Book picks similar to
Skinwalkers by Wendy N. Wagner
fantasy
pathfinder
pathfinder-tales
audio-wanted
The Doom of Kings
Don Bassingthwaite - 2008
He seeks an ancient scepter, a symbol under which to unite his people and hires Geth, a shifter who owns one of the trio of artifacts to which the scepter once belonged, to find it. But will the artifact do what the Darguul king needs it to?
Steampunk (Steampunk, #1)
Jeff VanderMeerJoseph E. Lake - 2008
Blaylock"The Giving Mouth" by Ian R. MacLeod "A Sun in the Attic" by Mary Gentle "The God-Clown is Near" by Jay Lake"The Steam Man of the Prairie and the Dark Rider Get Down: A Dime Novel" by Joe R. Lansdale"The Selene Gardening Society" by Molly Brown"Seventy-Two Letters" by Ted Chiang"The Martian Agent, A Planetary Romance" by Michael Chabon"Victoria" by Paul Di Filippo"Reflected Light" by Rachel E. Pollock"Minutes of the Last Meeting" by Stepan Chapman"Excerpt from the Third and Last Volume of Tribes of the Pacific Coast" by Neal Stephenson"The Steam-Driven Time Machine: A Pop Culture Survey" by Rick Klaw"The Essential Sequential Steampunk: A Modest Survey of the Genre within the Comic Book Medium" by Bill Baker
Star Wars: Imperial Sourcebook
Greg Gorden - 1989
Outnumbered and outgunned, the Rebellion nevertheless burns across a thousand-thousand worlds, flaming into a fire of hope.But the Emperor has ordered this fire extinguished, setting the massive war machine he had constructed into motion.
Street Samurai Catalog
Tom Dowd - 1990
A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.
Star Wars: The Roleplaying Game
Greg Costikyan - 1987
Experience the drama and epic scope of the greatest space fantasy of all time! Adventure in a universe of epic heroes, fearsome villains, amazing technology and strange aliens. Pilot an X-wing against the Empire's devastating TIE fighters! Trade blaster fire with vicious bounty hunters! Smuggle contraband cargos through Imperial blockades! Learn the ways of the lightsaber-wielding Jedi Knights, and master the powers of the Force!This 176-page rulebook features:• Sophisticated yet simple rules covering all aspects of the Star Wars universe. Completely revised, with a conversion system for first edition materials.• Extensive information on the Star Wars universe, with guidelines on designing your own adventures set during the time of the movies or after the Battle of Endor!• Includes a beginning adventure.• Detailed skill descriptions, with many new skills and special abilities for aliens! • New movement, chase and combat rules covering everything from landspeeders to Imperial Star Destroyers!• 16 full-color pages, with never before published material.
The Elric Saga Part IV (Elric & Oona Von Bek, #1-3)
Michael Moorcock - 2005
Contains: The Dreamthief's Daughter The Skrayling Tree The White Wolf's Son
Wind of Truth
Ree Soesbee - 2003
The Clans hover on the brink of ruinous war. Only one man, Toturi Sezaru, knows the true danger threatening the Empire. In a desperate attempt to stop chaos from destroying the world, he must travel beyond the mortal realms into the very heart of the universe.
The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
Catharsis
Travis Bagwell - 2016
He attends a prestigious private school on scholarship and his parents are reasonably well off. Yet life hasn't been easy for Jason. He has spent most of high school being tormented by both the students and faculty and his parents are never home. Frustrated and alone, his one escape has always been video games. In-game, he can feel the type of power and freedom he lacks in his day-to-day life. Fortunately, a new virtual reality game (the first of its kind) has just been released, which promises the opportunity for an even greater escape. Once he begins playing, Jason quickly finds himself on the path to becoming the game’s villain. In the process, he also starts to suspect that there is something unusual going on within the game. (This novel contains graphic violence and language. Books don't have ratings, but, if they did, this book would be rated "M" for Mature)
Night of Long Shadows
Paul Crilley - 2007
When one of Sharn's most famed Inquisitives is hired to investigate a brutal murder at Morgrave University, his brilliance may be his damnation, as he uncovers a trail of blood leading from the deediest neighborhoods of the City of Towers to the highest reaches of power.
We'll Always Have Paris: Stories
Ray Bradbury - 2009
Louis Post-Dispatch“His stories and novels are part of the American language.” — Washington Post Fahrenheit 451. The Martian Chronicles. The Illustrated Man. Dandelion Wine. Something Wicked This Way Comes… these are just a few of the vast collection of master works by Ray Bradbury, one of the best-known and most beloved of American writers. We’ll Always Have Paris, his new collection of stories gathered together for the first time, is a treasure trove of Bradbury gems—eerie and strange, nostalgic and bittersweet, searching and speculative… and a joyous celebration of the lifelong work of a literary legend.
Nexus Uprising
Jason M. Hough - 2017
The new game will take the story in a dramatic new direction and is set in a new region of space, with a new and deadly enemy.Titan is publishing four unmissable Mass Effect novels. The novels will act as prequel and sequels to the events in the games and will become part of the overarching Mass Effect saga. These new stories, developed in close collaboration with the Bioware game team, weave directly into the action of the new game--and will reveal events kept secret over the course of game play--and will add to the canonical Mass Effect saga.
Firefly Island
Daniel Arenson - 2007
Swords and arrows break against him. Armies crash before him. All of Firefly Island, a land of magic and mystery, suffers under his cruelty. But one girl, a simple slave girl, has magic that can stop him. Whatever Aeolia feels, she can make others feel: joy, sadness, hunger... even pain. If she hurt herself and shared the pain, she could hurt the mad stone king. Can Aeolia escape King Sinther's assassins, defeat him, and save Firefly Island?
Hellstrom's Hive
Frank Herbert - 1973
Hellstrom's Project 40 was a cover for a secret laboratory, a special team of agents was immediately dispatched to discover its true purpose and its weaknesses—it could not be allowed to continue. What they discovered was a nightmare more horrific and hideous than even their paranoid government minds could devise.First published in Galaxy magazine in 1973 as "Project 40," Frank Herbert's vivid imagination and brilliant view of nature and ecology have never been more evident than in this classic of science fiction.