Book picks similar to
Tenchi Muyo! Rpg And Resource Book by David L. Pulver
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GURPS Space
Jon F. Zeigler - 2006
Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.
Diablo III: Morbed
Micky Neilson - 2014
Joining together with a wizard, a druid, a necromancer, and a crusader, Morbed has arrived at a remote island to track down an elusive vagabond andreclaim valuable items pilfered from the city of Westmarch.But there is something loose on the island, something that has killed and is very close to killing again. In order to leave the island alive, Morbed will be forced to confront not only the terrifying creature that stalks the forests, but the darkest corners of his own spirit as well.
La má del rei
George R.R. Martin - 1986
When the cyborg arrives, she senses a worthy and dangerous opponent--one that's been dead for 800 years...
Stolen Secrets
J.S. Donovan - 2018
After creating her latest masterpiece, Ellie's entire world is flipped upside down. What caused her to paint the bloodied stranger? Ellie didn’t know, but days later a woman of the painting’s exact likeness is found dead. Obsessed with finding answers, Ellie quickly becomes the next target of a mysterious killer hunting artists throughout the city of Northampton, Massachusetts. The Secret Letter A mysterious chain letter is only the beginning to an inescapable nightmare. Homicide Detective Michael Dobson has seen many things in his long years on the force, but nothing can prepare him for a series of murders linked through the same mysterious chain letter mailed to the victims before their untimely demise. The answers lie in the victims’ pasts, leading Dobson and his rookie partner on a serpentine quest through the dark recesses of vengeance and betrayal. Can he stop the killer in time, or will a brutal fate await all who have made the killer’s list?
Walter Mosley's Easy Rawlins Mysteries
Walter Mosley - 2001
This outstanding five-volume set brings Rawlins to life and takes the listener into the intricate soul of a singular man. The earthy voice of actor Paul Winfield is the perfect match for the street smart, world weary Rawlins. The set includes:A Red Death—Rawlins is forced to cut a deal with the FBI to get a corrupt, racist IRS agent off his back. However, Easy finds himself a prime suspect.Devil in a Blue Dress—It seems simple enough...there’s good money if Easy can find Daphne Monet, a blond beauty known to frequent jazz clubs, but the case is much more than it appears to be. A White Butterfly—The serial killing of three black bar girls doesn’t cause a stir until a white coed is similarly killed. The L.A.P.D. calls on Rawlins to go to places they can’t. Black Betty—Easy hunts for a sensuous woman who leaves a trail of murder and mayhem in her wake, and is plunged into the depths of America’s racial dilemmas and the mysteries of human character.A Little Yellow Dog—Easy takes a nice quiet job. Unfortunately, a teacher, two corpses, suspicious police, and a little yellow dog ring the bell on his peaceful existence.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
Vampire: The Requiem
Ari Marmell - 2004
Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.
Werewolf: The Forsaken
Carl Bowen - 2005
To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
Rage of Angels
Michael Tinker Pearce - 2014
Who are they, and why have they come? The survivors soon discover the aliens are here for the one resource they cannot find elsewhere in the solar system- surface biomass. Life itself. The survivors are left to fight a guerrilla war against their technologically superior adversaries in the vain hope of driving them off before they can strip the world of life. But they may be doomed to fail unless they can find a way to strike directly against the aliens, unassailable in their fortress-mothership orbiting high above the earth. With memorable characters, packed with action and bleeding-edge technology ‘Rage of Angels’ is a fresh, up to date and frighteningly plausible addition to the alien invasion genre.
DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe
Steve Kenson - 2010
This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.
Halo: Silentium: Book Three of the Forerunner Saga
Greg Bear - 2019
Chaos rules the final days of the Forerunner empire. The Flood—a horrifying, shape-changing, and unstoppable parasite—has arrived in force, aided by unexpected allies, and internal strife has desperately weakened Forerunner defenses. Facing the imminent collapse of their civilization, the Forerunners known as the Ur-Didact and the Librarian reveal what they know about the relationship between the long-vanished race of the Precursors and the Flood. While the Precursors created many technological species, including those of the Forerunners and humanity itself, the roots of the Flood may be found in an act of enormous barbarity, carried out beyond our galaxy ten million years before. Because of that savagery, a greater evil looms. Only the Ur-Didact and the Librarian—husband and wife pushed into desperate conflict—hold the keys to a solution. As they face the consequences of a mythic tragedy, one of them must now commit the greatest atrocity of all time—a shocking act designed to prevent an insane abomination from dominating the entire galaxy…
Dark Sun Campaign Setting: A 4th Edition D&D Supplement
Richard Baker - 2010
Use it to build Dark Sun® heroes and thrilling D&D® adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign! The
Dark Sun
Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.
Sharpe 3 Book Collection #7
Bernard Cornwell - 2012
Rumours abound that Napoleon has surrendered, been murdered, or fled. But before the French are finally defeated and Sharpe can lay down his sword, one of the bloodiest conflicts of the war must be fought: the battle for the city of Toulouse.Sharpe and the Waterloo Campaign, 15 June to 18 June 1815It is 1815. Sharpe is serving on the personal staff of the Prince of Orange, who refuses to listen to Sharpe’s reports of an enormous army, led by Napoleon, marching towards them.Richard Sharpe and the Emperor, 1820-21Five years after the Battle of Waterloo, Sharpe’s peaceful retirement in Normandy is shattered. An old friend, Don Blas Vivar, is missing in Chile, reported dead at rebel hands – a report his wife refuses to believe. She appeals to Sharpe to find out the truth.