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Forbidden Lands Player's Handbook


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

Expedition to Castle Ravenloft


Bruce R. Cordell - 2006
    D&D Expedition to Castle Ravenloft

Curse of Strahd


Christopher Perkins - 2016
    Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Druid's Folly


M.D. Massey - 2021
    Hell on earth doesn’t stand a chance.Now that I’ve dealt with Badb and proven to the Celtic gods that I’m a force to be reckoned with, it’s time to address some unfinished business...The Hellpocalypse.Just thinking about that place makes me break out in a cold sweat, and since I started planning this journey, the nightmares have come back with a vengeance.Do I really want to revisit that hellhole? Absolutely not, but folks there are depending on me—innocents who won’t survive unless I return to protect them. Besides, it’s my fault that the Hellpocalypse exists, so it’s my responsibility to fix it.Of course, this time it’ll be different.When Gwydion stranded me there, I had no warning or time to prepare. But for cripes’ sake, I’m a master druid now—a little ol’ paranormal apocalypse will be a cake walk. I’ll just zip in, kill some master vampires, stop the spread of the vyrus, and be back in time for dinner with my girlfriend.In short? It’s time to cast magic and chew bubblegum… and I’m all out of bubblegum.- - -Druid’s Folly is an urban fantasy romp through present-day Austin, Texas and an alternate history, post-apocalyptic version of The Lonestar State.If you enjoy paranormal action & adventure novels that are full of magic, guns, explosions, vampires, werewolves, ghouls, zombies, and necromancers, you’ll love this first book in the Colin McCool Trickster Cycle trilogy.Grab your copy today and find out what 200,000+ book lovers already know… that M.D. Massey’s Druidverse is a world tailor-made for fans of urban fantasy and paranormal suspense.Review"M.D. Massey's skillful storytelling and entertaining plot twists combine to deliver a page-turning experience that's sure to delight urban fantasy fans everywhere. If you're looking for your next riveting, supernatural adventure, this series delivers in spades!" ~ New York Times bestseller Joseph Nassise"M.D. Massey's action-packed novels take the reader on a rollercoaster ride into an immersive universe of quirky gallows humor, nightmarish supernatural creatures, and high octane urban fantasy adventures. The pages are filled with paranormal suspense and a host of monstrous grotesques in plots that teem with twists and turns. And in all this perfectly streamlined chaos, one thing's for sure; Colin McCool's never going to stop fighting until he's saved Austin, Texas, and most likely the entire world."~ Kit Hallows, Author of The Order of Shadows Series"MD Massey's Druidverse is the perfect playground for urban fantasy fans who enjoy what we've come to expect in excellent storytelling from the genre. Fast pacing. Relatable characters you want to root for. 'Bad guys' you love to root against. With plenty of supernatural elements, mythology, and non-stop action, his world is richly crafted and complex, never feeling bogged down in the details--just how urban fantasy should be told. Master storytellers are able to balance excitement, anticipation, and suspense over a long series--and that's exactly what MD does in the Colin McCool books. A must-read!"~ Paul Sating, Author of the Zodiac series"M.D. Massey offers bantering humor and action-packed adventure reminiscent of Jim Butcher's The Dresden Files... a wonderful read with a snarky hero, quirky characters, bizarre creatures, and dangerous situations."~Liz Konkel, Readers' Favorite Reviews

Dragon Born 1: The Shifter's Hoard


Dante King - 2021
    Magic. Women. Riches. It's all going to be mine.

Realm of Terror: Ravenloft Campaign Accessory: (Advanced Dungeons & Dragons 2nd Edition)


Bruce Nesmith - 1991
    Footsteps echo behind him, in pace with his beating heart. Is it Death who follows? The man turns, and so turns the phantom. A flash of fang, a bloodcurdling howl, red eyes fueled by a passion from beyond the grave. The traveler discovers what others have learned before him: all roads lead to Ravenloft.Ravenloft is a new realm of terror for AD&D adventures, rooted in the Gothic tradition. It is a demiplane of dread and desire, a world whose misty fingers can reach into any other campaign setting and draw unsuspecting heroes into its midst. Once it holds them in its icy embrace, it may never let them go...What lurks beneath the covers of this box?A 144-page book detailing a complete, terrifying new campaign world, which was inspired by the classic TSR adenture "Ravenloft." You'll find new twists on magic and the AD&D rules, tips for adding fear to your games, plus a portrait of over 30 new lands and the powerful lords who rule them - from vampires, ghosts, and werewolves to men who are even more monstrous.4 big, full-color maps, detailing deadly domains and shadowy settlements.24 full-color cardstock sheets, featuring haunted castles, horrid houses, and fiendish folk.1 transparent map overlay, for measuring distances in the realm of doom.

