Book picks similar to
Ex Libris Miskatonici: A Catalogue Of Selected Items From The Special Collections In The Miskatonic University Library by Joan C. Stanley
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Exploring J.R.R. Tolkien's The Hobbit
Corey Olsen - 2012
In December 2012, millions will be introduced or reintroduced to J.R.R. Tolkien's classic with the arrival of the first of two film adaptations by acclaimed director Peter Jackson. Exploring The Hobbit is a fun, thoughtful, and insightful companion volume, designed to bring a thorough and original new reading of this great work to a general audience. Professor Corey Olsen (also known as the Tolkien Professor) will take readers on an in-depth journey through The Hobbit chapter by chapter, revealing the stories within the story: the dark desires of dwarves and the sublime laughter of elves, the nature of evil and its hopelessness, the mystery of divine providence and human choice, and, most of all, the revolutions within the life of Bilbo Baggins. Exploring The Hobbit is a book that will make The Hobbit come alive for readers as never before.
Carter & Lovecraft
Jonathan L. Howard - 2015
Lovecraft mythos into the twenty-first century, optioned by Warner Bros TV.Daniel Carter used to be a homicide detective, but his last case-the hunt for a serial killer-went wrong in strange ways and soured the job for him. Now he's a private investigator trying to live a quiet life. Strangeness, however, has not finished with him. First he inherits a bookstore in Providence from someone he's never heard of, along with an indignant bookseller who doesn't want a new boss. She's Emily Lovecraft, the last known descendant of H.P. Lovecraft, the writer from Providence who told tales of the Great Old Ones and the Elder Gods, creatures and entities beyond the understanding of man. Then people start dying in impossible ways, and while Carter doesn't want to be involved, he's beginning to suspect that someone else wants him to be. As he reluctantly investigates, he discovers that Lovecraft's tales were more than just fiction, and he must accept another unexpected, and far more unwanted inheritance.
Zombie Survival Handbook: Everything You Need to Know to Survive the Outbreak
Gerald Kielpinski - 2011
Within weeks, the virus spread throughout the continent and, within a month, the world. The government is working with experts to create a vaccine, but for now you are left to your own devices to survive for an indeterminate amount of time. This government-issued handbook contains vital information to help you survive in this unprecedented, hostile environment. Topics covered included:*Locating safe zones*Assembling a survival kit*Choosing weapons*Electing a leader*Securing a building*Communicating with survivors*Dealing with carriers of the virus*Finding supplies*Traveling through danger zones*Re-killing zombies*And much more
The Eight Walls of Rogar
William Woodward - 2006
The story unfolds in the weeks following Andaris’ seventeenth name day: Desperate to escape a life of meaningless drudgery behind the plow, he leaves the safety of his secluded valley town and ventures alone into the uncharted depths of an ancient forest, the heart of which is said to be twisted and black. Choosing to ignore the counsel of his more sensible nature, he is drawn ever onward, lured by the tantalizing splendor of distant mountains, the sheer peaks of which purportedly stand sentinel over a land long steeped in mystery. What ensues is more remarkable than anything even he could have envisioned. Andaris goes looking for adventure.... What he finds is a world in the midst of tidal change, an extraordinary place where he encounters all manner of extraordinary things—vast landscapes teeming with flora and fauna capable of firing the most malnourished of imaginations. To be sure, danger lurks around every bend, a heady amalgam of sword and sorcery which threaten to bring his young life to an abrupt end. Indeed, if not for a very fortuitous encounter, namely the crossing of paths with a band of travelers who turn out to be much more than meets the eye, it surely would have. Gaven, Ashel, and Trilla seem fated to become fast friends, the sort of companions he’d always wanted, but never thought he’d have. The Lost One and his army of shapelings are preparing to march against Rogar’s western border—the only thing standing between them and the green, fertile lands to the East. The balance of power is shifting. Despite the debt of blood owed them by their Sokerran neighbors, the Alderi Shune fear they will be made to stand alone. No one speaks of defeat, but it is on the tip of every tongue. For the first time since they were erected, more than a thousand years ago, the impossible is about to happen: The Eight Walls of Rogar are about to fall. The scales could tip in either direction, depending, oddly enough, on the choices of a rather bookish young man named Andaris Rocaren. You will forgive me, intrepid reader, if I now take the opportunity to formally invite you to join in the fun, to accompany young Andaris and his fellows into and out of the kingdoms of Nelvin, Mindere, Sokerra, and Rogar. Over hill, dell, and stream you shall go, hiking through rugged mountain ranges heavy with snow, into subterranean catacombs whose unplumbed fathoms are illumined by naught but the guttering flames of your makeshift torch, until you reach, at long last, and in just the nick of time, the battered gates of a once great civilization on the brink of war.
