Book picks similar to
1000 New Designs 2 and Where to Find Them by Jennifer Hudson
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Type Rules!: The Designer's Guide to Professional Typography
Ilene Strizver - 2001
Covering history of design, along with current trends, methods for customizing fonts, techniques for setting type, common mistakes to avoid, and guidelines for selecting the right type for the job, the book is fully illustrated with smart, relevant images.
Havana Tips and Tricks: Interesting Facts and Tips On Havana And Cuba (With Trinidad Bonus Section)
Mario Rizzi - 2014
The information presented in this guide was taken from the book Real Havana: Explore Cuba Like A Local And Save Money. This book is available at most online book retailers. It offers a complete description of all the information presented below.In this mini-guide you will learn about:● Dozens of facts and tips on Cuban Culture and daily life.● Money saving tips on Cuban cuisine and dining.● Common restaurant scams in Havana.● Facts about buying alcohol, cigars and shopping in general.● Important tips on using taxis, public transportation and rental cars.● Info on biking in Havana● Booking a cheap apartment in Havana (casa particular)Plus, this updated 2016 edition includes a special Trinidad City Guide. Trinidad is one of the most beautiful towns in Cuba and one of the most popular excursion destinations for travelers. Learn how to explore this wonderful UNESCO World Heritage site for yourself, on your next trip to Cuba.BONUS: As a bonus, this mini-guide also includes the Top Ten Cuba Tip List! It’s packed with the most important information that any traveler must know about Cuba and Havana, in order to maximize their fun, save money and avoid any hassles.The Real Havana guide has all that information and much more. It has been described by industry professionals as being the #1 travel guide for information about Cuban culture. That’s why it is a bestseller and has been a trusted resource to over 200 000 travelers since 2010.About Full Compass GuidesFull Compass Guides are aimed at travelers who want to understand local customs and culture so that they can experience destinations like a local. Unlike regular tourist guides, Full Compass guides are not a list of attractions popular with tourists, and boring restaurant and hotel reviews that are obsolete the moment they are published. With our guides, you get succinct, useful information about the culture, people and geography of your destination so you have the tools and the confidence to explore on your own, experience everything that your destination has to offer, and save money.Our guides are written by experienced travelers who have intimate knowledge of both the location and the culture of the destination. They give you the exact information you need in order to make the most of your travel time.
With a Full Compass guide, you will be a knowledgeable explorer, rather than just another flash-happy tourist.
100 Things Every Designer Needs to Know about People
Susan M. Weinschenk - 2011
We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you'll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play.Learn to increase the effectiveness, conversion rates, and usability of your own design projects by finding the answers to questions such as: What grabs and holds attention on a page or screen?What makes memories stick?What is more important, peripheral or central vision?How can you predict the types of errors that people will make?What is the limit to someone's social circle?How do you motivate people to continue on to (the next step?What line length for text is best?Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.
Infinite City: A San Francisco Atlas
Rebecca Solnit - 2010
Aided by artists, writers, cartographers, and twenty-two gorgeous color maps, each of which illuminates the city and its surroundings as experienced by different inhabitants, Solnit takes us on a tour that will forever change the way we think about place. She explores the area thematically—connecting, for example, Eadweard Muybridge’s foundation of motion-picture technology with Alfred Hitchcock’s filming of Vertigo. Across an urban grid of just seven by seven miles, she finds seemingly unlimited landmarks and treasures—butterfly habitats, queer sites, murders, World War II shipyards, blues clubs, Zen Buddhist centers. She roams the political terrain, both progressive and conservative, and details the cultural geographies of the Mission District, the culture wars of the Fillmore, the South of Market world being devoured by redevelopment, and much, much more. Breathtakingly original, this atlas of the imagination invites us to search out the layers of San Francisco that carry meaning for us—or to discover our own infinite city, be it Cleveland, Toulouse, or Shanghai.CONTRIBUTORS:Cartographers: Ben Pease and Shizue SeigelDesigner: Lia TjandraArtists: Sandow Birk, Mona Caron, Jaime Cortez, Hugh D'Andrade, Robert Dawson, Paz de la Calzada, Jim Herrington, Ira Nowinski, Alison Pebworth, Michael Rauner, Gent Sturgeon, Sunaura TaylorWriters and researchers: Summer Brenner, Adriana Camarena, Chris Carlsson, Lisa Conrad, Guillermo Gómez-Peña, Joshua Jelly-Schapiro, Paul La Farge, Genine Lentine, Stella Lochman, Aaron Shurin, Heather Smith, Richard WalkerAdditional cartography: Darin Jensen; Robin Grossinger and Ruth Askevold, San Francisco Estuary Institute
Logolounge: 2,000 International Identities by Leading Designers
Bill Gardner - 2002
Logolounge features the work of superstar artists and firms such as Michael Vanderbyl and Sibley Peteet Design and includes both new campaigns and never-before-seen projects. With 2,000 logos from a variety of sources, this visually compelling volume will become the go-to resource for inspiration from the best in the field.
Product Development for the Lean Enterprise: Why Toyota's System Is Four Times More Productive and How You Can Implement It
Michael N. Kennedy - 2003
But most don't realize that Toyota's new product development system is every bit as important to Toyota's ongoing success. This book is suitable for those whose livelihood depends on new products.
