Sword and Fist: A Guidebook to Fighters and Monks (Dungeons & Dragons Accessory)


Jason Carl - 2001
    Contains prestige classes, feats, combat tactics, weapons, and a discussion of the role of fighters and monks in the campaign world.

Clanbook: Gangrel Revised


Brian Campbell - 2000
    The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own.Or Savages Unbound?As the first entry in an ambitious series of revised clanbooks, Gangrel expands upon the clan's appearance in the revised edition of Vampire:All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. Additionally, the sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Poe Dameron: Free Fall


Alex Segura - 2020
    Not sure what he wants to do with his life, teenage Poe runs away from home to find adventure, and to figure out what kind of man he is meant to be.

Psionics Handbook


Bruce R. Cordell - 2001
    This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.This supplement for the D&D game provides psionic character classes and prestige classes, psionic skills and feats, a psionic combat system, and a plethora of psionic powers, items, and monsters -- everything you need to include psionics in your campaign.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

Player's Handbook


David Zeb Cook - 1995
    It features the complete set of core rules in a stunning full-color presentation.Separate edition as previous AD&D 2nd edition as book has been revamped and updated with significant changes to structure and content.

Ghouls: Fatal Addiction


Ronni Radner - 1997
    It seems so easy. Just a sip, a taste, and you're better than all the rest. You can suck up a bullet wound to the gut. You can knock your enemies through walls with a shove. You can have all the night has to offer without sacrificing your body and soul to it. This deal is too good to be true. Yeah. That's what Faust said. And now the Damned want their due. ...You Know You Want It! Ghouls: Fatal Addiction is a Vampire: The Masquerade sourcebook detailing the half-human servants of the Kindred. Whether you need a few new whipping boys or just want to taste the lash yourself, this book has everything you need to create ghouls as player or Storyteller characters. Watch out, though. This book just might make Renfield wake up and smell his fix...and the master who lives by blood might die by it, too. Ghouls: Fatal Addiction includes:* Rules for creating vassal, independent and revenant characters.* New Merits, Flaws, Derangements and other Traits to help you roleplay a codependent blood-slave.* Secret societies, ghoul "games," and clan-specific information on how vampires treat their servitors.

The Jedi Path: A Manual for Students of the Force


Daniel Wallace - 2010
    The inner platform rises, revealing this exclusive edition of The Jedi Path.This ancient training manual, crafted by early Jedi Masters, has educated and enlightened generations of Jedi. It explains the history and hierarchy of the Jedi Order, and what Jedi must know to take their place as defenders of the peace in the galaxy — from mastery of the Force to the nuances of lightsaber combat.Passed down from Master to Padawan, the pages of this venerable text have been annotated by those who have held it, studied it, and lived its secrets. From Yoda and Luke Skywalker to Count Dooku and Darth Sidious, they have shaped the content of the book by leaving mementos tucked within the pages, tearing out pages, and adding their personal experiences as tangible reminders of the lessons they’ve learned.Through wars and rebellion, only a single copy of this manual has survived. It is now passed on to you.The ancient Masters who wrote the text: Fae Coven, Grand Master and head of the Jedi Council; Crix Sunburris, Jedi Ace starfighter pilot; Restelly Quist, Jedi Chief Librarian; Skarch Vaunk, Jedi Battlemaster and lightsaber expert; Bowspritz, Jedi Biologist and expert on the Living Force; Sabla-Mandibu, Jedi Seer and Holocron expert; Morrit Ch’gally, Jedi Recruiter; Gal-Stod Slagistrough, Jedi leader of the Agricultural Corps.Jedi who added personal commentary: Yoda, Thame Cerulian, Count Dooku, Qui-Gon Jinn, Obi-Wan Kenobi, Anakin Skywalker, Ahsoka Tano, Darth Sidious, and Luke Skywalker.Removable features: A letter tracing the book’s history, a severed Padawan braid, a metal Jedi Credit medallion, a Jedi starfighter patch, a burned poster of the Jedi Code, a map of the Jedi Temple, a lightsaber diagram sketched on the back of a napkin from Dex’s Diner, and a note on the missing pages torn from the book by a Sith.Created in collaboration with Lucasfilm — along with an acclaimed Star Wars author and revered Star Wars illustrators — this volume provides new insights into the history and lore of the Jedi Order while introducing never-before-seen ships, creatures, characters, and details about how one trains to become a Jedi.