London Irish
Zane Radcliffe - 2002
One of them has to get out. For good...It is the summer of 1999. Bic (half-Irish, half-Scots) is eking out a living selling crêpes to the hordes descending on Greenwich market. With one severed ear, two bizarre deaths and the arrest of his dog for civil disobedience, Bic's year hasn't exactly been going to plan.But when raven-haired Roisin takes the stall opposite his, things seem to be looking up - if Bic can just get past her over-protective brothers. That is, until Bic wakes up the-morning-after-the-night-before, in his clothes, in Edinburgh, to find he's the UK's Most Wanted Man - on the run and with fourteen murders to his name... 'Very fresh, very funny' COLIN BATEMAN'A huge and exciting plot...I loved the twist at the end' Goodreads'Great story and full of humour' Goodreads
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
The Lord of the Rings: A Reader's Companion
Wayne G. Hammond - 2005
Hammond and Christina Scull examine Tolkien's masterpiece chapter by chapter, offering expert insights into its evolution, structure, and meaning. They discuss in close detail important literary and historical influences on the development of The Lord of the Rings, connections between that work and other writings by Tolkien, errors and inconsistencies, significant changes to the text during its fifty years of publication, archaic and unusual words used by Tolkien, and words and passages in his invented languages of Middle-earth. Thousands of notes, keyed to standard editions of The Lord of the Rings but universally accessible, reveal the richness and complexity of one of the most popular works of fiction in our time. In addition to their own expertise and that of other scholars and critics, Hammond and Scull frequently draw upon comments by Tolkien himself, made in letters to family, friends, and enthusiasts, in draft texts of The Lord of the Rings, and in works written in later years which amplify or illuminate characters and events in the story. Extensive reference is made also to writings by Tolkien not previously or widely published, including elaborate time-schemes, an unfinished manuscript index to The Lord of the Rings, and most notably, the important Nomenclature or guide to names in The Lord of the Rings prepared for the use of translators, long out of print and now newly transcribed and printed in its entirety. With these resources at hand, even the most seasoned reader of The Lord of the Rings will come to a greater enjoyment and appreciation of Tolkien's magnificent achievement.
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
The Innswich Horror
Edward Lee - 2010
Lovecraft aficionado, Foster Morley, takes a scenic bus tour through the wilds of northern Massachusetts. He wants to go where Lovecraft went, and to see what Lovecraft saw, to further distill his understanding of history's most impacting horror fantasist. When he happens upon the curious, secluded waterfront prefect known as Innswich Point-not to be found on any map-he assumes the curiosity of the name is mere coincidence, but in less than twenty-four hours he'll learn that he couldn't be more mistaken. Deeper and deeper, then, Morley delves into the queer town's dark mystique. Has his imagination run rampant, or are there far too many similarities between this furtive fishing village and the fictional town of Lovecraft's masterpiece, The Shadow Over Innsmouth? Could it be possible that Lovecraft himself actually visited this town before his death in 1937? Join splatter king Edward Lee for a private tour of Innswich Point - a town founded on perversion, torture, and abominations from the sea.
The Tawny Man Trilogy Books 2 & 3: The Golden Fool / Fool's Fate
Robin Hobb - 2013
R. MartinFitz has succeeded in rescuing Prince Dutiful from the clutches of the Piebald rebels, and has returned with him to Buckkeep castle. With Dutiful safe again, Queen Kettricken can proceed with plans to marry him to the Outislander princess, Elliania.However, with tensions building among the peoples of the Six Duchies over Kettricken’s tolerance of the Wittted, even Buckkeep is no longer safe. A reluctant Fitz is assigned to protect the young prince, and also train him in the Skill, and in doing so he finally makes contact not only with his estranged daughter, Nettle, but with someone in Buckkeep who may possess a greater Skill talent even than Fitz. And who may represent a terrible threat to the Farseers.Continue the adventure with books two and three of Robin Hobb’s enchanting Tawny Man Trilogy.Bundle includes The Golden Fool (book two) and The Fool’s Fate (book three).
Once Rejected Twice Desired (Blue Moon Series, #1)
Ambernique Leggett
What she doesn't know is what will happen when she finally does. The betrayal of rejection knocks her down, but she's not meant to be down for long. She is meant for greatness. Follow along as she overcomes to get everything she has ever wanted, but was too afraid to ask. She was Once Rejected, but now Twice Desired.
The Necronomicon: Selected Stories and Essays Concerning the Blasphemous Tome of the Mad Arab
Robert M. Price - 1996
Lovecraft, true seekers into the esoteric mysteries of the world know the truth: the "Necronomicon" is the blasphemous tome of forbidden knowledge written by the mad Arab, Abdul Alhazred. Even today, after attempts over the centuries to destroy any and all copies in any language, some few copies still exist, secreted away.Within this book you will find stories about the "Necronomicon," different versions of the "Necronomicon," and two essays on this blasphemous tome. Now you too may learn the true lore of Abdul Alhazred.
Cthulhu by Gaslight: Horror Roleplaying in 1890s England
William A. Barton - 1986
Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.
What Makes This Book So Great
Jo Walton - 2014
In 2008, then-new science-fiction mega-site Tor.com asked Walton to blog regularly about her re-reading—about all kinds of older fantasy and SF, ranging from acknowledged classics, to guilty pleasures, to forgotten oddities and gems. These posts have consistently been among the most popular features of Tor.com. Now this volumes presents a selection of the best of them, ranging from short essays to long reassessments of some of the field's most ambitious series.Among Walton's many subjects here are the Zones of Thought novels of Vernor Vinge; the question of what genre readers mean by "mainstream"; the underappreciated SF adventures of C. J. Cherryh; the field's many approaches to time travel; the masterful science fiction of Samuel R. Delany; Salman Rushdie's Midnight's Children; the early Hainish novels of Ursula K. Le Guin; and a Robert A. Heinlein novel you have most certainly never read. Over 130 essays in all, What Makes This Book So Great is an immensely readable, engaging collection of provocative, opinionated thoughts about past and present-day fantasy and science fiction, from one of our best writers.
How to Start a Blog - The Step-by-Step Process of How We Started Earning $10,000/Month: How We Made $103,457.98 in Our First Year Blogging!
Lauren McManus - 2018
Together, we own and run TWO successful blogs! We went from $0 to over $103,457.98 in our first year of blogging, and we now make over $100,000 per month between both of our combined blogs, and we’re going to tell you EXACTLY how we got started in this eBook. It’s going to include the ups and the downs, the great successes and the complete and utter failures, and all of the steps in between.