nietzscheans with little care, eventually struggling to find enough bodies to convert into fighting machines. Quotas were set in the courts, prosecutors and judges paid off to ensure that even the most benign offenses would see the perpetrator end up in a mech factory, rights and mind stripped as much as body.Rika is one such victim.Forged into a second generation scout mech, she is sent to the front lines where she serves with distinction, crushing countless enemies beneath her clawed feet.But, despite giving everything she had, Genevia still loses the war, and Rika is abandoned.Now she slings cargo on Dekar, little more than a human loading machine, struggling to keep ahead of the slow breakdown of her mechanized body.Until someone makes her an offer she cannot refuse. An offer that will see her rejoin the fight—whether she wants to or not. Rika will have to summon a strength she never knew she had to bring about the victory that she once thought was lost.Get Rika’s Marauders today and follow the ultimate rags-to-riches story, where one woman rises up and saves not only herself, but her people.This omnibus volume contains all 7 books in the Rika’s Marauders series, as well as two novellas: Rika Mechanized and Rika Crucible.

Building the Better Guitar Scale


Michael Pillitiere - 2010
    What is needed is a clear and simple method of learning one scale in all positions, and of learning all scales in one position. Guitarists need to be able to call up any scale to their fingertips instantaneously regardless of key, mode, string, or position and they need to be able to do so without memorizing hundreds of pages of diagrams. Fortunately, this is not only possible, but it is also incredibly simple. This booklet will teach you how.

Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

Dark Convergence


Dave Gross - 2013
    Nemo soon learns of the Convergence’s plans to transform Caen and its people to suit their enigmatic goddess, who favors machines over the living.Amid this clash Nemo must withstand the temptation of the Convergence’s message to those who, like himself, are fascinated by technology. Aurora proves to be a different sort of enemy than he has faced before—something of a kindred spirit, albeit one bent on destroying all he holds dear.

Jim Morrison: Friends Gathered Together


Frank Lisciandro - 2014
    Lies, myths, rumors and tall tales spread by people who didn’t know him have masked Jim Morrison and clouded what he accomplished. Fearing that the original, actual real Jim would become hopelessly lost, Frank Lisciandro, Jim’s friend and film collaborator, gathered together more than a dozen of Morrison’s friends for a series of conversations and interviews. In the transcripts of these talks Jim Morrison is candidly brought to light by the people who knew him, who were his pals, colleagues, mentors and lovers. Jim Morrison: Friends Gathered Together confronts and sweeps away the fantasy to illuminate an extraordinary man and gifted creative artist. A quote from the book: "To call him a rock star is just a total insult to him and his intelligence and his awareness and this philosophy that was inside of him. His life was a philosophy. He didn’t tell people what they have to do, he just did it himself. He just put it all out there."– Ron Alan The conversations covered a multitude of topics and events. The people who share their stories were themselves active participants in the West Coast music scene: musicians, concert promoters, publicists and band managers. Readers will discover funny stories, secrets revealed and truths more astounding than the fabrications published during and after Morrison’s life. Another quote from the book: “I loved Jim when he would get an idea, he'd say, ‘Uh oh, I think I'm getting a cerebral erection’. And then he'd hold his hands to his head because he had a new idea for a poem or song and then laugh about it. It was the laughter that followed that was wonderful.”– Leon Barnard From his first year in high school and his student days at UCLA to the formation of The Doors and his rise to fame, this book weaves an amazing tapestry of honest information about Morrison the poet, the brilliant lyricist, and the iconic singer and performer of The Doors. The book is a treat for Jim’s fans worldwide and for curious readers who want to know the true Jim Morrison story. The conversations also offer a unique oral history of the restless and turbulent Sixties when L.A.’s Sunset Strip was the focus of a cultural renaissance and musical revolution. The book contains more than 50 original Frank Lisciandro photographs, many never published before. More quotes from the book: "Jim was totally not interested in the economic aspect of his career. I never met anybody like Jim. He was seemingly disconnected with the meaning of money. He truly had no interest in physical possessions." – Bill Siddons “The biographers seem to have lost Jim’s sense of humor. I can’t impress upon you enough that it was always there….He was the funniest human being I ever met. Simply that, the funniest human being I ever met.” – Fud Ford "A few weeks before he left for Paris, I organized a (touch) football game. Jim was relentless in his pursuit of my brother, who was the opposing quarterback.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Escape


Jasper T. Scott - 2012
    The station is in a security lockdown and the sole apparent occupant, a Union captain, offers Kieran an entire ship if he can disable the lockdown. Kieran realizes that he’s probably dealing with a criminal, rather than an actual captain, but he’s just desperate enough to accept. He flies out to the nearest station and returns with a slicer and some dangerous-looking backup. As he’s making his approach to the station, Kieran hears a garbled cry for help over the comm. He hopes it’s just his imagination.But it’s not. Half the station’s crew is being held hostage, while the other half appear to be masquerading as Union officers. Kieran and his team disable the lockdown, and to Kieran’s amazement, they are given a ship as promised. As they are leaving the station, they see an entire fleet of Union cruisers pouring out of the newly-reactivated space gate. Kieran is confused. What are so many warships doing on the frontier? The Union isn’t at war.Kieran sets out to investigate, but along the way strange things start happening to him and his crew. At first there seem to be logical explanations, but before long the answers are not so clear. As time goes by, Kieran realizes the horrible truth:He wasn’t the only one trying to escape. . . .

