The King's Spy


Guy Antibes - 2021
    

Warrior Academy: The Hiroic Trio - Episode 2


G.L. Rathweg - 2018
    Now in a world forever changed, a place where magic is real, and monsters have come to life. A place where magic and science blend with pop culture… Welcome to Warrior Academy. Welcome back to Warrior Academy. Rejoin Hiro and friends as they continue their journey. Meet new friends and enemies. More food, fighting, and music. If you like video games, music, anime, and just pop culture in general… you will love Warrior Academy. Its Harry Potter meets Naruto with a little Dragon Ball Z and Dungeons and Dragons thrown in for fun, oh and don’t forget a smattering of High School Musical… This is the second episode in a 13 episode series. (P.S. There is an attached Youtube and/or Spotify playlist meant to be listened to with the episode. Think of it as a Soundtrack.) #LitRPG #GameLIT

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Gentleman's Wars 2: A Tower Defense LitRPG Series (The Great Game)


Andrew Karevik - 2021
    Who’s behind the murder of his family? Who has been after his territories, and why?One promising lead comes from Lady Efera, the very same who had taken a liking to his lands and whom he defeated in an all-out battle. But that information won’t come free. If Richard wants that piece of the puzzle, he will need to help Efera take back the lands she lost to a fierce Baron. Easier said than done, especially when said Baron and his coalition show up at Richard’s door with an ultimatum. He has two weeks to hand over the woman’s Starmetal Signet, or he’ll be the one to suffer the consequences. But Juliet is not a stranger to Richard anymore; now that she’s married to the Frankinsons, she has become his blood too. His responsibility.Once again, it’s a race for survival. Facing imminent invasion by a force far superior to his own, Richard will need to scramble like never before. He will have to secure new alliances and find new ways to improve his defenses. There’s no other way around it, he needs to quickly move up the ranks so as to unlock new units and be able to hire the advisors who will help him master this complex game.The first step to this impossible plan is to reach out to the Kintelis, an elven clan living in isolation in the west. But Richard definitely can’t seem to catch a break; he has barely come in contact with the elves that his carriage is attacked by a group of bandits…

Spider and Stone


Jaleigh Johnson - 2012
    This is the Rise of the Underdark. In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there.  Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it. Enter Icelin, Ruen, and Sull, Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries—they hope to understand magic and thus understand its plague. As they move from town to town, city to city in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow. Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes.  As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.

The Tracker


B.A. Monaghan - 2017
    Roland grew up halfway to nowhere. His father is human and his mother is elf. Being Half-Elf would always bring difficulties and it also brought about innate magic. He heads off for adventure joining the Adventures Guild. The world is tough and Roland is an innocent. He discovers he is unique in more than one way. Danger is everywhere especially for those who adventure. He makes a decision that will affect him for the rest of his life. The he realizes he has made a rash decision. It might turn out good or it might turn out bad. He just doesn't know enough but he is committed. His unique gifts are needed and he heeds the call for help.

Dungeons & Dragons: Fell's Five


John RogersAndrés Ponce - 2014
    Collects all 15-issues of the Dungeons & Dragons series written by John Rogers with art by Andrea Di Vito. Also includes extras like comic and game adventures, character sheets, glossaries, and an art gallery.

The Spires of Dasny: Dragon Riders School


Cheryl Rush Cowperthwait - 2020
    I scrambled up the Spires of Dasny, even though I knew it once was a haven for dragons and the old Dragon Riders School. The ground thundered. I trembled in the small niche tucked into the mountain. Had the knights returned? I caught my breath as an enormous green eye peered in. A dragon!I awoke in a deep, dark cavern. Staring at me through one opened eye lay a huge black dragon. I had been taught the stories of the dragons, of the days long ago when they ruled the sky and searched for their riders, but this wasn’t at all what I had been taught. Why was I there? Suddenly, pressure built up in my head. My eyes sprung wide in fear and... I heard him.What happens when three dragon riders come together as told in the prophecy? The Blind, the Healer and the Magician…There are secrets to be uncovered, but only if Seyra is brave enough. Discover the intriguing lives of the brash young Seyra and Dreyth, the one who rescues her--or is it she who rescues him?*I loved this story. It had shades of Anne McCaffery to it - and I loved her books.**This was amazing. I loved this line because it says so much. “One dragon eye slowly opened. It is possible. Sleep now. Sleep heals all things. We will talk later.” This has the beginnings of something grand. So good.**I thought of Anne McCaffrey while reading, so you must be doing something right. I liked the way you gave us all the information we needed without it feeling like an information dump. The section on the dragon riders felt natural.*

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

Winterborn


Stuart Grosse - 2019
    Many of them have rules and laws that are utterly alien to the world that we know. Most never leave the world they were born into, never even know or suspect that other worlds even exist. Their souls simply go through the cycle of reincarnation again and again, always forgetting their past lives, and living as they please. But some few are given the gift of Transfering after death, to live their next life in a different world, with memories of their past lives to enrich the world they go to with new concepts and new ideas, and bringing back those same from the world they visited when it is time for their next cycle in their old world. A young woman suffers a tragic fate, and is granted the ability to Transfer. She is reincarnated into a new world, full of monsters and magic, things that would be mere myths and legends to her in her old life. This time, she promises, will be different. She doesn't have to be weak here. She doesn't have to be a victim. She can be strong, and no one will ever control her again!

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Dragonlance Dragons of Winter (Dragonlance)


Clark Valentine - 2007
    introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.

Devil Ash Deceit (Devil Ash Saga)


Mitchell Olson - 2013
    When he's not out risking his life fighting demons he's doing deadly odd jobs for his boss Goddard. Ash's days of slacking off are over though: after getting their butts kicked a few too many times, Ash and his teammates begin a strict and potentially-lethal training program. Rebel activity is on the rise in Hell and Ash's team is assigned to tracking down and eliminating anyone who opposes King Satan. While Ash focuses on his training, Aura's tragic past family life finally catches up to him. Meanwhile, Shiva falls for an old flame and sets into motion events that lead to a full blown rebel coup that rocks the Kingdom. Let the battle for Hell begin.

Reawakening Saga Omnibus


D.W. Jackson - 2013
    When the queen buys him at auction he doesn't know if he should be happy or not. When the chance arises for his freedom he takes it. Stumbling through the woods he comes across a mysterious book and learns the lost art of magic. Even with his new power he cannot escape his own kind nature that pulls him into danger for the sake of helping the very ones who would imprison him.