Book picks similar to
Secrets Of The Surface World (Hollow Earth Expedition; Egs1003) by Exile Game Studio
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Megalodon: It's Not Extinct... ...It's Here.
Paul Conley - 2013
His observations lead him to a conclusion that he cannot believe--and won't believe until it's too late! Along with his colleague, a Coast Guard helicopter pilot, and crazy old man on a rendezvous with death, Murphy sets out to confront the beast that has uprooted the world around him--the massive, once-thought extinct shark known to science as C. Megalodon! Hungry, terrifying and fearless, the Megalodon is here!
A Certain Threat
Roger Burnage - 2012
Grahame in this work. Merriman is plunged headlong into the world of espionage and when Grahame is seriously wounded it falls to Merriman to carry on the investigation.Young James Merriman must keep all his wits about him to foil these plans especially when his adversary is revealed to be an exceptional French agent Henri Moreau who hopes that by helping the Irish to throw off the English yoke, France will be able to use Irish ports from which to attack England.
Caly's Island
Dick Herman - 2011
These aging giants, calling themselves the ‘freakin’ old guys’ are hard-working leaders in their respective fields and have a menagerie of skills to show for it. But what starts out as a dream quickly turns into a nightmare.With these guys, the action never stops.While preparing to set sail, they have a run in with a teenage troublemaker that plagues the locals. The son of a senator, Sean has no respect for authority and is a little lost. The FOGs come from an era where a little rough handling never hurt anyone, and so strike a deal with Sean’s mother to have him sail along with them. She agrees, hoping that two weeks of hard work alongside six respected, intelligent men will get Sean turned around. Things quickly take a turn for the worst when the six small boats get caught in the crossfire of a mafia drug deal. It soon becomes clear that some of the group’s members may be hiding secrets and past lives from the others… Suddenly, the six boats are caught in an odd fog bank, and when they come out the other side, things are not as they seem. Their radios and compasses no longer work and time seems to have lost its way. Where are they? Things quickly start to defy the accepted order of things. Suddenly dropped into their own Odyssey, they fight against strange creatures and demi-goddesses as they try to find a way back home. Together, they must navigate this strange new land.
Caly’s Island
is a rip-roaring pseudo-fantasy thriller of a modern quest to conquer the unknown amongst seas of turmoil. Dick Herman retired from the US Air Force in 1983 with the rank of Major after serving for twenty- one years. He has flown over 200 combat missions himself and was stationed in Vietnam, West Germany and Great Britain. He has flown the F-4 and C-130 and received five medals, including the Bronze Star. He and his English-born wife now live in Fair Oaks, California. He is the author of several aviation thrillers from Endeavour Press.Venture Press is a science fiction and fantasy imprint of Endeavour Press, the UK’s leading independent digital publisher. We are committed to the discovery and rediscovery of immensely talented authors in the SFF genre, and continue to push boundaries in search of great literature. Join us as we venture across universes and unknown landscapes – past, present and future. Sign up to our newsletter: http://bit.ly/1LUVI4n Follow us on Twitter @venture_pressFacebook: http://on.fb.me/1NnFow7
A Gangster's Melody 2: A New York State of Mind
Sean A. Wright - 2012
Yet, he knew deep down that if he ever had to make that hurtful decision again, the outcome would remain the same. Life must go on, money has to be made and only the strong will survive. Tiffany has spent the last four years of her life regretting the day she fell in love with Travon. Back then, she was too naïve to realize that everything in life comes with a price and unfortunately for her, the price she paid was her freedom. Will Tiffany ever have a chance to make Travon pay for ruining her life?
Robledo Mountain
P.C. Allen - 2018
Driving down the road in the Mesilla Valley of southern New Mexico, sandwiched in the few hundred yards between the Robledo Mountains to the West and the Rio Grande to the East, Paul loses consciousness while returning home from a gun show. An hour later, he regains consciousness finding himself swept away on the tides of time. Is he really in the past? Is he dreaming? Is he in the midst of a psychotic episode? So begins his journey of discovery. Along the way, he battles Apache, Comanche, and Navajo warriors, fights bushwackers, discovers his roots, mines gold, finds love and friendship, and makes powerful enemies, all while establishing a home in the Mesilla Valley on the banks of the Rio Grande.
COASTAL COUSINS: Coastal Adventure Series Number 2
Don Rich - 2019
It was a choice that even earned him the respect and admiration of one of the most wealthy Virginians, and it's part of the huge secret he's hiding from his friends. Kari Albury is a very smart, ambitious, and attractive young woman who has set her sights on Marlin, and at the same time she's managing the biggest real estate project on Virginia's Eastern Shore. What's not to love about a woman who can handle a boat as well as Marlin, and truly appreciates custom fishing rods as a birthday gift? Kari helps Marlin discover that there's actually a lot more to his secret than he was willing to believe. Now, with the help of their friends, "Murph," Lindsay, Casey, Dawn and Rikki, the two of them might just manage to keep from getting killed over it, and have a shot at a "happily ever after." Hopefully without getting shot in the process.
