Silent Hill: The Terror Engine


Bernard Perron - 2012
    P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

Business Data Communications and Networking


Jerry FitzGerald - 1995
    Updated with the latest advances in the field, Jerry FitzGerald and Alan Dennis' 10th Edition of Business Data Communications and Networking continues to provide the fundamental concepts and cutting-edge coverage applications that students need to succeed in this fast-moving field.Authors FitzGerald and Dennis have developed a foundation and balanced presentation from which new technologies and applications can be easily understood, evaluated, and compared.

In Search of River Phoenix: The Truth Behind The Myth


Barry C. Lawrence - 2004
    The complete book about the life of Academy Award nominee River Phoenix, from his parents beginning, his birth, member of a cult religion, to his TV acting, activism, veganism and movie career.

Trigger Happy: Videogames and the Entertainment Revolution


Steven Poole - 2000
    Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

Call Center Management on Fast Forward: Succeeding in Today's Dynamic Customer Contact Environment


Brad Cleveland - 1997
    It covers every aspect of call center management - service level, forecasting, scheduling, resource calculations, metrics, quality, budgeting, reporting, strategy and key enabling technologies - in a format that is well-organized and easy to understand. The updated and expanded edition contains important new information, including: Trends in customer expectations; Best practices in performance reports and objectives; How to create an effective customer access strategy appropriate for today's environment; How to manage multichannel contacts with quality; New technologies, and how they're changing customer contact services; Improving the call center's strategic impact and ROI; New case studies and examples from Wells Fargo, Starbucks, Aetna and many others.

Operational Amplifiers and Linear Integrated Circuits


Robert F. Coughlin - 1982
    It provides many detailed, practical design and analysis examples intended to relate theory to the workplace. Chapter topics include first experiences with an op amp; inverting and noninverting amplifiers; comparators and controls; selected applications of op amps; signal generators; op amps with diodes; differential, instrumentation, and bridge amplifiers; DC performance: bias, offsets, and drift; AC performance: bandwidth, slew rate, noise; active filters; modulating, demodulating, and frequency changing with the multiplier; integrated-circuit timers; digital-to-analog converters; analog-to-digital converters; and power supplies. For design engineers rs

The American College and University: A History


Frederick Rudolph - 1965
    Bridging the chasm between educational and social history, this book was one of the first to examine developments in higher education in the context of the social, economic, and political forces that were shaping the nation at large.Surveying higher education from the colonial era through the mid-twentieth century, Rudolph explores a multitude of issues from the financing of institutions and the development of curriculum to the education of women and blacks, the rise of college athletics, and the complexities of student life. In his foreword to this new edition, John Thelin assesses the impact that Rudolph's work has had on higher education studies. The new edition also includes a bibliographic essay by Thelin covering significant works in the field that have appeared since the publication of the first edition.At a time when our educational system as a whole is under intense scrutiny, Rudolph's seminal work offers an important historical perspective on the development of higher education in the United States.

Seeing Is Believing: Or How Hollywood Taught Us to Stop Worrying and Love the '50s


Peter Biskind - 1983
    It covers films like Giant, Rebel Without A Cause and Invasion of the Body Snatchers to show how politically innocent movies in fact do bear an ideological burden. As we see organization men and rugged individualists, housewives and career women, cops and doctors, teen angels and teenage werewolves fight it out across the screen, from suburbia to the farthest reaches of the cosmos, we understand that we have been watching one long dispute about how to be a man, a woman, and an American.

The Hobbit: The Desolation of Smaug - Official Movie Guide


Brian Sibley - 2013
    Packed with exclusive behind-the-scenes photographs, this official illustrated guide tells the detailed story of the making of the second film in the award-winning Hobbit trilogy, directed by Peter Jackson.Journey deeper into the magical world of the hobbit, Bilbo Baggins, through exclusive interviews with director Peter Jackson, Martin Freeman, Orlando Bloom and principal filmmakers and new cast members, including Stephen Fry as the Master of Lake-town, Evangeline Lilly, who plays Tauriel the Elf, and Benedict Cumberbatch, who reveals film-making secrets about playing the dragon, Smaug.Richly illustrated with a treasure trove of behind-the-scenes photos of the actors, creatures and costumes, and numerous special effects scenes, this essential guide is an indispensable companion to the second film in the award-winning trilogy.

The Evil Dead Companion


Bill Warren - 2000
    To read the words therein is to release a hideously unspeakable force...Rigorously made on an almost absent budget in the backwoods of Tennessee, the film was a phenomenal success--the true definition of "cult film"--launching the careers of its director, Sam Raimi; producer, Bob Tapert; and star, Bruce Campbell. It also spawned two deliriously different and wildly inventive sequels, The Evil Dead II: Dead By Dawn, and Army of Darkness, which have won over legions of fright fans around the globe. At last, acclaimed film critic Bill Warren takes us on a no-holds-barred behind-the-scenes tour of the making of the three films, including exclusive interviews with key cast and crew; rare and previously unpublished photographs, story-boards, and concept sketches; harrowing tales of hardship, discomfort, and practical jokes; and much more. Enough to keep any puss-oozing deadite drooling through the night.

Hiking Glacier and Waterton Lakes National Parks, 4th: A Guide to the Parks' Greatest Hiking Adventures


Erik Molvar - 2012
    Veteran hiker Erik Molvar provides all the information you need to get the most out of hiking this International Peace Park with its glistening glaciers, scenic lookouts, peaceful lakes, and remote wilderness.Look inside to find: Hikes suited to every abilityMile-by-mile directional cuesElevation profilesGPS coordinates for all trailheads and backcountry campsitesAn index of hikes by category—   from easy day hikes to hikes   to waterfallsInvaluable trip-planning    information, including local   lodging and campgroundsFull-color photos throughoutFull-color GPS-compatible   maps of each trail

The Expectant Dad's Survival Guide: Everything You Need to Know


Rob Kemp - 2010
    Combining expert advice from midwives, psychologists and obstetricians with first-hand accounts, it explains what's happening with her, what's going on with your baby, and what the hell you should be doing every step of the way.With tips from those who know, what-to-do explanations and fascinating facts, this survival guide will ensure you're armed and ready for your role as a new father - from discovery to delivery and beyond. A must-read for all fathers-to-be.

The Cinematic Art of World of Warcraft: The Wrath of the Lich King


Blizzard Entertainment - 2009
    Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Generation Xbox: How Videogames Invaded Hollywood


Jamie Russell - 2012
    Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot pants. Learn how Steven Spielberg's game-making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick. Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level. Based on more than 100 interviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape. Are you ready to play?