A Crash of Fate


Zoraida Córdova - 2019
    Then, Izzy's family left abruptly, without even a chance to say goodbye. Izzy's life became one of constant motion, traveling from one world to the next, until her parents were killed and she became a low-level smuggler to make ends meet. Jules remained on Batuu, eventually becoming a farmer like his father, but always yearning for something more.Now, thirteen years after she left, Izzy is returning to Batuu. She's been hired to deliver a mysterious parcel, and she just wants to finish the job and get gone. But upon arrival at Black Spire Outpost she runs smack into the one person who still means something to her after all this time: Jules.The attraction between them is immediate, yet despite Jules seeming to be everything she's ever needed, Izzy hesitates. How can she drag this good-hearted man into the perilous life she's chosen?Jules has been trying to figure out his future, but now all he knows for certain is that he wants to be with Izzy. How can he convince her to take a chance on someone who's never left the safety of his homeworld?

Survival Quest


Vasily Mahanenko - 2012
    Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: You can assault fellow players, level up, become a mythical hero, a wizard, or a legendary thief. The only rule that attempted to regulate the game demanded that no player be allowed to feel actual pain. But there's an exception to every rule. For a certain bunch of players, Barliona has become their personal hell. They are criminals sent to Barliona to serve their time. They aren't in it for the dragons' gold or the abundant loot. All they want is to survive the virtual inferno. They face the ultimate survival quest.

The Omniverse The Unearthing


Steve Karmazenuk - 2011
    RevolutionSF.com Rating: 8/10http://www.revolutionsf.com/article.p...BOOK ONE OF THE OMNIVERSEEDITED BY VICTORIA CLEMENSWhen an immense alien spacecraft is discovered buried in the desert outside Laguna, New Mexico, the world is plunged into chaos.World leaders scramble to secure and study the Ship; the heads of the world's major religions meet in Rome to discuss the implications of the Ship's presence; terrorists and religious fundamentalists seek to use or destroy the Ship for their own ends, and ordinary men and women struggle to assimilate it all, as events unfold live and unfiltered across online news channels.When a survey team is sent in to examine and explore the Ship, they discover that not only is it still operational, but it is conscious and has been waiting for tens of millions of years.

Star Wars: The High Republic: Light of the Jedi


Charles Soule - 2021
    Intrepid hyperspace scouts expand the reach of the Republic to the farthest stars, worlds flourish under the benevolent leadership of the Senate, and peace reigns, enforced by the wisdom and strength of the renowned order of Force users known as the Jedi. With the Jedi at the height of their power, the free citizens of the galaxy are confident in their ability to weather any storm. But even the brightest light can cast a shadow, and some storms defy any preparation.When a shocking catastrophe in hyperspace tears a ship to pieces, the flurry of shrapnel emerging from the disaster threatens an entire system. No sooner does the call for help go out than the Jedi race to the scene. The scope of the emergence, however, is enough to push even Jedi to their limit. As the sky breaks open and destruction rains down upon the peaceful alliance they helped to build, the Jedi must trust in the Force to see them through a day in which a single mistake could cost billions of lives.Even as the Jedi battle valiantly against calamity, something truly deadly grows beyond the boundary of the Republic. The hyperspace disaster is far more sinister than the Jedi could ever suspect. A threat hides in the darkness, far from the light of the age, and harbors a secret that could strike fear into even a Jedi's heart.

Song and Silence: A Guidebook to Bards and Rogues


John D. Rateliff - 2001
    Packed with new ways to customize even the most artful characters this book includes: New feats, prestige classes, weapons, spells, magic items, and equipment. Complete guidelines for trapmaking, including 90 sample traps. Descriptions of a wide range of thieves' guilds and bardic colleges. Detailed rules for flanking opponents in combat. Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages. To use this accessory, a Dungeon Master also needs the "Player's Handbook," the "Dungeon Master's ""Guide," and the "Monster Manual." A player needs only the "Player's Handbook."

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeons & Dragons Accessory)


Mike Selinker - 2001
    Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers contains strategies for creating specific types of characters, as well as advice for Dungeon Masters and players on how these types of characters could impact a campaign world. This volume contains details of skills, feats, and equipment for players who want to play a specific type of character beyond the information available in the Player's Handbook.