How Star Wars Conquered the Universe: The Past, Present, and Future of a Multibillion Dollar Franchise


Chris Taylor - 2014
    More than forty years and $37 billion later, Star Wars-related products outnumber human beings, a stormtrooper army spans the globe, and "Jediism" has become a religion in its own right. Lucas's creation has grown into far more than a cinematic classic; it is, quite simply, one of the most lucrative, influential, and interactive franchises of all time. Yet until now, the complete history of Star Wars - its influences and impact, the controversies it has spawned, its financial growth and long-term prospects - has never been told.In How Star Wars Conquered the Universe, veteran journalist Chris Taylor traces the series from the difficult birth of the original film through its sequels, the franchise's death and rebirth, the prequels, and the preparations for a new trilogy. Taylor provides portraits of the friends, writers, artists, producers, and marketers who labored behind the scenes to turn Lucas's idea into a legend. He also jousts with modern-day Jedi, tinkers with droid builders, and gets inside Boba Fett's helmet, all to find out how Star Wars has attracted and inspired so many fans for so long.Since the first film's release in 1977, Taylor shows, Star Wars has conquered our culture with a sense of lightness and exuberance, while remaining serious enough to influence politics around the world and spread a spirituality that appeals to religious groups and atheists alike. Controversial digital upgrades and critically savaged prequels have actually made the franchise stronger than ever. Now, with a new set of savvy bosses holding the reins and Episode VII on the horizon, it looks like Star Wars is just getting started.An energetic, fast-moving account of this creative and commercial phenomenon, How Star Wars Conquered the Universe explains how a filmmaker's fragile dream beat out a surprising number of rivals and gained a diehard, multigenerational fan base - and why it will be galvanizing our imaginations and minting money for generations to come.

Half-Life 2: Raising the Bar


David Hodgson - 2004
    -Unprecedented access behind "Half-Life" and "Half-Life 2" -A forward by Valve founder Gabe Newell -Hundreds of art, design, preproduction, and other art pieces crammed into the book -Over a dozen key members of Valve's staff interviewed -Officially approved by Valve -Behind City 17 and other locations -The development of the Source engine -A rogue's gallery of beasts, characters, and monstrosities -Key weapons development revelations -A tour of many of the game's locations, from inception to completion -Filled with art, screens, and anecdotes from the Valve team

Spielberg, Truffaut & Me: An Actor's Diary


Bob Balaban - 1978
    Since all journalists and writers were barred from the shooting of the movie Close Encounters of the Third Kind, actor Bob Balaban's diary is a rare on-the-spot account of the making of Steven Spielberg's classic sci-fi film.

Black Cherry


Doug TenNapel - 2007
    The priest tells Eddie that the body was stolen from his monastery by the Mafia. Father McHugh is accompanied by a beautiful woman Eddie swears looks just like a stripper he once fell in love with named Black Cherry.

The Lord of the Rings: Weapons and Warfare


Chris Smith - 2003
    From the graceful and proficient Elves to the horrendous war machines of the Dark Lord, each culture's approach to warfare is explained - how they fought, why they were fighting, what armor they wore and what weapons they used against their enemies. Now you can get as close to a marauding Orc as you could ever wish, without suffering the consequences!Treating the filmmakers' notes, designs and props as a true archive, Weapons and Warfare describes in detail every major conflict depicted in the film trilogy - from The Last Alliance of Elves and Men to the climactic Battle of the Pelennor Fields - each accompanied by a battle diagram from the films' chief designers.Armed with a wealth of fascinating facts and unique imagery, and with an exclusive foreword by Christopher Lee and an introduction by the Academy Award winner Richard Taylor, Weapons and Warfare promises to be the most striking companion to The Lord of the Rings movie trilogy published to date.

The Encyclopedia of Punk


Brian Cogan - 2006
    But the reality of punk stretches over three decades and numerous countries, with a history as rich and varied as it is shocking and daring. With this lavishly illustrated and authoritative A-Z guide, Brian Cogan leads readers through the fiery history of a furious, rebellious, contradictory, and boundary-redefining musical genre and cultural movement that remains as massively influential as it is wildly misunderstood. As The Encyclopedia of Punk clearly proves, punk music and culture has produced a rich trove of material, above and beyond the hundreds of bands, from books and films to incendiary political movements.

