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How to Write and Sell Your First Novel


Oscar Collier - 1986
    The book gives case histories of first novel success, detailing exactly how the book was created and sold. Included are tips from now-famous novelists on how they made their first sale and practical ideas on manuscript presentation.Even the most famous novelists had to start somewhere. Now you can make your start—successfully—will this book.Literary agent Oscar Collier and successful freelance writer Frances Spatz Leighton team up to give you practical, specific advice on how to write your first novel and get it published. You'll find 100 expert tips, including:Solid Writing Instruction•choose the kind of novel you want to write•make characters, dialogue and plot work together to keep your reader (and prospective editor) turning the pages•determine how many characters your story needs•establish a daily writing routine that works for you—and gets your novel finished•revise, edit and prepare your manuscript for submissionExpert Markieting Advice•the pros and cons of using an agent—and how to represent yourself if you choose•contract negotiations•publicity and self-promotion basicsActual Cast Histories•Conversations With Five New Novelists, a chapter dedicated to enlightening and inspiring interviews with newly published authors•valuable insight into the working methods, attitudes and specific strategies superstar novelists used to get published—to help you start building your own success“This book should inspire many yearners to start writing and stop talking about doing so. It is rich with tactical, down-to-earth information on how to write novels and contend with agents and publishers.”—Howard Cody, former editor in chief of Little, Brown; Putnam's; and Holt, Rhinehart & Winston

Appendix N: The Literary History of Dungeons & Dragons


Jeffro Johnson - 2017
    It is a deep intellectual dive into the literature of science fiction's past that will fascinate any serious role-playing gamer. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews every single work listed by Gygax in the famous appendix, and in doing so, draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live.

Second Witness: Analytical and Contextual Commentary on the Book of Mormon


Brant A. Gardner - 2007
    

A Quilter for Quint (Mail-Order Mama, #2)


Linda Carroll-Bradd - 2021
    Where some artists see images in dabs of paints, Melisande imagines landscapes made from the fabric of the dresses worn at a tea party. After her refusal of the third man put forth by famed matchmaker Madame Treszka, she’s informed she must choose from three groom candidates arranged by her mother. Thinking Texas can’t be as bad as Newport, Rhode Island, for social engagements, Melisande pens her response and boards a westbound train.Widower Quinton Aznar has a six-year-old son who wants a mama. Since his late wife’s passing four years ago, Quint divides his days between breaking horses for the Army and parenting his son with no time for courting. His mother manages the household and tends to her youngest grandchild, although she would love to move to Galveston to live with her sister. The telegram announcing the arrival of his mail-order bride—a woman his mother corresponded with—on the next stagecoach is a shock. Quint drives the wagon into town, intending to pay for her return ticket. The beautiful, but disheveled, woman who disembarks the stage is too dazed to trust traveling on her own. What has his mother arranged for his life?

Island Dreams


Evangeline Kelly - 2020
    I never won anything. But here I was, boarding a plane for an all-expenses paid trip to Makani Island. Alone. I wasn’t expecting anything more than a soul-soothing vacation.Then I met him. A total grouch, or so I thought. A guy I wouldn’t want to see again. Ever. But somehow, he convinced me to take a walk on the beach. The walk turned into an all-night conversation. A once in a lifetime connection. We both knew it, but his mega-wealthy parents had wedding plans set out for him already.He said he was his own man, but I refused to be a wedge between them. Could I really give him up? The bigger question was…would he let me?Island Dreams is a clean short read, and the first in a vacation romance series.

Think Again: How to Reason and Argue


Walter Sinnott-Armstrong - 2018
    The inability to compromise and understand the opposition is epidemic today, from countries refusing to negotiate, to politicians pandering to their base. Social media has produced a virulent world where extreme positions dominate. In most of these disagreements, parties yell at each other, very little progress is made, and the end result is a hardening (or further widening) of positions. There is however, such a thing as 'good' arguments. Arguments that offer reasons on both sides can ultimately allow for some mutual understanding and respect, and even if neither party is convinced by the other, the possibility of compromise can result.Sinnott-Armstrong's book shows the importance of good arguments and reveals common misunderstandings about them. Many people see an argument just as a means to persuade other people or beat them in an intellectual competition. Sinnott-Armstrong sees them as much more essential-as a means to play a constructive role in the way we interact with each other. He shows the way out of the impasse by introducing readers to what makes a good argument. In clear, lively, and practical prose, and using plentiful examples from politics, popular culture, and everyday life, he introduces the reader to topics such as: what defines an argument; the role that reasons play in arguments; the pieces that make up good arguments; what arguments can accomplish effectively; the difference between essential terms like deductive, inductive, and abductive in creating an argument; and how to spot fallacies in others' arguments. Armed with these tools, Sinnott-Armstrong wants readers to be able to spot bad reasoning and bad arguments, and to advance their own view in a forceful and logical way-with an eye toward effective resolution of disputes.

