The DC Comics Guide to Digitally Drawing Comics


Freddie E. Williams II - 2009
    Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.

Animals in Motion


Eadweard Muybridge - 1957
    Animals are shown walking, running, leaping, flying — in typical actions. The horse alone is shown in more than 40 different ways: galloping with nude rider, trotting, pacing with sulky, cantering, jumping hurdles, carrying, rolling on barrels, and 36 other actions. All photos taken against ruled backgrounds; most actions taken from 3 angles at once: 90 degrees, 60 degrees, rear. Foreshortened views are included. These are true action photos, stopped in series, taken at speeds up to 1/2000th of a second. Actions are illustrated in series, with as many as 50 shots per action. Muybridge worked with the University of Pennsylvania for three years, made more than 100,000 exposures, and spent more than $50,000. His work has never been superseded as a lifetime reference for animators, illustrators, artists, and art directors.

The Visual Story: Creating the Visual Structure of Film, TV and Digital Media


Bruce Block - 2007
    You'll learn how to structure your visuals as carefully as a writer structures a story or a composer structures music. Understanding visual structure allows you to communicate moods and emotions, and most importantly, reveals the critical relationship between story structure and visual structure.The Visual Story offers a clear view of the relationship between the story/script structure and the visual structure of a film, video, or multimedia work. An understanding of the visual components will serve as the guide to strengthening the overall story. The Visual Story divides what is seen on screen into tangible sections: contrast and affinity, space, line and shape, tone, color, movement, and rhythm. The vocabulary as well as the insight is provided to purposefully control the given components to create the ultimate visual story. For example: know that a saturated yellow will always attract a viewer's eye first; decide to avoid abrupt editing by mastering continuum of movement; and benefit from the suggested list of films to study rhythmic control. The Visual Story shatters the wall between theory and practice, bringing these two aspects of the craft together in an essential connection for all those creating visual stories. Bruce Block has the production credentials to write this definitive guide. His expertise is in demand, and he gives seminars at the American Film Institute, PIXAR Studios, Walt Disney Feature and Television Animation, Dreamworks Animation, Nickelodeon Animation Studios, Industrial Light & Magic and a variety of film schools in Europe.The concepts in this book will benefit writers, directors, photographers, production designers, art directors, and editors who are always confronted by the same visual problems that have faced every picture maker in the past, present, and future.• Now in full color!• Written by a renowned producer, visual consultant, and teacher• The material in this books applies to any kind of visual story, including films, animated pieces, video games, and television

Starting Point: 1979-1996


Hayao Miyazaki - 1996
    A hefty compilation of essays (both pictorial and prose), notes, concept sketches and interviews by (and with) Hayao Miyazaki. Arguably the most respected animation director in the world, Miyazaki is the genius behind "Howl's Moving Castle," Princess Mononoke" and the Academy Award-winning film, "Spirited Away."

Short Story: From First Draft to Final Product


Michael Milton - 2013
    I spent time looking for a book which would show me how a "raw" story was developed through drafts, with comments received and the changes made. Struggling to find such a work, I decided to create my own, being transparent and honest in the details. Using the story that gained me an offer of a place on a Master's in Creative Writing, SHORT STORY will take you through three drafts of the work.The book details not only the major revisions, feedback given by a professional novelist and an academic, but also has a bunch of tips from my writers toolbox condensed between the drafts. I hope that the process provides something useful for you, be it a tip from the writing toolbox, a look at the editing process, or motivation in knowing that you can do better than I did!

The Noble Approach: Maurice Noble and the Zen of Animation Design


Tod Polson - 2013
    Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.

Art Before Breakfast: A Zillion Ways to be More Creative No Matter How Busy You Are


Danny Gregory - 2015
    For aspiring artists who want to draw and paint but just can't seem to find time in the day, Gregory offers 5– to 10–minute exercises for every skill level that fit into any schedule—whether on a plane, in a meeting, or at the breakfast table—along with practical instruction on techniques and materials, plus strategies for making work that's exciting, unintimidating, and fulfilling. Filled with Gregory's encouraging words and motivating illustrations, Art Before Breakfast teaches readers how to develop a creative habit and lead a richer life through making art.

