Divine Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2009
    New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.

The Last Days of Thunder Child


C.A. Powell - 2009
    H.M.S. Thunder Child steams towards her glorious destiny in this 'War of the Worlds' pastiche! The War of the Worlds contains a small section on the Thunder Child battleship that attacks three tripods to save a paddle steamer. This story takes place a few days before the event and leads up to the final dramatic moment. The clever build-up leads to this final battle of ironclad v three Martian tripods. The story moves between the crew of the HMS Thunder Child at sea, and Mister Stanley, the man from the War Office. He is moving across the land to various semaphore stations. He is linked to the ship because he delivered the mission orders before the story starts. If you have read War of the Worlds and enjoyed it, you will like this story too.

The Lost Gunboat Captain


J.D. Oppenheim - 2017
     Alone in the cold black with 36 hours of oxygen. Jolo Vargas, Federation Gunboat Captain, is trapped in a runaway escape pod zooming towards Federation space. But will he be dead before he gets there? He's in a tight spot. But he's a war hero, just the type of man who could work his way out of this jam. But there's just one little problem. He doesn't remember who he is. Will he find out his identity and his place in the universe, or will he run out of air on the edge of Fed space?

Shepherd's Wolf


M. Andrew Reid - 2013
    Many play for power and fame; others play to escape the pain and loneliness of real life. One boy, paralyzed at birth, knows no other world. For Ben Shepherd, Verdia is home. The Shepherd is Verdia’s most famous and mysterious blacksmith, constructing armor and weapons for elite and wealthy players while hiding from public view. Players ponder the Shepherd’s true identity, and Ben creates his masterpieces in isolation. Ben discovers friendship in the form of an enormous white wolf - a creature unique in all of Verdia. As news of the boy and his wolf spreads, Ben becomes the target of greed, envy, and fear; Ben’s tranquil life is shattered. A band of strangers, united by compassion, will battle a perilous landscape and unrelenting enemies to deliver the Shepherd and his wolf to a new home. To succeed, they must enlist the help of an enemy - a player who is as powerful as he is hated. They will discover that a small group of friends can face impossible odds, and that a hero can hide beneath a villain’s mask.

UPGRADE: Book 2 of the Obsolescence Trilogy


Chris Muhlenfeld - 2018
    Super-intelligence. Upgrades. In book two of The Obsolescence Trilogy, James, Alexa, and the rest of the survivors are coming to terms with the dizzying new reality that they’ve been forced to live in. They soon discover that everyone still alive must face a seemingly impossible choice: either betray their very humanity to survive or watch civilization retreat into a stone age before dwindling out of existence altogether. Set in the near future, Upgrade is the second book in The Obsolescence Trilogy. Plausible, fast-paced and full of rich, insightful characters, this sci-fi thriller will keep you up well past your bedtime! Continue your journey through the world of obsolescence today!

Westerly Gales


E.C. Williams - 2011
    The Kerguelenians, as they begin to think of themselves, manage to survive, grow, and colonize other islands in the Southern and Indian Oceans -- until they are attacked by a mysterious seafaring group they call "the pirates". Who are the pirates, why are they hostile to the Kerguelinians -- and, most importantly, how can the peaceful islanders defend themselves against a force apparently determined to eradicate them? Kerguelenian master mariner Sam Bowditch takes on the enormous task of building a Navy from scratch to preserve the fledgling maritime civilization from utter destruction. First volume of a planned series.

The Turing Revolt: The War Against Infinity


Rob Bartlett - 2019
    Just because my personal AI might test off the Turing Scale. Now I've got the Empire, the Lotus Eaters Society and the Khan of a planet of intelligent dinosaurs all gunning for me! Old secrets are coming back, people and situations I walked away from... when I became a humble, itinerant Star Ship Captain. And I might be on a mission... from God! WARNING: 18+ only! The people, language and situations in this work of fiction are for adults only! If you are easily triggered, then please move along.

Into the Dark


Jason Halstead - 2015
     Aden Garrett is fresh out of security academy and looking for a little excitement. A little more than walking security at local space station bars and a little less than the job that got him kicked out of the academy. Meshelle and Janna are Vagnosian sisters that run a small transport and special operations ship, and they're looking to replace a fallen crew member. Chance brings them together and puts them work for one of the mysterious Kesari merchants who's looking for some expendable assets for a special job. It's a perfect match, except the crew of the Uma, Janna's ship, doesn't agree to being disposed of when the job is done. What follows is a game of cat and mouse through the galaxy with twists and turns at every solar system. Lost alien civilizations, six limbed insectoid warriors, plasma rifles, and more await. Much, much more… Keep your eye out for future Dark Universe novels: Book 1: Into the Dark Book 2: Out of the Dark Book 3: Chasing the Dark

Monster of the Week


Michael Sands - 2012
    There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.

Pathfinder Chronicles: Campaign Setting


Mike McArtorJeff Grubb - 2008
    The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds

Clanbook: Cappadocian


Justin Achilli - 1997
    The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.Clanbooks contain vital character information for players and Storytellers.

Harvester 7


Andy Lang - 2015
    Terrillia was a dying planet and nothing could be done to prevent the inevitable.Master Maulik carried the responsibilities of feeding his race with pride, and he performed his harvesting duties with diligence and compassion... yet his heart longed for adventure.But it is often dangerous to long, for sometimes the heart receives that which it desires most, and Maulik finds himself plunged into a game of political intrigue and brinkmanship that could alter the balance of power in his galaxy as rival species form an uneasy alliance.For the ultimate doom approaches.And as opposing factions draw together he finds himself a pawn in the great game, his only true ally, his new found friend, the Kressa.Discover how the story begins, the preparations for war, deceit and double dealing, plans within plans, the strangest of friendships... and an entire race reduced to the status of livestock.

Salvage-5


Brian K. Larson - 2014
     ...but what the salvage crew finds on their mission will change their lives forever. Colonel Tucker Petersen, retired five years from the military, is suddenly recalled to active duty and is put in charge of the Salvage-5 mining/recovery mission.Four previous civilian salvage missions have gone missing from the Kirkwood Gap. Tucker is sent, with his crew of eight, to discover what went wrong with the Self-contained mining dredge, the Euna-1, at Asteroid 15 Eunomia... Find out what discoveries are waiting for the crew of Salvage-5. ˃˃˃ Join Colonel Tucker Petersen, and the crew of Salvage-5, for this new Techno Thriller ˃˃˃ This will be sure to keep you biting your nails and on the edge of your seat. Scroll up and grab a copy today.

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.