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

Tempted by the Vampire Guardian


Rachel S. William - 2018
    She had just finished up a challenging five years at California's top legal college. Next stop, back home to Egypt to help her parents law firm. They specialized in help people of a certain kind escape repression, people of the supernatural world that is. When a vampire, whom she assumes was sent by the vicious and murderous Naqi family shows up at her school, Mariska must decide if she should feel school and return home or stay and fight. When her parents go missing, the decision is made for her about what to do. She will stop at nothing to find her parents and protect them. Even the charming prince Daemon can't stop her from finding the people she loves most in the world. His charm and the secrets he’s hiding intrigue her though. She wants to stay with him in his castle and be with him intimately, but her family will always come first. Will Mariska risk everything, including love to find her family or will she be too late to save any of them from the brutal Naqi Family Please be aware that this short romance story. Shorter fiction is a fun and quick read. T

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

The Extraordinary Adventures of Baron Munchausen


James Wallis - 2008
    It's a role-playing story-telling game of outrageous originality and swashbuckling exaggeration, stretching the bounds of truth until they twang. How is this possible? If Baron Munchausen is involved, anything is possible. The Extraordinary Adventures of Baron Munchausen contains full rules, more than two hundred adventures ready to be played, mechanics that replace dice and pencils with money and fine wine, and many insults against the inhabitants of various nations, but principally the French. This expanded edition is a facsimile of a suppressed volume originally published in 1808. It contains additional rules for playing in an Arabian style and a complete supplementary game, 'My Uncle the Baron', designed for children, the inbred and those who are very drunk. "The original edition of The Extraordinary Adventures of Baron Munchausen was unique and marvellous. This new edition is even better. If you are a clever person with clever friends, you will enjoy reading and playing it. Let's not consider the alternative." -Steve Jackson, creator of Munchkin "Utter brilliance in RPG form!" -John Kovalic, creator of Dork Tower Nominated for Best New RPG in the 1999 Origins Awards Nominated for Best Family/Party Game in the 2009 Origins Awards Nominated for Best Writing in the 2009 ENnie Awards

Tales from the Loop: Roleplaying in the '80s That Never Was


Nils Hintze - 2017
    The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.Now, for the first time, YOU will get the chance to step into the amazing world of the Loop. With your help, we will be able to create a beautiful printed RPG book about the Tales from the Loop.This game is our third international RPG, after the critically acclaimed Mutant: Year Zero and Coriolis - The Third Horizon. The lead writer is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.Additional writing in the game will be done by the award-winning and best-selling game writer and author Matt Forbeck, with twenty-seven novels and countless games published to date. Matt will be writing the alternative US campaign setting (read more below).All art in the game is of course done by Simon Stålenhag himself. Most of the art will be drawn from the pages of the Tales from the Loop artbook - many scenarios in the game are based directly on illustrations in the artbook - but the RPG will contain some new original art as well, including the cover image.

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

The Vampire Diaries: The Return & The Hunters Collection


L.J. Smith - 2014
    Smith. This collection brings together all six books in the two story arcs following the original wildly popular Vampire Diaries series that spawned the hit TV show.In the three books of The Vampire Diaries: The Return, darkness is infiltrating the peaceful town of Fell's Church. A demon has come to town, and his powers threaten the whole world. Worse still, it causes the very dangerous vampire Damon to turn on his brother, on the citizens of Fell's Church, and on Elena herself.The dark, romantic saga of Elena and the two vampire brothers who love her continues in the three books of The Vampire Diaries: The Hunters. Elena, Stefan, and Damon must face the dangerous creatures being drawn to Fell's Church.The six books included are:The Vampire Diaries: The Return: Nightfall The Vampire Diaries: The Return: Shadow Souls The Vampire Diaries: The Return: Midnight The Vampire Diaries: The Hunters: Phantom The Vampire Diaries: The Hunters: Moonsong The Vampire Diaries: The Hunters: Destiny Rising

Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)


Charlie Krank - 2008
    BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.