Book picks similar to
Winning Chess Openings by Yasser Seirawan
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chess-openings
The Grapes of Math: How Life Reflects Numbers and Numbers Reflect Life
Alex Bellos - 2014
He sifts through over 30,000 survey submissions to uncover the world’s favourite number, and meets a mathematician who looks for universes in his garage. He attends the World Mathematical Congress in India, and visits the engineer who designed the first roller-coaster loop. Get hooked on math as Alex delves deep into humankind’s turbulent relationship with numbers, and reveals how they have shaped the world we live in.
Arguably: Selected Essays
Christopher Hitchens - 2011
Topics range from ruminations on why Charles Dickens was among the best of writers and the worst of men to the haunting science fiction of J.G. Ballard; from the enduring legacies of Thomas Jefferson and George Orwell to the persistent agonies of anti-Semitism and jihad. Hitchens even looks at the recent financial crisis and argues for the enduring relevance of Karl Marx. The book forms a bridge between the two parallel enterprises of culture and politics. It reveals how politics justifies itself by culture, and how the latter prompts the former. In this fashion, Arguably burnishes Christopher Hitchens' credentials as (to quote Christopher Buckley) our "greatest living essayist in the English language."
Behind Deep Blue: Building the Computer That Defeated the World Chess Champion
Feng-Hsiung Hsu - 2002
Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence--a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later--until Deep Blue--would the quest be realized.Hsu refutes Kasparov's controversial claim that only human intervention could have allowed Deep Blue to make its decisive, "uncomputerlike" moves. In riveting detail he describes the heightening tension in this war of brains and nerves, the "smoldering fire" in Kasparov's eyes. Behind Deep Blue is not just another tale of man versus machine. This fascinating book tells us how man as genius was given an ultimate, unforgettable run for his mind, no, not by the genius of a computer, but of man as toolmaker.
Empires of the Word: A Language History of the World
Nicholas Ostler - 2005
From the uncanny resilience of Chinese through twenty centuries of invasions to the engaging self-regard of Greek and to the struggles that gave birth to the languages of modern Europe, these epic achievements and more are brilliantly explored, as are the fascinating failures of once "universal" languages. A splendid, authoritative, and remarkable work, it demonstrates how the language history of the world eloquently reveals the real character of our planet's diverse peoples and prepares us for a linguistic future full of surprises.
How to Survive the End of the World as We Know It: Tactics, Techniques, and Technologies for Uncertain Times
James Wesley, Rawles - 2009
We could find ourselves facing myriad serious problems from massive unemployment to a food shortage to an infrastructure failure that cuts off our power or water supply. If something terrible happens, we won't be able to rely on the government or our communities. We'll have to take care of ourselves.In How to Survive the End of the World as We Know It, James Rawles, founder of SurvivalBlog.com, clearly explains everything you need to know to protect yourself and your family in the event of a disaster-from radical currency devaluation to a nuclear threat to a hurricane. Rawles shares essential tactics and techniques for surviving completely on your own, including how much food is enough, how to filter rainwater, how to protect your money, which seeds to buy for your garden, why goats are a smart choice for livestock, and how to secure your home. It's the ultimate guide to total preparedness and self-reliance in a time of need.
Making It All Work: Winning at the Game of Work and Business of Life
David Allen - 2003
Now, David Allen leads the world on a new path to achieve focus, control, and perspective. Throw out everything you know about productivity-- Making It All Work will make life and work a game you can win. For those who have already experienced the clarity of mind from reading Getting Things Done, Making It All Work will take the process to the next level. David Allen shows us how to excel in dealing with our daily commitments, the unexpected, and the information overload that threatens to drown us. Making It All Work provides an instantly usable, success-building tool kit for staying ahead of the game. Making It All Work addresses: how to figure out where you are in life and what you need; how to be your own consultant and a CEO of your life; moving from hope to trust in decision-making; when not to set goals; harnessing intuition, spontaneity, and serendipity; and why life is like business and business is like life. This eagerly awaited follow-up to Getting Things Done is guaranteed to find an audience in today’s competitive business environment and among David Allen’s many fans.
50 Philosophy Ideas You Really Need to Know
Ben Dupré - 2007
For this question and other ones like it have been the stuff of philosophical rumination from Plato to Popper. In a series of accessible and engagingly written essays, "50 Philosophy Ideas You Really Need to Know" introduces and explains the problems of knowledge, consciousness, identity, ethics, belief, justice and aesthetics that have engaged the attention of thinkers from the era of the ancient Greeks to the present day.
Game Coding Complete
Mike McShaffry - 2003
The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complete" and the second stating "This is the first game book I have read that I was sorry when I got to the end because there wasn't any more."For Game Coding Complete, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. Game Coding Complete, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.
