Book picks similar to
The Legend of Zelda (Legends of Localization, #1) by Clyde Mandelin
non-fiction
nonfiction
gaming
video-games
Designing Games
Tynan Sylvester - 2013
You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design
Dark Souls II Collector's Edition Strategy Guide
Future Press - 2014
BUT NOT UNAIDED.Dark Souls is back and it's darker and more difficult than ever. This time death is certain. Every minute. The Dark Souls II Collector's Edition Guide is here to light a path through the darkness and to help free players from their wicked curse.From the same team that created the critically acclaimed Dark Souls guide comes the most anticipated strategy guide for the most unforgiving game of the year.Area Guide Walkthrough - detailed maps to guide you in exploring every inch of the game s huge world. Learn shortcuts that will not only save time but also reduce deaths by PvP invasion. Discover the most powerful weapons and useful treasures.Multiplayer Guide - Co-operation and survival or invasion and destruction all of the essential techniques are discussed. For new players, basic survival tactics are explained. For advanced players, the hidden technical details are revealed to keep them on the cutting edge.Enemy Analysis - To succeed, you must know your enemy. Elemental weaknesses, damage type weaknesses, lethal attacks, tactics for melee and ranged fighters, tactics for defeating foes using the terrain, story significance, item drops all will be revealed.Weapons & Equipment - Weapons, Armor and Magic are all covered in exhaustive detail. Full stats, locations, upgrade paths and usage strategies are provided so you can easily compare all of the options when choosing which equipment to use and how to upgrade your gear.Item Data - Complete item lists reveal every last consumable, accessory, upgrading material and offensive item. Quickly discover where to find each one, how to make the most of them, and how to defend yourself when they are used against you!Lore Index - A unique guide to help players unravel this dark, mysterious world of Dark Souls for themselves. The Lore Index guides players to find the clues they need to illuminate the truth, revealing as much as required while spoiling as little as possible. "
Minefields: A life in the news game - the bestselling memoir of Australia's legendary foreign correspondent
Hugh Riminton - 2017
It is proof that, 'if you go looking for trouble, you'll probably find it'.
Over nearly 40 years as a journalist and foreign correspondent, Hugh Riminton has been shot at, blown up, threatened with deportation and thrown in jail. He has reported from nearly 50 countries, witnessed massacres in Africa, wars and conflicts on four continents, and every kind of natural disaster. It has been an extraordinary life. From a small-town teenager with a drinking problem, cleaning rat cages for a living, to a multi-award-winning international journalist reporting to an audience of 300 million people, Hugh has been a frontline witness to our times. From genocide in Africa to the Indian Ocean tsunami, from wars in Iraq and Afghanistan, to slave-trading in Sudan, Hugh has seen the best and worst of human behaviour. In Australia, he has covered political dramas, witnessed the Port Arthur Massacre and the Thredbo disaster and broke a major national scandal. His work helped force half-a-dozen government inquiries.Entertaining, deeply personal and quietly wise, MINEFIELDS is a compelling exploration of a foreign correspondent's life.
'His story is a triumph' SYDNEY MORNING HERALD
The World of All Souls: A Complete Guide to A Discovery of Witches, Shadow of Night, and the Book of Life
Deborah Harkness - 2018
Shadow of Night and The Book of Life carried Deborah Harkness's series to its spellbinding conclusion.In The World of All Souls, Harkness shares the rich sources of inspiration behind her bewitching novels. She draws together synopses, character bios, maps, recipes, and even the science behind creatures, magic, and alchemy--all with her signature historian's touch. Bursting with fascinating facts and dazzling artwork, this essential handbook is a must-have for longtime fans and eager newcomers alike.
Etiquette Guide to Japan: Know the Rules That Make the Difference!
Boyé Lafayette de Mente - 1990
It explains how to bow, when to pay the bill, how to propose a toast and the careful art of gift-giving. It also discusses how to deal with public transport, dating, weddings, funerals and how to say goodbye.
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
Blake J. Harris - 2014
Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo.The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan.Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It's the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.
Cybertext: Perspectives on Ergodic Literature
Espen J. Aarseth - 1997
Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence.Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.
Animal Crossing: New Leaf - Prima Official Game Guide
Stephen Stratton - 2013
· Discover something new every day – this guide will show you what special things you can do each day of the year, right down to the best time to do it so that you don’t miss a thing. · Detailed furniture catalog – see how to acquire each piece of furniture for customizing your house and each accessory for your character. · Checklists for everything – keep track of items you get with checklists that cover each type of collectable. · Smaller trim size for portability and over 400 pages of content.
Christmas Memories: Gifts, Activities, Fads, and Fancies, 1920s-1960s
Susan Waggoner - 2009
We all have them, locked away in our hearts. But what about the Christmases we weren’t there for? The one our favorite heirloom ornament came from, or the one we know only from a picture of our newlywed parents smiling under the mistletoe?In Christmas Memories, Susan Waggoner, author of STC’s It’s a Wonderful Christmas and Under the Tree, looks at bygone holidays from the perspective of those who lived them. Beginning with “Christmas in the Melting Pot,” which depicts yuletide in the early 1920s, the author presents detailed snapshots that re-create holiday seasons past. She chronicles the gifts, activities, fads, and fancies that made each Christmas unique; indulges in fantasy shopping at yesterday’s prices; shares thoughts from letters, diaries, and magazines of the era; and makes the past pop to life with vibrantperiod art. Readers will revel in the irresistible nostalgia of Christmas Memories.
A History of Far Eastern Art
Sherman E. Lee - 1973
Many of these new finds are included among the hundreds of reproductions.
The Truth About Statins: Risks and Alternatives to Cholesterol-Lowering Drugs
Barbara H. Roberts - 2012
Now, the Director of the Women’s Cardiac Center in Providence, Rhode Island uses case studies and anecdotes to discuss the uses, misuses, dangers, and benefits of statins, enabling you to make informed decisions on how and when to use them. Including information on when statins help and when they don’t, common side effects, gender differences and drug use, as well as tips and recipes that promote heart health, The Truth About Statins is a timely and invaluable tool for improving cardiovascular health and helping you meet your lipid-lowering goals.
Tetris: The Games People Play
Box Brown - 2016
Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.
Game Development Essentials: An Introduction
Jeannie Novak - 2004
This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
The PlayStation Dreamworld
Alfie Bown - 2017
The PlayStation Dreamworld is - to borrow a phrase from Slavoj Zizek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace - a powerful arena for constructing our desires - or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.