Working Effectively with Legacy Code
Michael C. Feathers - 2004
This book draws on material Michael created for his renowned Object Mentor seminars, techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include: Understanding the mechanics of software change, adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform, with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structureThis book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.
Graphic Design: A Concise History (World of Art)
Richard Hollis - 1994
For the revised edition, a new final chapter covers all the recent international developments in graphic design, including the role of the computer and the Internet in design innovation and globalization. In the last years of the twentieth century, at a time when "designer products" and the use of logos grew in importance, the role of graphic designers became more complex, subversive, and sometimes more political—witness Oliviero Toscani's notorious advertisements for Benetton. Digital technology cleared the way for an astonishing proliferation of new typefaces, and words began to take second place to typography in a whole range of magazines and books as designers asserted the primacy of their medium. Designers and companies discussed here include Neville Brody, David Carson, Design Writing Research, Edward Fella, Tibor Kalman, Jeffery Keedy, LettError, Pierre di Sciullo, Tomato, Gerard Unger, Cornel Windlin, and a host of others.
Conversations with Students (Architecture at Rice)
Rem Koolhaas - 1996
In this compact volume, Koolhaas addresses the urban and architectural implications of extra-large construction, using as examples three of OMA's important large-scale projects: the Zeebrugge Ferry Terminal in Belgium, the Tres Grande Bibliotheque in Paris, and the Karlsruhe Center for Art and Media Technology in Germany.Tackling questions about the difficult state of urbanism and modernism in contemporary Europe, America, and Asia, this slim volume forms a concise and coherent explanation of the theories and polemics of Koolhaas and OMA. This beautifully designed book serves as an inexpensive alternative and companion to Koolhaas's recent "S, M, L, XL."
Green from the Ground Up: Sustainable, Healthy, and Energy-Efficient Home Construction
David R. Johnston - 2008
It starts with clear explanations of the concepts and fundamentals of green, healthy and energy-efficient construction and walks the reader through the entire construction process, injecting expert advice at every decision point. Construction techniques, materials, and products are thoroughly explained, making the often vaguely understood concepts cleanly understandable. The book gives builders and architects the tools to respond to growing requests from homeowners for green and energy-efficient houses, whether new or remodeled. Homeowners can use the book to understand the concepts, process, and options, whether they're doing it themselves or working with a professional.
Make It So: Interaction Design Lessons From Science Fiction
Nathan Shedroff - 2012
Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
Watchmaking
George Daniels - 1982
Hand methods were further eclipsed by the advent of the electronic watch in the 1960s, and many people feared that the mechanical watch would disappear entirely.
Reactive Design Patterns
Roland Kuhn - 2014
The Reactive Application model addresses these demands through new patterns designed to "react" effectively to user and system events, changes in load, competition for shared system resources, and unanticipated failures. Although reactive design patterns can be implemented using standard enterprise development tools, you best realize the benefits when you pair them with a functional programming language like Scala and an Actor-based concurrency system like Akka.Reactive Design Patterns is a clearly-written guide for building event-driven distributed systems that are resilient, responsive, and scalable. Written by the authors of the Reactive Manifesto, this book teaches you to apply reactive design principles to the real problems of distributed application development. You'll discover technologies and paradigms that can be used to build reactive applications including Akka and other actor-based systems, functional programming, replication and distribution, and implementation techniques such as futures, iteratees, and reactive streams. While the book presents concrete examples in Scala, Java, JavaScript, and Erlang, the primary goal is to introduce patterns and best practices that you can use to apply reactive principles to common problems you'll face when building distributed systems.WHAT'S INSIDE* Discover best practices and patterns for building responsive applications* Build applications that can withstand hardware or software failure at any level* Patterns for fault tolerance, scalability, and responsiveness* Maximize multicore hardware using asynchronous and event-driven solutions* Scale applications under tremendous loadReaders should be familiar with a standard programming language like Java, C++ or C# and be comfortable with the basics of distributed systems. Software engineers and architects will learn how to avoid common pitfalls and apply patterns for solving day-to-day problems in a fault-tolerant and scalable way to maximize their application's responsiveness to users and clients. Project leaders and CTOs will gain a deeper understanding of the philosophy behind resilience and scalability in distributed systems, as well as their limitations, challenges and benefits.
Interviewing Users: How to Uncover Compelling Insights
Steve Portigal - 2013
Everyone can ask questions, right? Unfortunately, that's not the case. Interviewing Users provides invaluable interviewing techniques and tools that enable you to conduct informative interviews with anyone. You'll move from simply gathering data to uncovering powerful insights about people.Interviewing Users will explain how to succeed with interviewing, including:* Embracing how other people see the world* Building rapport to create engaging and exciting interactions* Listening in order to build rapport.With this book, Steve Portigal uses stories and examples from his 15 years of experience to show how interviewing can be incorporated into the design process, helping you learn the best and right information to inform and inspire your design.
Understanding Wood
R. Bruce Hoadley - 1980
Bruce Hoadley explains everything from how trees grow to how best to cut, season, machine, join, bend, and finish wood. Why do miters open and glue joints loosen? How do you get a really sharp edge? Examples of problems and solutions help woodworkers puzzle through their own projects, while full-color photos and helpful tables illustrate key points.