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The Brothers Grimm: 101 Fairy Tales
Jacob Grimm - 1812
But the works originally collected by the Brothers Grimm in the early 1800s are not necessarily the versions told before bedtime. They’re darker and often don’t end very happily--but they're often far more interesting. This elegant edition of Brothers Grimm: 101 Fairy Tales includes all our cherished favorites--“Sleeping Beauty,” “Rumpelstiltskin,” “Little Red Cap,” and many more--in their original versions. Now available as part of the Word Cloud Classics series, Brothers Grimm: 101 Fairy Tales is a must-have addition to the libraries of all classic literature lovers. Many of these stories begin with the familiar refrain of “once upon a time”--but they end with something unexpected and fascinating! About the Word Cloud Classics series:Classic works of literature with a clean, modern aesthetic! Perfect for both old and new literature fans, the Word Cloud Classics series from Canterbury Classics provides a chic and inexpensive introduction to timeless tales. With a higher production value, including heat burnished covers and foil stamping, these eye-catching, easy-to-hold editions are the perfect gift for students and fans of literature everywhere.
Grid Systems in Graphic Design/Raster Systeme Fur Die Visuele Gestaltung
Josef Müller-Brockmann - 1996
"Grid Systems in Graphic Design - Raster Systeme für die Visuelle Gestaltung" By Josef Müller-Brockmann. English version by D. Q. Stephenson. English and German text. This is the 5th Edition, published by Verlag Niggli AG, 2007. Full title: "Grid Systems in Graphic Design. A Visual Communication Manual for Graphic Designers, Typographers and Three Dimensional Designers - Raster Systeme für die Visuelle Gestaltung. Ein Handbuch für Grafiker, Typografen und Ausstellungsgestalter". A comprehensive handbook on modern typography and using the Grid System, illustrated with drawings, diagrams, black & white photographs & numerous examples of graphic design. Subjects include: Grid and Design Philosophy; The Typographic Grid and its purpose; Sizes of Paper; Typeface Alphabets; Margin Proportions; Construction of the Grid and Type Area; Type & Picture Area with 8, 20 and 32 Grid Fields; Photograph & Illustration in the Grid System; the Grid in Corporate Identity and Three-Dimensional Design & more.
Robinson Crusoe
Jane Carruth - 1975
Fleeing from pirates, Robinson Crusoe is swept ashore in a storm possessing only a knife, a box of tobacco, a pipe-and the will to survive. His is the saga of a man alone: a man who overcomes self-pity and despair to reconstruct his life; who painstakingly teaches himself how to fashion a pot, bake bread, build a canoe; and who, after twenty-four agonizing years of solitude, discovers a human footprint in the sand... Consistently popular since its first publication in 1719, Daniel Defoe's story of human endurance in an exotic, faraway land exerts a timeless appeal.
Art as Experience
John Dewey - 1934
Based on John Dewey's lectures on esthetics, delivered as the first William James Lecturer at Harvard in 1932, Art as Experience has grown to be considered internationally as the most distinguished work ever written by an American on the formal structure and characteristic effects of all the arts: architecture, sculpture, painting, music, and literature.
Playing with Super Power: Nintendo Super NES Classics
Prima Games - 2017
The Console A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory.The Games Discover everything you've always wanted to know about some of the most beloved SNES games, including the previously unreleased Star Fox 2!The History Learn about the SNES development and the visionaries behind this groundbreaking console.The Legacy An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues.The Memories Featuring a plethora of fan art, music, and more, this book is a love letter to playing with Super Power!Speedrunning Tips Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games.Exclusive Foreword Written by Reggie Fils-Aime, President and COO of Nintendo of America.Paperback version.
Frank Lloyd Wright: The Masterworks
Bruce Brooks Pfeiffer - 1993
In entirely new photographs taken especially for this book by two leading architectural photographers under the direction of co-editor David Larkin, such internationally famous buildings as the Solomon R. Guggenheim Museum and Fallingwater and Wright's homes Taliesin, Taliesin West, and the Oak Park Home and Studio are seen afresh, benefiting from the photographers' special access. Several lesser-known residences, such as Auldbrass Plantation in South Carolina, an array of wooden buildings that is Wright's American alternative to antebellum architecture, the William H. Winslow house in River Forest, Illinois, one of the architect's earliest and most surprisingly decorative houses, and the Kenneth Laurent house in Rockford, Illinois, a masterful curvilinear design, are seen in full color and demonstrate dimensions of Wright's work less often seen before. Public buildings, such as the dramatic concrete, glass, and steel Marin County Civic Center and Beth Sholom Synagogue show Wright as engineering virtuoso as well as creative architect. In addition to these existing masterworks, only the most famous of which are open to the public, the book covers buildings that have been demolished, notably the Larkin Company Administration Building, Midway Gardens, and the Imperial Hotel, which are represented here by drawings and rich archival photographs. Each of the buildings is presented from conceptual sketch, plan, or drawing to finished masterwork, andeach is accompanied by an in-depth essay detailing the development of the work. Extensive quotes from Wright's writings, unpublished talks, and private letters to the clients give valuable insight into the architect's own thinking about each commission. Never before has Wright's architecture been presented so elaborately in one volume.
