The New York Times Supersized Book of Sunday Crosswords: 500 Puzzles


Will Shortz - 2006
    Everything about the New York Times Supersized Book of Sunday Crosswords is, well, supersized. At one hour per puzzle (that's pretty fast!), eight hours of solving per day, it would still take two months of solid solving to finish this book.

All We Have


Sean Patrick Little - 2018
    There are crops to plant and harvest, and animals to feed. There is the daily grind of life after a viral apocalypse where things they used to take for granted, like food, water, and safety, are no longer a given, especially with predators prowling at the perimeter of the farm. It is two against the world, and all they have is each other.

Necrose Apocalypse: The Complete Collection


Tim Moon - 2018
    Catch up today with the complete collection! First they rise. Then they spread. Soon...they'll evolve. Dead Apocalypse - Necrose Series Book One You don't expect the zombie apocalypse when you're on vacation. The Necrose-7A virus is spreading. It catches up to Ben Chase on his way to Kona, Hawaii for an adventurous trip with his friend Ty. Unwilling to acknowledge the reality of the horrors they witness, they nevertheless find themselves surrounded by flesh-eating monsters - zombies. The infection spreads virtually unchecked, forcing them into a daring fight for survival. When Ben is faced with a critical decision that places the fate of his friends in his hands, what he must do to save them is unthinkable. Dead Apocalypse will leave your skin crawling as you follow Ben's desperate attempt to survive the doomed island paradise. Dead Horde - Necrose Series Book Two First, the zombies rose. Now, they're closing in. Ben Chase and his friends are taking refuge in a government run Quarantine Center. His heart calls him home to save his mom, but the military is planning to evacuate them further away on the uninfected island of Molokai. Flights from Hawaii to the mainland are grounded. It's an impossible task. Just as the infected are sweeping across the Big Island of Hawaii, and all seems lost, a glimmer of hope catches Ben’s eye. But will it be worth the cost? Dead Frozen - Northern Infection Book One The zombie apocalypse has struck Alaska! Working security at the airport is often interesting but rarely dangerous. Yet Gavin McKnight finds himself up against a tough choice: follow the rules or defend his coworker. When things spiral out of control, Gavin rallies survivors in a heart-thumping battle that will forever change his life. Long Way Down - A Necrose Series Story Would you face your worst fear to survive? I never thought I'd have to answer this question. We never really know what we'll do until the stuff hits the fan. Split-second decisions can alter our lives forever. When some idiot burned down my high-rise apartment building, and my friends and I were forced to hit the streets of Miami, I found out exactly what I was capable of. Because reality is harsh when the streets are filled with zombies and the world doesn't give a damn how you feel about it. Not everyone is up to the challenge. Are you?

Pokémon Horizon: Sun & Moon, Vol. 1


Tenya Yabuno - 2018
    Together, Akira hopes they can achieve his newfound dream of becoming a Pokémon Trainer and master the amazing Z-Move. But first, Akira needs to pass a test to earn a Trainer Passport. This becomes more difficult when Rockruff gets kidnapped! And then Team Kings shows up with—you guessed it—evil plans for world domination!

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

The Billboard Book of Top 40 Hits


Joel Whitburn - 1985
    Inside, you’ll find all of the biggest-selling, most-played hits for the past six decades. Each alphabetized artist entry includes biographical info, the date their single reached the Top 40, the song’s highest position, and the number of weeks on the charts, as well as the original record label and catalog number. Other sections—such as “Record Holders,” “Top Artists by Decade,” and “#1 Singles 1955-2009”—make The Billboard Book of Top 40 Hits the handiest and most indispensable music reference for record collectors, trivia enthusiasts, industry professionals and pop music fans alike. Did you know?    • Beyoncé’s 2003 hit “Crazy in Love” spent 24 weeks in the Top 40 and eight of them in the #1 spot.   • Billy Idol has had a total of nine Top 40 hits over his career, the last being “Cradle of Love” in 1990.    • Of Madonna’s twelve #1 hits, her 1994 single “Take a Bow” held the spot the longest, for seven weeks—one week longer than her 1984 smash “Like a Virgin.”   • Marvin Gaye’s song “Sexual Healing” spent 15 weeks at #3 in 1982, while the same song was #1 on the R&B chart for 10 weeks.   • Male vocal group Boyz II Men had three of the biggest chart hits of all time during the 1990s.   • The Grateful Dead finally enjoyed a Top 10 single in 1987 after 20 years of touring.    • Janet Jackson has scored an impressive 39 Top 40 hits—one more than her megastar brother Michael!

Monster Manual


E. Gary Gygax - 1977
    To compliment the original version, we've added new cover art! This manual is ideal for intermediate through advanced players,ages 10 and up."This is the original source used by Dungeon Masters and players to create challenges and combat scenarios"Within the covers of this book lurk the monsters that made the AD&D game famous. Elves, dwarves, dragons, orcs, ghosts, and werewolves come to life as you read their detailed descriptions. In fact,each individual listing has all the necessary information to perform special attacks, defenses and magical resistance.No adventurer can be without it.

Fortnite x Marvel - Nexus War: Thor #1


Donny Cates - 2020
    Thor, the King of Asgard, has reluctantly agreed to serve as Galactus's herald in order to stave off an even greater threat. But when the two discover an extremely powerful, mysterious source of energy known as the Zero Point, it will take more than the mighty Thor to save reality from Galactus's deadly conquest! Prepare for an epic battle that will shake the foundations of the Marvel Universe and Fortnite!

Characteristics of Games


George Skaff Elias - 2012
    These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. "Characteristics of Games"--written by three of the most prominent game designers working today--will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.

The Paleblood Hunt


Redgrave
    Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.

Electronic Dreams: How 1980s Britain Learned to Love the Computer


Tom Lean - 2016
    In those heady early days of computing, Britannia very much ruled the digital waves.Electronic Dreams looks back at how Britain embraced the home computer, and at the people who drove the boom: entrepreneurs such as Clive Sinclair and Alan Sugar seeking new markets; politicians proclaiming economic miracles; bedroom programmers with an unhealthy fascination with technology; and millions of everyday folk who bought into the electronic dream and let the computer into their lives. It is a history of home computers such as the Commodore VIC20, BBC Micro, and ZX Spectrum; classic computer games like Manic Miner and Elite; the early information networks that first put the home online; and the transformation of the computer into an everyday object in the British home.Based on interviews with key individuals, archive sources, and study of vintage hardware and software, and with a particular focus on the computer's place in social history, Electronic Dreams is a nostalgic look at how a depressed 1980s Britain got over its fear of microchips and embraced the computer as a “passport to the future.”

Persona 4: Official Design Works


Atlus - 2008
    Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!

The Art of Point-and-Click Adventure Games


Steve Jarrett - 2018
    It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.

Halo Mythos: A Guide to the Story of Halo


343 Industries - 2016
    The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.