Harry Heron Midshipman's Journey
Patrick G. Cox - 2015
Cox weaves the exciting, authentic tale of Harry Nelson-Heron, a young midshipman in the British Navy in the early 1800s. Born in 1789 during the Irish Rebellion, Harry must overcome the prejudice against the Irish and the usual hazards of an active and inquisitive youth to realise his dream of becoming an officer in Britain’s Royal Navy. When he and his childhood friend Ferghal make the treacherous journey to London to be commissioned to a ship, fate smiles on them. Harry is appointed a midshipman on the HMS Bellerophon, and Ferghal joins him as a seaman. Corsairs, diplomacy, and exploration challenge their skills as the seafaring life takes Harry and Ferghal across the seas to worlds they never imagined and engages their ship in sea fights with the French during the Napoleonic Wars.
Clanbook: Cappadocian
Justin Achilli - 1997
The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.Clanbooks contain vital character information for players and Storytellers.
Shadow of the Demon Lord (SDL1000)
Robert J. Schwalb - 2015
But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons - or will you burn it all down and dance among the ashes? Who will you become when the world dies? Shadow of the Demon Lord opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beastmen, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lords imminent arrival.
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost
Clanbook: Ravnos
Robert Hatch - 1997
From Bel Air to Bombay, from Shanghai to Sarajevo, these nomadic vampires wander where their citybound Kindred fear to tread. Now learn of the Ravnos' secret arts, and the centuries of hate that can lie behind a jester's smile. Clanbook: Ravnos includes: * The history of the clan, from Mohenjo Daro to Birkenau. * Information on Ravnos around the world, and the bitter schism between Gypsy and giorgio. * New Merits, Flaws and Chimerstry powers.
Werewolf: The Apocalypse
Brian Campbell - 2000
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.They've been pushed to the brink of extinction. They've learned that they fight not one great enemy, but two. They've been hunted and slain, corrupted and cast down. But they'll be damned if they're going to stay down and die quietly. They're Garou, and their war is for the world itself.The werewolves' very society is shaken, but even with their numbers reduced, they continue to fight. Years of development culminate in this rulebook -- the shifts in the tribes, the discovery of hidden enemies, the signs of the End Times. Rewritten from the ground up, the Revised Edition of -- Werewolf: The Apocalypse chronicles all these changes, and gives you the chance to join the werewolves' war at its most intense.
Pathfinder Roleplaying Game: Ultimate Combat
Jason BulmahnColin McComb - 2011
The samurai is an unstoppable armored warrior who lives by a strong code of honor—with or without a master. The gunslinger combines the fighter’s martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!Ultimate Combat includes:- New player character options for 14 Pathfinder RPG base classes, including alchemist discoveries, barbarian rage powers, cavalier orders, combat-cleric archetypes, animal shaman druids, new fighter archetypes like gladiator and armor master, inquisitor archetypes like witch-hunter or spellbreaker, combat-themed magus arcana, monk archetypes based on mastery of martial arts, new paladin archetypes like angelic warrior, ranger archetypes like big game hunter and trapper, new rogue tricks, and wizard archetypes like the gunmage.- The ninja, samurai, and gunslinger, brand-new 20-level alternate classes specially designed to get the most out of combat.- Hundreds of new combat-oriented feats including martial arts feat trees, finishing moves, and combination feats.- In-depth overviews on a variety of combat-related topics, such as armor, Asian weapons, duels, fighting schools, guns, siege weapons, and more.- A complete system covering vehicle combat, including wagons, boats, airships, and more.- Tons of optional combat rules like called shots, armor as damage reduction, and new ways to track character health.…and much, much more!Cover art by Wayne Reynolds
Bugging Home
Jerry D. Young - 2012
YOUNG When the grid goes down and the SHTF Greg knows exactly what to do. ABOUT AUTHOR JERRY D. YOUNG Author Jerry D. Young has been a fixture in the survival and prepping communities for more than twenty years. The author of more than 100 novels and short stories, Jerry’s writing has been a staple for men and women of all ages and from all walks of life that are interested in prepping, survival, and all-around self-sufficiency. Jerry’s books are written with the goal of educating as well as entertaining and generally enjoyed by all who seek to expand their knowledge of prepping and survival topics while enjoying a good book or short story. As daunting as the end of the world, nuclear fallout, World War III, Civil unrest, economic collapse, solar flares, EMP attacks, and other apocalyptic scenarios may be, society has always been interested in the “What If?” of a Post-Apocalyptic World. Jerry’s stories provide interesting and practical perspectives of heroes and villains navigating Post-Apocalyptic scenarios including everything from Mad Max type of events to more relevant plot lines that seem as if they could have come from the headlines of the modern world. Find more about Jerry D. Young at www.CreativeTexts.com.