Dream Worlds: Production Design for Animation


Hans Bacher - 2007
    A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.

5,000 Words Per Hour: Write Faster, Write Smarter


Chris Fox - 2015
    5,000 Words Per Hour also has a companion app available for iPhone, iPad and iPod touch! The fastest way to succeed as an author is to write more books. How do you do that with a day job, family, school or all your other time commitments? The secret is efficiency. 5K WPH will help you maximize your writing time by building effective habits that both measure and increase your writing speed. - Create an effective writing habit - Track and improve your Words Per Hour - Stop the endless editing and tinkering so you can finish your draft - Use voice dictation software to dramatically increase words per hour. It’s time to shift your writing into high gear.

Drawing the Human Head


Burne Hogarth - 1965
    In 300 extraordinary drawings, Hogarth shows how to draw the head from every angle, age the face from infancy to old age, and delineate every feature and wrinkle.

The Anatomy of Story: 22 Steps to Becoming a Master Storyteller


John Truby - 2007
    As a result, writers will dig deep within and explore their own values and worldviews in order to create an effective story. Writers will come away with an extremely precise set of tools to work with--specific, useful techniques to make the audience care about their characters, and that make their characters grow in meaningful ways. They will construct a surprising plot that is unique to their particular concept, and they will learn how to express a moral vision that can genuinely move an audience.The foundations of story that Truby lays out are so fundamental they are applicable--and essential--to all writers, from novelists and short-story writers to journalists, memoirists, and writers of narrative non-fiction.

The Art of DreamWorks Animation


Ramin Zahed - 2014
    Though its earliest films, such as The Prince of Egypt, feature traditional hand-drawn cel animation, DreamWorks soon forayed into claymation with Chicken Run and Wallace & Gromit, and pioneered advanced computer animation with films such as Antz, Shark Tale, and How to Train Your Dragon. Brimming with concept art, preproduction designs, and character sketches, DreamWorks Animation marks the studio's 20th anniversary and offers unprecedented behind-the-scenes access into its archives. An introduction by DreamWorks co-founder Katzenberg provides insider perspective on the studio's most popular films, as does running commentary from artists and directors on all of DreamWorks' 30 films to date.

101+ Creative Journaling Prompts: Inspiration for Journaling and an Introduction to Art Journaling


Kristan Norton - 2012
    If you’re looking for a deeper connection with your journal, author and artist Kristal Norton sheds light on a more rewarding form of journaling with a brief introduction to art journaling and 20 bonus art prompts. She also shares pages of her creative journal that were inspired by the prompts in the book, showing how each prompt can be used and interpreted in many ways.This book is overflowing with inspiration:• 101 creative writing prompts that encourage introspection, great for traditional journaling as well as art journaling• Visual examples of prompts interpreted by the author• 20 quick and easy art prompts to get you started adding color and imagery to your journal• Bonus video of author and artist Kristal Norton creating an art journal page from start to finish using this book for inspiration• A PDF version of all the prompts in this book so that you can print, cut out, and put them in a jar for easy access when you’re feeling stuck

Secrets to Drawing Realistic Faces


Carrie Stuart Parks - 2002
    You'll quickly begin to:- Master proportions and map facial features accurately - Study shapes within a composition and draw them realistically - Use value, light and shading to add life and depth to any portrait - Render tricky details, including eyes, noses, mouths and hairProven, hands-on exercises and before-and-after examples from Parks' students ensure instant success! It's all the guidance and inspiration you need to draw realistic faces with precision, confidence and style!

Adventures in the Screen Trade


William Goldman - 1983
    Two-time Academy Award-winning screenwriter and the bestselling author of Marathon Man, Tinsel, Boys and Girls Together, and other novels, Goldman now takes you into Hollywood's inner sanctums...on and behind the scenes for Butch Cassidy and the Sundance Kid, All the President's Men, and other films...into the plush offices of Hollywood producers...into the working lives of acting greats such as Redford, Olivier, Newman, and Hoffman...and into his own professional experiences and creative thought processes in the crafting of screenplays. You get a firsthand look at why and how films get made and what elements make a good screenplay. Says columnist Liz Smith, "You'll be fascinated.