The Lord of the Rings: The Art of the Fellowship of the Ring


Gary Russell - 2002
    This official publication contains 500 exclusive images, from the earliest pencil sketches and conceptual drawings to magnificent full-color paintings that shaped the look of the film. All the principal locations, costumes, armor and creatures are covered in stunning detail, including concepts, storyboards and images that did not make it into the final film.As well as a wealth of sketches, paintings and digital images, The Art of The Fellowship of the Ring contains photographs showing how the creative process was realized and a number of stills from the film. Contributors include Alan Lee and John Howe, the two artists who inspired Peter Jackson's vision of Middle-earth and who worked with him to bring his trilogy to the big screen. They and a dozen other designers who created all of these diverse elements explain how they contributed to the development of the film, giving a fascinating insight into how Middle-earth was brought to life.With text compiled from exclusive interviews with director Peter Jackson, special effects supervisor Richard Taylor, designers Grant Major, Ngila Dickson, Paul Lasaine and others, this unique book celebrates the pivotal contribution made by a handful of people which help turn the first Lord of the Rings movie into an award-winning global success.

Scud: The Disposable Assassin Vol. 1 - Heavy 3PO


Rob Schrab - 1997
    Aside from issue 1, all of these issues are permanently out of print! PLUS: 2 new pages and a new "cleaned up" look to issue 3. Foreword and scathing letters column by Dan Harmon. Idiot guide to the cast list and Jeff's samples. Scud's top ten influences. Fan mail. Fan art. Fan-tastic book.

The Art of Howl's Moving Castle


Hayao Miyazaki - 2004
    There's a foppish wizard named Howl, a vain witch from the wastelands, an anthropomorphic chimney fire and a young girl who carries a most unusual curse. And, of course, there's the moving castle…a towering, omnipresent structure that dominates the landscape. Already a smash success in Japan, Howl's Moving Castle finally comes to U.S. theatres this spring. To coincide with its Stateside release, VIZ is proud to present The Art of Howl's Moving Castle, a hardbound, prestige format book which acts as an essential companion to the film. A generous collection of concept sketches, fully rendered character and background drawings, paintings and cell images, The Art of Howl's Moving Castle brings the movie into your library. Along with the stunning visuals, the book also presents interviews and comments with the production staff, including key points directly from the director.There's more than one way to book passage on the moving castle. See the movie, but don't forget to reserve a copy of the book, as well. The Art of Howl's Moving Castle is a great way to preserve the magic of the next great anime classic from Hayao Miyazaki.Shortly after reaping the rewards from his movie Spirited Away, a project that earned him an Academy Award in 2003, director Hayao Miyazaki set his sites on his next film, Howl's Moving Castle.Based on the novel by British author Diana Wynne Jones, Howl's Moving Castle gave the internationally renowned director an opportunity to bring to life a fantastical time in 19th century Europe when science and magic defined the popular zeitgeist.Veering slightly from its source material, the new Miyazaki movie nonetheless retains all the novel's principal characters. There's a foppish wizard named Howl, a vain witch from the wastelands, an anthropomorphic chimney fire and a young girl who carries a most unusual curse. And, of course, there's the moving castle…a towering, omnipresent structure that dominates the landscape. Already a smash success in Japan, Howl's Moving Castle finally comes to U.S. theatres this spring. To coincide with its Stateside release, VIZ is proud to present The Art of Howl's Moving Castle, a hardbound, prestige format book which acts as an essential companion to the film. A generous collection of concept sketches, fully rendered character and background drawings, paintings and cell images, The Art of Howl's Moving Castle brings the movie into your library. Along with the stunning visuals, the book also presents interviews and comments with the production staff, including key points directly from the director.There's more than one way to book passage on the moving castle. See the movie, but don't forget to reserve a copy of the book, as well. The Art of Howl's Moving Castle is a great way to preserve the magic of the next great anime classic from Hayao Miyazaki.

The Art of Splatoon


Nintendo - 2017
    . . and that's only an inkling of what's inside. We're not squidding around: this is a must have for all fans of Splatoon!Character illustrations!Concept art!Behind the scenes notes!All the content that splatters most!

