Thoughts on The Promise and Darkness On The Edge Of Town


Bruce Springsteen - 2010
    The second essay appears in Springsteen's forthcoming releases, The Promise and The Promise: The Darkness On The Edge Of Town Story.

Spinward Fringe Broadcast 10.5: Carnie's Tale


Randolph Lalonde - 2017
    The material was recorded while he was on Iora, a technically advanced world as the holocaust virus struck it. She is to review all materials and create a report that includes insights into the young pilot's personality, strategic information about Iora and any other details that could help Haven Fleet. Before long, Alice becomes personally invested in the plight of her subject, and makes discoveries that could change her forever. Meanwhile, a permanent government is taking hold in Haven Shore, and the Fleet is undergoing one last shakeup that could break the Apex class apart. All the while Alice is left to wonder where her father and his ship, the Revenge have gone while they wait for the rest of their active fleet to return from the Iron Head Nebula. The Spinward Fringe saga continues in Carnie's Tale, the connective tissue between Spinward Fringe Broadcast 10: Freeground and Spinward Fringe Broadcast 11: Revenge, telling Alice's story between those books from a more personal perspective. Version 2.

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

Rick and Morty vs. Dungeons & Dragons


Patrick Rothfuss - 2019
    Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn't the only one who knows his way around a d20.#1 New York Times-bestselling fantasy author Patrick Rothfuss (The Name of the Wind), acclaimed comics writer Jim Zub (Dungeons & Dragons: Evil at Baldur's Gate, Skullkickers), and Eisner-nominated artist Troy Little (Hunter S. Thompson's Fear and Loathing in Las Vegas) bring you the comics crossover of the year! It's an irreverent, unexpected adventure sure to please fans of both franchises.Collects the complete four issue miniseries.

The Mind Game


Norman Spinrad - 1980
    The Movement-was it the greatest con of all time, or the last true religion? A chilling novel about the evil of cults.

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Arch Allies


Audrey Sharpe - 2019
    Sure, restoring the ship won’t be easy, especially when the Feds figure out she’s running an illegal salvage operation, but she’s never shied away from hard work. Or challenges. Good thing, too. Because she’s on a collision course with her competition. If you like sailing the black with rogues and rascals, then you’ll love Arch Allies. A must read for fans of Firefly and Star Wars. Pick up your copy today!

Cross Dog Blues: Book One of A Great Long Story to Tell


Richard M. Brock - 2015
    Fiction and Hist. Thrillers★★★★★ 4.7-Star Average Reader Review“...this is storytelling at its best...” -- Fortean Times Magazine“...poignant...heartening...insightful...” -- Kirkus ReviewsWith the rambling pioneers of blues music leading an unforgettable cast of characters, this raw, rousing and adventurous debut novel delivers a breathtaking view of life, livin’, love and hate in America in the 20th century, and the mysterious beginnings of the music that provided the soundtrack for it all...THE BLUES.In 1915, in a moonlit room in a boarding house in Texas, Charlie Patton -- the enigmatic inventor of blues music -- founds a shadowy alliance with Huddie ‘Lead Belly’ Ledbetter and Blind Lemon Jefferson. A pact is made, and the seeds of revolution are sown. Back at the Dockery Plantation in the Mississippi Delta, with the help of the likes of Son House, Howlin‘ Wolf, Robert Johnson, and others, Charlie’s plan spreads across the South, and then across the country. But these bluesmen have no way of knowing where this dangerous road will lead. Nor do they know the Ku Klux Klan is watching.In 2002, Franklyn O’Connor -- an adventurous and penniless youth -- sits at a lonely bar in the train station of his small upstate New York hometown holding a one-way ticket to the Crossroads in the Mississippi Delta. There he hopes to track down his deadbeat father, who walked out on his family when Frank was five. With nothing but his rucksack and the unsolicited assistance of a little old man called Furry Jenkins, Frank soon unwittingly drifts into the middle of a combustible racial feud at the intersection of a still divided society. A shocking truth waiting down the line.An adventurous and powerful novel about how, and more importantly why, from the cotton fields of Mississippi, blues music changed the world, and how the world changed one young man.

Exalted


Christopher Moeller - 2001
    The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation?Exalted is the latest hardcover rulebook addition to the World of Darkness -- -- but not the one you think you know. You've never seen or even dreamed of this land before, yet it's hauntingly familiar. Become one of the Exalted, one of the heirs to an Age of Heroes, now cast down and disparaged. Will you rail against the tyranny of the oppressive Realm, seek your destiny in the dangerous Threshold, or throw in with the bizarre creatures of the wilds? The fate of this new world is in your hands.

Robin's Laws of Good Game Mastering


Robin D. Laws - 2002
    Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level.

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Country Love


Kate Swain - 2019
    Success, women, money. The name Walker Holcomb meant something. I was on top of the world. It was a damn long way to fall. My third album tanked, and I looked for answers in a whiskey bottle. I went from the top of every sexiest man list to the butt of every joke on late night. Only thing in worse shape than me is the family farm. Old place is as ramshackle and beat up as I am—another damned lost cause. Until I open my screen door one day and find her on my front porch. Luscious and fiery. Stubborn as hell. Irresistible. Nothing’s had me this fired up in a long time. She makes me crazy. I want to shout and cuss at her. I want to get my hands on that body. Part of me wants to throw her off my porch, tell her to keep walking till she crosses the property line. The rest of me wants to back her up against the rail and hike up her skirt. Even bloodshot eyes can see she’s just what I’ve been waiting for.

The Fourth Golden Age of Science Fiction Megapack: Clifford D. Simak


Clifford D. Simak - 1985
    This volume assembles 2 novels and 4 shorter works -- almost 500 pages of classic fiction -- by 3-time Hugo Award-winner Clifford D. Simak. Included are:TIME QUARRY [novel]EMPIRE [novel]THE STREET THAT WASN'T THERE [short story]THE WORLD THAT COULDN'T BE [novelet]HELLHOUNDS OF THE COSMOS [short story]PROJECT MASTODON [short story]If you enjoy this book, search your favorite ebook store for "Wildside Press Megapack" to see the more than 100 other entries in the series, covering science fiction, modern authors, mysteries, westerns, classics, adventure stories, and much, much more! (Sort by publication date to see the most recent entries.)

Arms and Equipment Guide


Eric Cagle - 2003
    The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.