Turning the Tide: One Man Against the Medellin Cartel


Sidney D. Kirkpatrick - 1991
    Professor Richard Novak was in the Bahamas studying hammerhead sharks when the Medellin Cartel moved in and set up the nerve center of the world's largest drug operation. When officials refused to act, Novak used his underwater expertise to gather evidence, eventually leading to the cartel's downfall. 16 pages of photographs.

The Big Fight: My Story


Sugar Ray Leonard - 2012
    An artist and a showman he was always willing to take the difficult fight: his gruelling encounters with Roberto Duran, Thomas Hearns and Marvin Hagler have become legendary.Ruthlessly honest and inspiring, Ray's autobiography lets you get into the ring - with the mind games, brutality and euphoria. But, outside of the ring, Ray's biggest opponent of all was himself. From early domestic violence and experience of sexual abuse, he began a determined rise to Olympic champion and national icon, before losing control of his life at the height of his career in the blur of fame, sex, greed, drink and drug addiction that cost him so much.The Big Fight is a remarkable portrait of the rise, fall and final redemption of a true fighter in every sense.

Beyond The Fray: Bigfoot


Shannon LeGro - 2019
    What began as a fun article turned into an almost instant national sensation and since stories of the elusive creature have poured in, not just from California and the Pacific Northwest, but from around the world.              BEYOND THE FRAY: BIGFOOT features some of these personal eyewitness accounts and terrifying encounters, most taken from the transcripts of the popular podcast, iNTO THE FRAY.  These stories are unique and scary. They will leave you wondering what this creature is and will no doubt give you pause before you cross the wood line and enter the woods.

The History of Sonic the Hedgehog


William Audureau - 2012
    You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".

Pictures of Walls


Banksy - 2005
    

Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.

Unarmed Fighting Techniques of the Samurai


Masaaki Hatsumi - 2008
    Known as budo taijutsu, these specialized moves allow the practitioner to evade and receive an attack even from an opponent wielding a sword. Hatsumi covers such topics as Kihon Happo (Eight Basic Movements), Kosshijutsu (Attacks Against Muscles), Koppojutsu (Attacks Against Bones), Jutaijutsu (Flexible Body Arts), Daken Taijutsu (Fist Punching and Striking), Ninpo Taijutsu (Bodily Arts of the Ninja), discussing and demonstrating the many techniques which will enable the fighter to punch, kick and finally lock or control the body of his adversary.As Hatsumi tells us, the techniques have been secretly passed down from the masters to their students for more than a century, and have become the foundations for a range of other martial arts including judo, karate and aikido. This book will thus enhance the readers understanding of the roots of these various disciplines as well as provide fascinating insights into the spirit of the way of the warrior and the martial arts. Includes over 300 step-by-step photos and rare drawings.

Blood Miniature Exhibition Book


Mark Ryden - 2003
    Includes details and drawings of paintings from "Blood" exhibited at Earl McGrath Gallery. Distressed leather-like embossed soft cover. Smyth sewn binding, Ninety two pages. Limited printing of 20,000 books (This book will not be reprinted). Each book is individually numbered. Book Size: 2 1/2" x 3 1/2"

Level Up!: The Guide to Great Video Game Design


Scott Rogers - 2010
    Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Philosophy Satanism


Anton Szandor LaVey - 2010
    This is the translation into Russian of the famous books by Anton LaVey: The Satanic Bible The Devil's Notebook The Satanic Rituals

Knock-Out Blackjack: The Easiest Card-Counting System Ever Devised


Olaf Vancura - 1998
    The scientifically devised unbalanced K-O count can be used profitably anywhere blackjack is played: Las Vegas, Atlantic City, Mississippi, riverboat casinos, Native American casinos, the Bahamas, and on cruise ships.This second edition, revised and expanded, is now easier to use than ever. Step into the ring and learn to:Implement an abbreviated system—the “K-O Rookie”— that’s powerful enough to yield a player advantage and simple enough to be mastered in a few hours.Advance to a profession-level system—the “K-O Preferred”—which performs on par with the most sophisticated systems on the market.Win the cat-and-mouse game between the casinos and the players.

Chasing Vines Group Experience: Finding Your Way to an Immensely Fruitful Life (Kindle) -- By Beth Moore -- A Study Guide for Small Groups


Beth Moore - 2020
    As she traces the metaphor through Scripture, Beth uncovers how every part of our own lives—even the rockiest, most difficult soil—is used by God to make a difference for His Kingdom.Great for small groups or individual study, the Chasing Vines Group Experience is a journey you don’t want to miss.

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design


Chris Solarski - 2012
    It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.  Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook

Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Press Reset: Ruin and Recovery in the Video Game Industry


Jason Schreier - 2021
    In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games -- Bioshock Infinite, Epic Mickey, Dead Space, and more -- on to the shocking closures of the studios that made them, PRESS RESET tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games -- and whether the business of making games can change before it's too late.