The Resurrectionist: The Lost Work of Dr. Spencer Black


E.B. Hudspeth - 2013
    A city of gas lamps, cobblestone streets, and horse-drawn carriages—and home to the controversial surgeon Dr. Spencer Black. The son of a grave robber, young Dr. Black studies at Philadelphia’s esteemed Academy of Medicine, where he develops an unconventional hypothesis: What if the world’s most celebrated mythological beasts—mermaids, minotaurs, and satyrs—were in fact the evolutionary ancestors of humankind?  The Resurrectionist offers two extraordinary books in one. The first is a fictional biography of Dr. Spencer Black, from a childhood spent exhuming corpses through his medical training, his travels with carnivals, and the mysterious disappearance at the end of his life. The second book is Black’s magnum opus: The Codex Extinct Animalia, a Gray’s Anatomy for mythological beasts—dragons, centaurs, Pegasus, Cerberus—all rendered in meticulously detailed anatomical illustrations. You need only look at these images to realize they are the work of a madman. The Resurrectionist tells his story.

The Cream of Tank Girl


Alan C. Martin - 2008
    Spewing filth and fury since 1988, celebrate the 20th anniversary of Alan Martin and Jamie Hewlett’s foul-mouthed, anarchic creation with The Cream of Tank Girl! Boasting tons of unseen artwork, rarely seen comic strips, every Jamie Hewlett Tank Girl cover ever, publicity posters, script samples and more besides, this is the ultimate guide to Tank Girl and her world! Bask in the glory of exclusive new commentary from writer Alan Martin! Shiver with pleasure at the sight of rarely seen drawings by Gorillaz genius Jamie Hewlett! Have a nice cup of tea whilst studying the recipe page! Verily, The Cream of Tank Girl is a smorgasbord of Tank Girl-osity.

The Wildlife of Star Wars


Terryl Whitlatch - 2001
    These fascinating fauns have been captured here in the only comprehensive annotated field guide of its kind. Many years of extensive study and on-site observation have gone into these renderings, and great risk taken to learn about the natural habitats of all of the creatures. From the ice fields of Hoth and the pastures of Naboo to the concrete jungle of Coruscant and the intense heat and wind of Tatooine, identify and learn about the mating habits, feeding patterns, herding instincts, and defense mechanisms of these incredible beings. This extraordinary field guide provides the ultimate look at the wildlife of Star Wars.

The Mad Art of Caricature!: A Serious Guide to Drawing Funny Faces


Tom Richmond - 2011
    He examines what really makes a caricature successful, what to look for in a face, and how to draw it. Readers also learn how to apply this skill, whether it's drawing live, theme-park-style caricatures, or creating caricature for publication work. Loaded with everything from basic theories and drawing instruction to professional tips and tricks, this book contains something for novices and experts alike. The Mad Art of Caricature! is the most comprehensive and complete how-to guide on the art of caricature ever published. With over 500 illustrations, it's the definitive guide to the art of caricature.

The Aeon 14 Reading Guide: Series Reading Order and Information about the Aeon 14 Universe


M.D. Cooper - 2017
    To help you navigate these troubled waters, we give you the Reading Guide. Even better than a towel, this guide will give you a reading order and provide information about the various eras and their series.Follow the main Tanis storyline and learn the best places to branch off on the side quests. Or, if you joined in on a branching storyline, find out the best place to pick up the main tale.This guide was last updated on Dec 8, 2018. About M. D. Cooper & Aeon 14 M. D. Cooper is a New York Times bestselling author who has envisioned a rich future for humanity, one where planet-sized megastructures house trillions of humans, but traveling between the stars still takes decades, or even centuries.Fans of Ringworld, Honor Harrington, The Expanse, or Elizabeth Moon's Vatta's War will feel right at home in the world of Aeon 14.Over the course of the next few years, M. D. Cooper plans to release an additional twenty-two books in this expanding universe. So get on board the Intrepid with Tanis and see what the stars hold for us. What is Aeon 14? The universe of Aeon 14 is based on the premise that advanced, intelligent, starfaring life takes 14 billion years to evolve. In astronomy an aeon is a billion years. In Aeon 14, humanity is at the leading edge of this evolution in the Milky Way Galaxy.Humanity and the AIs they have created spread out amongst the stars and find that they are alone, though it may not always be that way...