Dirk Gently's Holistic Detective Agency


James Goss - 2016
    In Dirk Gently's Holistic Detective Agency, Dirk finds himself on the trail of a gruesome murderer who is somehow involved with the works of Coleridge, quantum physics, and the enigmatic study of the Cambridge Professor of Chronology. Ultimately, the stakes of the case are far greater than a single murder, but go to the fate of life on Earth. Confused? Don't be - everything is connected.

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

The Tomb of Dracula Volume 1


Gerry ConwayGary Friedrich - 2010
    Dracula has haunted the Marvel Age of Comics for years - now, see his modern misdeeds from Night One! When the Prince of Darkness rises, longtime enemies are ready for a fight - and so is one of his own descendants! Undead armies, time travel, deathbed voodoo, and more! Featuring the first appearance of multi-media marvel Blade: Vampire Hunter! Collects Tomb of Dracula #1-12.

Dublin Murder Squad Series 6 Books Collection Set by Tana French (In The Woods, The Likeness, Faithful Place, Broken Harbour, Secret Place & The Trespasser)


Tana French - 2019
    He never saw them again. Their bodies were never found, and Adam himself was discovered with his back pressed against an oak tree and his shoes filled with blood. The Likeness: Still traumatised by her brush with a psychopath, Detective Cassie Maddox transfers out of the Murder squad and starts a relationship with fellow detective Sam O'Neill. When he calls her to the scene of his new case, she is shocked to find that the murdered girl is her double. Faithful Place: The course of Frank Mackey's life was set by one defining moment when he was nineteen. The moment his girlfriend, Rosie Daly, failed to turn up for their rendezvous in Faithful Place, failed to run away with him to London as they had planned. Broken Harbour: In Broken Harbour, a ghost estate outside Dublin - half-built, half-inhabited, half-abandoned - two children and their father are dead. The mother is on her way to intensive care. Scorcher Kennedy is given the case because he is the Murder squad's star detective. The Secret Place: Even in her exclusive boarding school, in the graceful golden world that Stephen has always longed for, bad things happen and people have secrets. The previous year, Christopher Harper, from the neighbouring boys' school, was found murdered on the grounds. The Trespasser: Being on the Dublin Murder squad is nothing like Detective Antoinette Conway dreamed. Her working life is a stream of thankless cases and harassment. Antoinette is tough, but she's getting close to the breaking point.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

The Green Hills of Earth / Gentlemen be Seated


Robert A. Heinlein - 1948
    

Aepyornis Island


H.G. Wells - 1894
    Born in Charlottetown, Prince Edward Island, he grew up in the rural community of Hazel Grove. Wells attended high school in Ottawa, Ontario and university in Halifax, Nova Scotia. As an undergraduate, he spent summers working in Iqaluit, Nunavut as an airline cargo handler. After a brief stint at graduate school in Montreal, Quebec, he returned to Iqaluit in 2001 and later that year transferred to the remote settlement of Resolute, on Cornwallis Island, where he worked until 2003, when he moved to Halifax with his wife, Rachel Lebowitz. At this point he started contributing book reviews and essays on Canadian poetry to periodicals including Books in Canada, Quill & Quire and Maisonneuve. In the spring of 2004, his first chapbook of poems, Fool's Errand, appeared. In the fall of that year, Toronto's Insomniac Press published his full-length collection of Arctic poems, Unsettled, under Paul Vermeersch's 4 AM Books imprint. In 2004, Wells started working for Via Rail Canada as a service attendant. In 2006 he became the Reviews Editor for Canadian Notes & Queries. In 2007, after moving to Vancouver, he published Sealift, a CD recording of 24 poems from Unsettled; "Achromatope," a letterpress broadside; and After the Blizzard, a limited edition chapbook. In the spring of 2008, Jailbreaks, his anthology of Canadian sonnets, was published. Anything But Hank!, the children's book he co-wrote with Lebowitz, with illustrations by Eric Orchard, was published in the fall. In 2009, after moving back to Halifax, Wells published Track & Trace, his second trade collection of poems, with illustrations by renowned graphic artist Seth. Track & Trace was shortlisted for the 2010 Atlantic Poetry Prize. In 2010, he published The Essential Kenneth Leslie, the first collection of Leslie's poems to be published since 1972.

Savage Stars (Chaos Core Book 3)


Randolph Lalonde - 2018
    That means going to the Geist System, which is about to become the most prized looting target in the galaxy. Governments, raiders and corporations alike are ready to go to war over the advanced technology there, and Spin has to lead her people straight into the middle where she's unsure of what other obstacles the mad artificial intelligences have left for them.

Heroes Road: Book 2


Chuck Rogers - 2018
    The circle of his destiny shall tighten like a noose upon him in less than one of your years . . .” Coel’s journey eastward with the sorcerer Reza Walladid earned him the wrath of the Hobgoblin Hordes the Lord of the Assassins. The terrible secret he discovered there could turn humanity against him yet now it must be revealed. Now nation after nation fall before the Horde’s inexorable march west, either slaughtered and eaten in battle or accepting the Horde’s terrifying terms of surrender. In every shadow Assassin daggers lurk. Once again Coel must ride east, into the teeth of the invasion with a band of heroes upon a suicide mission. They are a gesture, unsanctioned by Church or King. With no chance of victory there is one forlorn gift they might give the failing west. The most terrifying thing of all. Hope. Surrounded by enemies on all sides, once again Coel finds his only refuge is honor. Once again Coel finds there is only one path to follow. The Heroes Road.

Red & Black


James Swallow - 2011
    Founded on the worship of the God-Emperor of Mankind, it guards the sanctity of the Imperial Creed and protects the celestial truth of the Emperor’s divinity. Its ideals are enforced by the bolters and flamers of the Orders Militant of the Adepta Sororitas – the Sisters of Battle. After two millennia, the warp storms raging around the Hollos star system have abated, allowing the isolated planet of Hollos to reconnect with the Imperium. When a mysterious messenger contacts the Orders Militant, Celestian Miriya must travel to Hollos and pass judgement on the world. Will she find a world embracing the Emperor’s truth or one in need of cleansing? Her decision will liberate or condemn an entire planet.

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.