Nomad: A Global Approach to Interior Style
Sibella Court - 2011
She explores far-flung destinations and captures the essence of each in small details, exotic color palettes, exquisite textures, and traditional crafts. Along the way, she shows readers how to incorporate these elements into interiors and how to replicate the ideas in their own spaces. Overflowing with imaginative ideas from across the globe with breathtaking photos of each destination accompanied by examples of gorgeous real-life interiors, plus tips for applying the looks at home Nomad promises to serve as the ultimate lookbook for designers and wanderers the world over.
Downtown Chic: Designing Your Dream Home: From Wreck to Ravishing
Robert Novogratz - 2009
Describing their signature style as a sophisticated but bohemian mix of high and low, new and old, they offer their realistic advice on how to create original, warm interiors with ease. One part practical guide, one part inspirational volume on creating a look for the home, the book pairs humorous anecdotes about the pitfalls and pleasures of renovation with a treasure trove of decorating tips: how to use both boutique and flea-market finds; how to inject lots of personality into a room affordably; how to decorate kids’ rooms so they appeal to children and adults; how to easily rehabilitate outdated furnishings; and many more. In each of the ten projects featured—which include a townhouse in New York City, a country house in Massachusetts, and a beach house in Brazil—before and after shots document the agony and ecstasy of any renovation project, as well as revealing the design duo’s vision and remarkable ability to see through the most awful of spaces to the amazing home that lies within.
Figure Fantasy: The Pop Culture Photography of Daniel Picard
Sideshow Collectibles - 2015
This unique collection of meticulously composed images showcases a variety of comic book and movie icons in realistic and often hilarious everyday settings. Using fan-favorite figures from Sideshow Collectibles, Picard gives these classic characters a fresh twist, presenting them in perfectly arranged, to-scale environments that create believable scenes and tongue-in-cheek parodies. Among the gallery of memorable images are photographs of a Stormtrooper with a desk job, the Joker shopping for a Batman Halloween costume, and Harley Quinn taking a selfie. Featuring a foreword by Simon Pegg, an afterword by Kevin Smith, and an introduction from Daniel Picard detailing his one-of-a-kind take on pop culture parody, Figure Fantasy is a true treasure for fans, collectors, and photographers alike.
Refactoring: Improving the Design of Existing Code
Martin Fowler - 1999
Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, non-optimal applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as refactoring, these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use... until now. In Refactoring: Improving the Design of Existing Software, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process.
101 Things I Learned in Architecture School
Matthew Frederick - 2006
It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom. These 101 concise lessons in design, drawing, the creative process, and presentation--from the basics of "How to Draw a Line" to the complexities of color theory--provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum. Each lesson utilizes a two-page format, with a brief explanation and an illustration that can range from diagrammatic to whimsical. The lesson on "How to Draw a Line" is illustrated by examples of good and bad lines; a lesson on the dangers of awkward floor level changes shows the television actor Dick Van Dyke in the midst of a pratfall; a discussion of the proportional differences between traditional and modern buildings features a drawing of a building split neatly in half between the two. Written by an architect and instructor who remembers well the fog of his own student days, 101 Things I Learned in Architecture School provides valuable guideposts for navigating the design studio and other classes in the architecture curriculum. Architecture graduates--from young designers to experienced practitioners--will turn to the book as well, for inspiration and a guide back to basics when solving a complex design problem.
The Treehouse Book
Judy Nelson - 2000
Smiles of recognition turn into grins of enthusiasm as more people discover them and dream about making their own private retreats or family play spaces. And it's nice to remind ourselves that treehouses are built into the oldest and most forgiving, living things on earth. Also, history records treehouses as being built as deliberate follies, as challenges for arboreal designers, for merrymaking, and for keeping the spirit of fairy tales alive. But treehouses can also be social places. We will visit many that were built to entertain, to hang out with friends, or as guest houses. Trees welcome all types. Master treehouse builders Peter and Judy Nelson, with David Larkin, have embarked on yet another treehouse-discovery expedition across America, this time adding the investigation of backyard playhouses to their agenda. Now, in The Treehouse Book, they reveal their findings, illustrated and described in the most complete volume yet. From casual treeshacks made from discarded lumber to multitiered feats of fancy, they found shelters representing myriad builders-interesting characters ranging from childhood fanatics grown up, to weekend carpenters, to those who want their grandkids to have the best clubhouse on the block. Detailed how-to information, including plans and drawings, is woven with behind-the-scenes tales of each structure's occupants and stunning interior and exterior photographic explorations.
The Strange Case of Dr. Jekyll and Mr. Hyde and Other Stories
Robert Louis Stevenson - 1969
Jekyll and Mr. Hyde --The Suicide Club --The bottle imp --The body-snatcher --Olalla.
The Architect's Brother
Robert ParkeHarrison - 2000
I want there to be a combination of the past juxtaposed with the modern. I use nature to symbolize the search, saving a tree, watering the earth. In this fabricated world, strange clouds of smog float by; there are holes in the sky. These mythic images mirror our world, where nature is domesticated, controlled, and destroyed. Through my work I explore technology and a poetry of existence. These can be very heavy, overly didactic issues to convey in art, so I choose to portray them through a more theatrically absurd approach.--Robert ParkeHarrison
Slim Aarons: Once Upon A Time
Slim Aarons - 2003
This volume shows Aarons influential photographs of the international elite in their exclusive playgrounds during the jet-set decades of the 1950s, 60s and 70s.