The Batman Adventures: Mad Love and Other Stories


Paul Dini - 2009
    Also included are tales by Dini, Timm and others that feature the Scarecrow, Ra's Al Ghul, Mr. Freeze, Batgirl and more.

Persona 4: Official Design Works


Atlus - 2008
    Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!

Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

Batman/Fortnite: Zero Point


Christos Gage - 2021
    a tear in reality itself. This rift pulls the Dark Knight into a bizarre and unfamiliar world, with no memory of who he is or where he came from...Batman has been drawn into Fortnite! ** This hardcover collection includes a bonus code unlocking seven DC-themed Fortnite digital items **As he fights to recall his past and escape an endless loop of chaos and struggle, he’ll come face-to-face with the likes of Renegade Raider, Fishstick, Bandolier, and more. While the world's greatest detective strives to make sense of this strange new world, he’ll uncover the shocking truth about the Island, what lies beyond the Loop, and how everything is connected to the mysterious Zero Point. Batman/Fortnite: Zero Point uncovers secrets never before revealed in game or anywhere else! Every fan of Batman, Fortnite, stunning art and edge-of-your-seat excitement won't want to miss the Caped Crusader facing off against Fortnite champions on the Island, in a desperate attempt to save not only himself, but other familiar faces from the DCU…and perhaps the Multiverse itself!

Fully Coherent Plan


David Shrigley - 2018
    Here is the plan. The plan is illustrated. The plan is quite complicated. But not too complicated. I think you will be thrilled by it. I am certain you will be thrilled by it.No need to read massive volumes or use the internetJUST READ THISONLY THIS

Batman: Earth One Special Preview Edition


Geoff Johns - 2012
     He is just a man. Fallible, vulnerable, and angry. In a Gotham City where friend and foe are indistinguishable, Bruce Wayne's path toward becoming the Dark Knight is riddled with more obstacles than ever before. Focused on punishing his parents’ true killers, and the corrupt police that allowed them to go free, Bruce Wayne's thirst for vengeance fuels his mad crusade and no one, not even Alfred, can stop him.In the tradition of the #1 New York Times bestselling Superman: Earth One, writer Geoff Johns and artist Gary Frank re-imagine a new mythology for the Dark Knight, where the familiar is no longer the expected in this long-awaited original graphic novel from DC Comics.

Stardew Valley Guidebook


Kari Fry - 2016
    This handy farmer's almanac covers farming, crafting, foraging, combat, fishing and mining; it also includes detailed information of the residents of Stardew Valley, so you can truly make the most of your wonderful new life on the farm.

LEGO Batman: Visual Dictionary (LEGO DC Universe Super Heroes)


Daniel Lipkowitz - 2012
    Every set and minifigure from the LEGO Batman universe will now be at your fingertips.Explore each LEGO Batman set according to its location, key themes, events, and characters, including the cunning Catwoman, the daredevil Robin, and the villainous Joker. Other famous DC characters like Wonder Woman, Superman, and Green Lantern will also be featured in minifigure form alongside their corresponding sets that will be hitting stores in 2012.Go beyond the bricks to look at the wider world of LEGO Batman -- including video games, merchandise, and the intense fan community. As an extra bonus, the bottom corners of each page create two great flip-books!LEGO, the LEGO logo, the Brick configuration and the Minifigure are trademarks of the LEGO Group. (c) 2012 The LEGO Group. Produced by DK Publishing under license from the LEGO Group.Copyright (c) 2012 DC Comics. All related characters and elements are trademarks of and (c) DC Comics. (s12)

Press Reset: Ruin and Recovery in the Video Game Industry


Jason Schreier - 2021
    In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games -- Bioshock Infinite, Epic Mickey, Dead Space, and more -- on to the shocking closures of the studios that made them, PRESS RESET tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games -- and whether the business of making games can change before it's too late.

Chainmail Bikini: The Anthology of Women Gamers


Hazel Newlevant - 2015
    The comics in Chainmail Bikini explore the real-life impact of entering a fantasy world, how games can connect us with each other and teach us about ourselves.

The DC Comics Guide to Coloring and Lettering Comics


Mark Chiarello - 2004
    Chiarello explains the entire coloring process, from computer and software choice to creating color effects that give the action its maximum impact. Klein discusses whether to letter by hand or by computer--a hotly debated topic among working letterers--and demonstrates an array of techniques for creasting word balloons, fonts, logos, and much more.The animated step-by-step instructions are informative, stimulating, and clear enough for even beginners to follow. In addition, every technique shown in this guide conforms to up-to-date industry standards. The perfect how-to on everything coloring and lettering, this one-stop sourcebook is packed with a wealth of tested techniques, practical advice, and professional secrets for the aspiring comic artist.

Justice League, Volume 1: The Totality


Scott Snyder - 2018
    Spinning out of the cataclysmic events of Dark Nights: Metal and the universe-defining No Justice, the core members of the Justice League--Superman, Batman, Wonder Woman, Aquaman, The Flash and more--are finally reunited for an adventure for the ages! One of the most critically acclaimed authors of his generation finally scribes DC's flagship title in Justice League Vol. 1! Collects Justice League #1-7.

Fables: Covers


James Jean - 2008
    Also included is a afterword by celebrated Fables writer/creator Bill Willingham. Designed and annotated by the artist, this deluxe, oversized hardcover includes ten vellum sleeve inserts, an embossed case and other fine art details that make Fables: Covers by James Jean as elegant and unique as the Fables covers themselves.

Designing Games


Tynan Sylvester - 2013
    You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.