The Witcher 3: Wild Hunt Artbook


CD Projekt Red - 2015
    It contains art work from the game, along with commentary by the developers for each piece of art and style approach.

What Painting Is


James Elkins - 1998
    Alchemy provides a magical language to explore what it is a painter really does in her or his studio - the smells, the mess, the struggle to control the uncontrollable, the special knowledge only painters hold of how colours will mix, and how they will look.Written from the perspective of a painter-turned-art historian, What Painting Is is like nothing you have ever read about art.

Secret Knowledge: Rediscovering the Lost Techniques of the Old Masters


David Hockney - 2001
    Hockney’s extensive research led him to conclude that artists such as Caravaggio, Velázquez, da Vinci, and other hyperrealists actually used optics and lenses to create their masterpieces.In this passionate yet pithy book, Hockney takes readers on a journey of discovery as he builds a case that mirrors and lenses were used by the great masters to create their highly detailed and realistic paintings and drawings. Hundreds of the best-known and best-loved paintings are reproduced alongside his straightforward analysis. Hockney also includes his own photographs and drawings to illustrate techniques used to capture such accurate likenesses. Extracts from historical and modern documents and correspondence with experts from around the world further illuminate this thought-provoking book that will forever change how the world looks at art.Secret Knowledge will open your eyes to how we perceive the world and how we choose to represent it.

Dreamscapes: Creating Magical Angel, Faery & Mermaid Worlds in Watercolor


Stephanie Pui-Mun Law - 2008
    Now you can evoke the spirit of these mythical creatures and create fantastic works of ethereal art in watercolor. Step by inspired step, Stephanie Pui-Mun Law shows you how to paint the otherworlds' most marvelous creatures and exquisite settings. Twenty step-by-step projects show you how to create fantastic scenes that are elegantly styled, brilliantly colored, and alive with a sense of wonder.Fabulous Realms! Create strange and lovely backgrounds, such as the meandering oak branches of faery folk, the celestial surrounding of angels, and the seascapes where mermaids dwell.Delightful Details! From angel wings to mermaid tails, from flowing robes to faery gowns, learn to paint an imaginative variety of features, clothing and other details that ensure one-of-a-kind results.Mystical Effects! Discover special watercolor techniques for adding magic and mystery to your paintings.You'll begin by learning about essential materials, including brushes, paints, paper, then will move on to important techniques such as planning and sketching; figure proportions; specific characteristics of angels, faeries and mermaids (including clothing); developing backgrounds; and finishing techniques that add an air of magic.

The Oil Painting Course You've Always Wanted: Guided Lessons for Beginners and Experienced Artists


Kathleen Staiger - 2006
    Or maybe you weren’t afraid—maybe you just didn’t know what to ask or where to start. In The Oil Painting Course You’ve Always Wanted, author Kathleen Staiger presents crystal clear, step-by-step lessons that build to reinforce learning. Brush control, creating the illusion of three dimensions, foolproof color mixing, still-life painting, landscapes, and portraits—every topic is covered in clear text, diagrams, illustrations, exercises, and demonstrations. Staiger has taught oil painting for more than thirty-five years; many of her students are now exhibiting and selling their paintings. Everyone from beginning hobby painters, to art students, to BFA graduates has questions about oil painting. Here at last are the answers!

Anatomy for Fantasy Artists: An Illustrator's Guide to Creating Action Figures and Fantastical Forms


Glenn Fabry - 2005
    The author, a highly successful fantasy artist, teaches the basics of human anatomical drawing and musculature, as well as perspective and composition. He then instructs on ways to distort, develop, and transform the human figure, giving it features that range from monstrous or magical to super-agile or larger than life. Detailed artist�1/2s references and step-by-step instructions show how to build bodies that truly stretch the imagination�1/2mighty alien warriors, kick-boxing cyber-punks, and mega-muscled superheroes, to name just a few. Art students also learn how to show their characters in many different dynamic action poses, such as flying, spinning, punching, and jumping, as well as how to express each character�1/2s emotions through facial expressions. More than 300 color illustrations.

How to Draw Noir Comics: The Art and Technique of Visual Storytelling


Shawn Martinbrough - 2007
    In How to Draw Crime Noir, Martinbrough walks the reader step-by-step through layout, thumbnails, staging the action and working with actual scripts. Martinborough's art is cutting edge, has a 1940's vibe, but comes across contemporary, complelling, dramatic and urban. The book also contains twenty-two page original graphic novel, written and illustrated by Martinbrough.How to Draw Noir Comics: The Art and Technique of Visual Storytelling is an instructional book based on the cinematic, high contrast noir style of acclaimed comic book and graphic novel illustrator, Shawn Martinbrough.Martinbrough’s work has been published by DC Comics, Vertigo and Marvel Comics, illustrating stories ranging from Batman to the X-Men. This is his first book, released through Watson-Guptill Publications and The Nielsen Company.In How to Draw Noir Comics, Martinbrough shows how the expert use of the color black is critical for drawing noir comics. He demonstrates how to set a mood, design characters and locations, stage action and enhance drama, and discusses important topics like page layout, panel design, and cover design.How to Draw Noir Comics includes The Truce, an original graphic novel written and illustrated by Martinbrough which incorporates the many lessons addressed throughout the book, and has an introduction by critically-acclaimed novelist Greg Rucka, author of the graphic novel Whiteout, currently in production as a major motion picture.