Works of H. Beam Piper (32 books)


H. Beam Piper - 2009
    Beam Piper with active table of contents.Works include:The AnswerThe Cosmic ComputerCrossroads of DestinyDay of the MoronDearestThe Edge of the KnifeFlight From TomorrowFour-Day PlanetGenesisGraveyard of DreamsHe Walked Around the HorsesThe KeeperLast EnemyLittle FuzzyThe MercenariesMinistry of DisturbanceMurder in the GunroomNaudsonceNull-ABCOomphel in the SkyOmnilingualOperation R.S.V.P.PatrolPolice OperationRebel RaiderThe ReturnA Slave is a SlaveSpace VikingTemple TroubleTime and Time AgainTime CrimeUllr Uprising

Alone in the Apocalypse


A.J. Newman - 2016
    Will the solar catastrophe or his fellow man kill him, or can he prevail? The Sun is entering a period of solar activity that makes the famous Carrington event of 1859 pale by comparison. Just that alone will knock out the grid, kill most vehicles and fry electronics. The USA is not prepared for this catastrophe and the entire world will go back 150 years in technology and living standards. Hardened military vehicles and pre electronic vehicles will be the only machines moving not drawn by a horse, mule or camel. People with pacemakers will fall dead, planes will fall out of the sky and transportation will come to a halt. People will starve; riots and looting will start all across the world. 60% of the world’s population will die off the first year. While that sounds bad, unfortunately, a trio of rogue planets has been traveling on a collision course with the Sun for millions of years. US scientists predict that they will strike the sun during this period of intense solar activity and could exacerbate the catastrophe into an E.L.E (Extinction Level Event). They forecast that the impact would eject a massive amount of solar mass, which will become a Coronal Mass Ejection of enormous size. If it approaches the Earth, it could sear the surface and kill all life. Even a near miss would kill all life on the side facing the glob of solar plasma. Does the US government warn the world and start panic in every country? How can the government prepare for an E.LE with only two years notice? Matt Jones became disgusted with his life as a high school teacher, politics and political correctness, which has run amuck in America. He dropped out and took survival courses while learning as much about prepping as possible. He sold his home and business to buy a home in a remote part of the USA and prepare for whatever apocalypse is heading his way. He just wanted to be alone on his property with his two dogs and give the finger to the rest of the world. That is easier said than done. He encounters many good and many evil people as he fights for survival in this post-apocalyptic world. He is able to do what he has to do to stop the criminals, but struggles on how to cope with the good people who will die without help. Matt can’t save the whole world; he first has to save himself and then figure out what to do for the others if anything. What would you do to survive? Read “Alone in the Apocalypse and find out what Matt Jones does to survive.

Blue Collar Space


Martin L. Shoemaker - 2018
     Martin L. Shoemaker, author of “Today I Am Paul”, presents stories of ordinary people doing extraordinary work. Planning, exploring, constructing… living and growing and dying… across the Solar System. Includes these award-winning stories: Scramble (second place, Jim Baen Memorial Short Story Award, 2012) Unrefined (third place, Writers of the Future, 2014) Racing to Mars (first place, Analog Analytical Laboratory award, 2016) Plus seven more stories!

Control


T.R. Cameron - 2020
    He can rise no higher.Or so he thought.His superior sees more in him and is sending him to a place that will change his life.Welcome to Azophi Academy.A different kind of second chance.Jackson learns fast - the academy believes in active participation – even if you die trying.Can Jackson cope with Cia, his new partner and pilot? She’s unlike him in every way and enjoys making sure he knows it.He’ll have to learn a lot - and fast - if he’s going to survive the Azophi experience. More importantly, humanity needs him to survive, because the aliens are training their best too.Who will have the greatest warriors?

I Am Mech


Jonathan Yanez - 2020
    Instead, they get Jack.This ace mech pilot contends with legendary prophecies, ancient powers, and fickle companions as he sets out on an epic task to save his planet from a baddie hellbent on destruction.Has his positive self-talk got him in too deep or will he actually pull through to do some good this time?I Am Mech is a nonstop, rollercoaster ride of an adventure full of snarky humor and more than a few spit-out-your-drink moments.