The Phantom Virus: Herobrine's Revenge Book One (A Gameknight999 Adventure): An Unofficial Minecrafter's Adventure


Mark Cheverton - 2016
    The computer it resided in was completely destroyed. Without their leader, the few survivors of its evil army were cast away into the shadows. It looked as if there would finally be peace and happiness throughout the servers of Minecraft.But suddenly, and mysteriously, software began misbehaving. Sheep fell from the sky. Snowballs appeared out of nowhere. What seemed at first like harmless glitches quickly became dangerous. Pigs begin walking backwards, it starts to snow in the middle of the desert, and sheep are falling from the sky.Gameknight999, the User-that-is-not-a-user, has no choice but to investigate. But the odd yet harmless pranks are turning deadly, and it’s not long before entire villages are completely destroyed. Examining the arrogant clues, Gameknight is no longer so sure that Herobrine was destroyed after all. Is it possible he escaped? Everything points towards a deadly trap far worse than anything that Minecraft has seen before. Will Gameknight solve the puzzle before the Overworld is destroyed?Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more.In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Don't Forget to Call Your Mama...I Wish I Could Call Mine


Lewis Grizzard - 1991
    In this book, Grizzard turns his attention to his mother, and to all mothers, casting a loving, comic eye toward the most important and defining relationship of all.

Uncharted: The Fourth Labyrinth


Christopher Golden - 2011
    Now the doors to that hell are open once again. Nathan Drake, treasure hunter and risk taker, has been called to New York City by the man who taught him everything about the “antiquities acquisition business.” Victor Sullivan needs Drake’s help. Sully’s old friend, a world-famous archaeologist, has just been found murdered in Manhattan. Dodging assassins, Drake, Sully, and the dead man’s daughter, Jada Hzujak, race from New York to underground excavations in Egypt and Greece. Their goal: to unravel an ancient myth of alchemy, look for three long-lost labyrinths, and find the astonishing discovery that got Jada’s father killed. It appears that a fourth labyrinth was built in another land and another culture—and within it lies a key to unmatched wealth and power. An army of terrifying lost warriors guards this underground maze. So does a monster. And what lies beyond—if Drake can live long enough to reach it—is both a treasure and a poison, a paradise and a hell. Welcome to The Fourth Labyrinth.

Rage


Matthew Costello - 2011
    Buried deep below the ground in life-sustaining Arks, these chosen few are tasked with one vital mission—to restore civilization to a devastated planet hundreds of years after the impact.When Lieutenant Nick Raine emerges from his Ark, he finds a future indistinguishable from nightmare. Humankind has not been entirely destroyed on the surface world, and a primitive new society has emerged in which life is nasty, brutish, and short. Mutants and bandits prey upon the weak, and a mysterious military group known as the Authority preys upon everyone. Worst of all, a would-be tyrant seeks to impose his will upon the shattered planet. Armed with nothing more than his combat training and survival instincts, Raine must rise to meet the challenges of the wasteland.

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

Dungeon Master's Guide Rules Supplement: Campaign Sourcebook and Catacomb Guide


Paul Jaquays - 1990
    We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short, there's something for everybody in this exciting addition to the AD&D game system.

Dungeons and Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks


Christopher Robichaud - 2014
    A series of accessible essays reveals what the imaginary worlds of D&D can teach us about ethics, morality, metaphysics and more.Illustrates a wide variety of philosophical concepts and ideas that arise in Dungeons & Dragons gameplay and presents them in an accessible and entertaining manner Reveals how the strategies, tactics, improvisations, and role-play employed by D&D enthusiasts have startling parallels in the real world of philosophy Explores a wide range of philosophical topics, including the nature of free will, the metaphysics of personal identity, the morality of crafting fictions, sex and gender issues in tabletop gameplay, and friendship and collaborative storytelling Provides gamers with deep philosophical insights that can lead to a richer appreciation of D&D and any gaming experience

Ravenloft Campaign Setting:


Bruce Nesmith - 1994
    Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror.This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed.This boxes set includes: Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items,both new and old; psionics; techniques of terror; and more. Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages. Two maps depicting the reshaped Core domains and the islands of terror.A poster featuring a painting by artist Robh Ruppel. A tarokka deck of beautifully illustrated cards for role-playing fortunetelling.A DM screen specifically designed to be used with a RAVENLOFT campaign.

Dead Island


Mark Morris - 2011
    Welcome to the Royal Palms Resort - which offers its guests from around the world the ultimate in luxury and relaxation... Welcome to the holiday paradise where your dreams should come true...but where a nightmare is about to begin....Because a mysterious epidemic has suddenly, and without warning, broken out across the island. The local islanders, hotel guests and workers alike are struck down - only to rise again, craving the flesh and the blood of the still living. For four of the holidaymakers and a handful of others scattered around Banoi who are seemingly unaffected by the plague, they must face the awful, terrifying reality of a zombie apocalypse. Now there is only one thing left to do: survive.Welcome to Dead Island... a paradise to die for.