The Art of Perspective: The Ultimate Guide for Artists in Every Medium


Phil Metzger - 2007
    In this comprehensive guide, Phil Metzger demystifies perspective, presenting it simply as a matter of mimicking the way we see--like the way a distant mountain appears blue, or a road seems to narrow in the distance.The Art of Perspective offers simple but powerful techniques for achieving a convincing illusion of depth and distance, whether it's a few inches in a still life or miles in a landscape.- Start simple, with atmospheric perspective and intuitive techniques, and gradually progress to linear perspective and more complex challenges such as stairways, curves and reflections. - Use the engaging, step-by-step demonstrations and exercises to try out each essential concept for yourself, making lessons clearer and more memorable. - Learn theories that apply to all mediums, with specific advice for achieving effects using acrylic, oil, watercolor and pencil. - Get the inside scoop on professional tricks and shortcuts that make perspective easier than ever! Forget everything you think you know (or don't know) about perspective. This book builds an easy-to-follow, ground-up understanding of how to turn a flat painting or drawing surface into a living, breathing, dimensional scene that lures viewers in. No matter how you look at it, it's the ultimate guide to perspective for artists of every medium and skill level.

Drawing Portraits: Faces and Figures


Giovanni Civardi - 1994
    A practical easy-to-follow guide, which shows how to observe and draw portraits of children and adults - and how to capture a likeness.

The Hobbit: An Unexpected Journey - Chronicles I: Art & Design


Daniel Falconer - 2012
    It is packed with more than 1,000 images of concept artwork, photographs and development paintings by the artists working behind the scenes to bring Middle-earth to life, who each provide detailed and entertaining commentary that reveals the story behind the vision. Compiled by Weta Workshop senior concept designer Daniel Falconer, this is the first in a series of lavish hardback books written and designed by the award-winning team at Weta, who are working closely with the production team to guarantee that these books will be bursting with insider information and stunning visual imagery.

Framed Perspective Vol. 1: Technical Perspective and Visual Storytelling


Marcos Mateu-Mestre - 2016
    Framed Perspective 1 equips artists with the technical knowledge needed to produce successful visual storytelling-related drawings: from understanding the basics of the space around us and how we perceive it, all the way to more sophisticated endeavors, like creating entire locations that will become the believable set ups our characters and stories will happen within. As intimidating as perspective may seem, best-selling author and artist Marcos Mateu-Mestre delivers each lesson in an accessible and informative way that takes the mystery out of achieving successful scenes. The book includes extensive step-by-step practical explanations of how to build objects and environments of all sorts, taking that first sketch to a fully rendered artwork with many of his finished illustrations as examples. Sure to be the most popular book in your art library, it will train you to see the world in a way that allows you to enjoy every curve and slope you see in it and, more importantly, translate that vision into art with accuracy and a great sense and understanding of depth and proportion. Your perspective will never be the same!

Creating Textures in Pen & Ink with Watercolor


Claudia Nice - 1995
    She shows you how to use dots, fine lines, brushstrokes, black and white, color--a mixture of mediums and techniques--to suggest: glass, cast iron, adobe and brick, sunrise and sunset, driftwood, leaf textures, basketry, surf and ocean, waves, enamelware, rainbows, wood grain, distant trees, eggs and onions, animal hair, and dozens of other textures! You'll learn how to use materials, from technical pens to paint brushes, colored inks to liquid acrylics. You'll discover ways to blot, spatter, stamp and otherwise alter and combine ink and watercolor for exciting texturing effects.

Inside HBO's Game of Thrones: Seasons 1 2 (Game of Thrones Book, Book about HBO Series)


Bryan Cogman - 2012
    This official companion book gives fans new ways to enter this fictional world and discover more about the beloved (and reviled) characters and the electrifying plotlines. Hundreds of set photos, production and costume designs, storyboards, and insider stories reveal how the show's creators translated George R. R. Martin's best-selling fantasy series into the world of Westeros. Featuring interviews with key actors and crew members that capture the best scripted and unscripted moments from the first two seasons, as well as a preface by George R. R. Martin, this special volume, bound in a lavishly debossed padded cover, offers exclusive access to this unprecedented television series.

Botanical Illustration Course with the Eden Project: Drawing and watercolour painting techniques for botanical artists


Rosie Martin - 2006
    Devised by an award-winning botanical artist who teaches at the Eden Project, this course takes you from basic drawing techniques to advanced skills required for the analysis of complex forms in watercolour. Following the syllabus of the botanical illustration course at the acclaimed Eden Project in Cornwall, this book offers you the opportunity to perfect the many techniques used to produce beautiful and informative plant portraits.Full of practical information, and with easy-to-follow exercises, the book includes: Pencil Drawing; Shapes in Nature; Plant dissection and bisection; Perspective; Use of tonal contrast; Line drawing and pencil shading; Colour and pigment mixing; Application of watercolour; Highlights and shiny surfaces; Composition and arrangement.

The Art of Dragon Age: Inquisition


BioWare - 2014
    The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.