Advanced Marathoning
Pete Pfitzinger - 2001
Advanced Marathoning contains all the information you'll need to run faster, peak for multiple marathons without injury, and meet your marathon goal--whether it's running a personal best, qualifying for the Boston Marathon or winning your age division.Extensive, day-to-day training schedules are targeted to your weekly mileage and length of training program (12, 18, or 24 weeks). These training schedules will have you racing at peak speed, whether you're targeting one race or several during the season.The more you know about why and how the plan works, the more motivated you'll be to stick with the workouts. You'll also be better able to assess your progress as you get closer to the big race. You'll learn the scientific principles behind what makes you a faster marathoner and which workouts you need to improve.Many factors can affect your marathon success. Advanced Marathoning gives you information on everything critical to your success, including- which types of training are most important for success and which are a waste of time, - eating and drinking for top performance in training and racing, - which types of nonrunning training have the biggest impact on your marathon times, - finding the time and energy to fit training into real life, - tracking your progress, and- planning and implementing your race-day strategy.Author Pete Pfitzinger was the top American finisher in the 1984 and 1988 Olympic Marathons. He won the 1984 Olympic Trials by outkicking former world record holder Alberto Salazar. Pfitzinger, now an exercise physiologist, won the San Francisco Marathon twice and finished third in the 1987 New York City Marathon. Co-author Scott Douglas is a well-known writer on running, a former editor of Running Times, and a competitive runner. The duo, co-authors of Road Racing for Serious Runners (Human Kinetics, 1999), have experience, credibility, and an ability to present scientific information in a readable manner.Successful marathon running requires thorough, intelligent preparation. Advanced Marathoning is the only book you'll need to move beyond the basics and meet your goals--training smarter to run faster.
Watching the English: The Hidden Rules of English Behaviour
Kate Fox - 2004
She puts the English national character under her anthropological microscope, and finds a strange and fascinating culture, governed by complex sets of unspoken rules and byzantine codes of behaviour. The rules of weather-speak. The ironic-gnome rule. The reflex apology rule. The paranoid-pantomime rule. Class indicators and class anxiety tests. The money-talk taboo and many more ...Through a mixture of anthropological analysis and her own unorthodox experiments (using herself as a reluctant guinea-pig), Kate Fox discovers what these unwritten behaviour codes tell us about Englishness.
Soccernomics
Simon Kuper - 2009
and why do the Germans play with such an efficient but robotic style?These are questions every soccer aficionado has asked. Soccernomics answers them.Using insights and analogies from economics, statistics, psychology, and business to cast a new and entertaining light on how the game works, Soccernomics reveals the often surprisingly counter-intuitive truths about soccer.
C++ For Dummies
Stephen Randy Davis - 1994
"C++ For Dummies, 5th Edition," debunks the myths, blasts the barriers, shares the secrets, and gets you started. In fact, by the end of Chapter 1, you'll be able to create a C++ program. OK, it won't be newest, flashiest video game, but it might be a practical, customized inventory control or record-keeping program.Most people catch on faster when they actually DO something, so "C++ For Dummies" includes a CD-ROM that gives you all you need to start programming (except the guidance in the book, of course), including: Dev-C, a full-featured, integrated C++ compiler and editor you install to get down to businessThe source code for the programs in the book, including code for BUDGET, programs that demonstrate principles in the bookDocumentation for the Standard Template LibraryOnline C++ help filesWritten by Stephen Randy Davis, author of "C++ Weekend Crash Course, C++ for Dummies, " takes you through the programming process step-by-step. You'll discover how to: Generate an executableCreate source code, commenting it as you go and using consistent code indentation and naming conventionsWrite declarations and name variables, and calculate expressionsWrite and use a function, store sequences in arrays, and declare and use pointer variablesUnderstand classes and object-oriented programmingWork with constructors and destructorsUse inheritance to extend classesUse stream I/OComment your code as you go, and use consistent code indentation and naming conventionsAutomate programming with the Standard Template Library (STL)"C++ for Dummies 5th Edition" is updated for the newest ANSI standard to make sure you're up to code.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Subliminal: How Your Unconscious Mind Rules Your Behavior
Leonard Mlodinow - 2012
The latter has long been the subject of speculation, but over the past two decades researchers have developed remarkable new tools for probing the hidden, or subliminal, workings of the mind. The result of this explosion of research is a new science of the unconscious and a sea change in our understanding of how the subliminal mind affects the way we live.Employing his trademark wit and lucid, accessible explanations of the most obscure scientific subjects, Leonard Mlodinow takes us on a tour of this research, unraveling the complexities of the subliminal self and increasing our understanding of how the human mind works and how we interact with friends, strangers, spouses, and coworkers. In the process he changes our view of ourselves and the world around us.
Summer of '49
David Halberstam - 1989
It was a summer that marked the beginning of a sports rivalry unequaled in the annals of athletic competition. The awesome New York Yankees and the indomitable Boston Red Sox were fighting for supremacy of baseball's American League, and an aging Joe DiMaggio and a brash, headstrong hitting phenomenon named Ted Williams led their respective teams in a classic pennant duel of almost mythic proportions—one that would be decided in an explosive head-to-head confrontation on the last day of the season.
Arrl Antenna Book: The Ultimate Reference for Amateur Radio Antennas
R. Dean Straw - 1936
The CD-ROM also includes three updated and improved programs (for Windows): YW--Yagi for Windows TLW--Transmission Line for WindowsHFTA--HF Terrain AssessmentEZNEC ARRL--Antenna Modeling by W7EL