Assassination: Classroom - Vol 2 Great Comic Manga Graphic Novels For Young & Teens , Adults


Julia B Beckiea Publisher - 2020
    

Battle World


Cassius Lange - 2022
    They didn’t come for oil or minerals, but us. They collected our strongest warriors and shipped them off to a world called Hadran—a one-of-a-kind artificial planet, a cosmic gladiatorial arena where the slave races engage in blood sports for the Great Ones' entertainment. But Earth has lost the last of its real champions and now risks losing its candidate status. If that happens, it will become less than a slave colony, a target to be cleansed. Clint Rogan is a man fighting to survive in this new world. After a series of unfortunate events, he's ripped from his home, shipped off-world, and forcibly merged with a faulty symbiote. Power, speed, endurance, and the drive to kill are all at his fingertips. That is, if Sarien, his symbiote, doesn’t kill him first. Dropped into Terraria One, Clint and the other human contestants discover the human starting zone resembles the middle ages. With humanity’s fate in the balance, Clint and the newcomers first need to rebuild the base, conquer the surrounding territory, and fight off alien enemies. Can they survive long enough to give Earth a fighting chance? Or will the Battle World consume them just like the others before them?

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Monster Manual V (Dungeons & Dragons Supplement)


David NoonanWil Upchurch - 2007
    This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.

Dark Sun Creature Catalog


Richard Baker - 2010
    It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your “homebrew” D&D® campaign.

GURPS Space


Jon F. Zeigler - 2006
    Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.

Dungeon Master's Guide


David Zeb Cook - 1995
    All the information you need to create and run thrilling, swords-and sorcery adventures is clearly laid out in the "Dungeon Master Guide." Learn all there is to know about the magical spells, hundreds of magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging world of the AD&D Dungeon Master!Separate edition as previous AD&D 2nd edition as book has been revamped and updated with significant changes to structure and content.

Dungeons & Dragons: Forgotten Realms Classics, Volume 1


Jeff Grubb - 2011
    The classic DC Comics "Forgotten Realms Series" returns to print for the first time! This action-packed volume collects the first eight issues of the fan-favorite series by writer Jeff Grubb and artist Rags Morales.

MUTTS Sunday Mornings: A MUTTS Treasury


Patrick McDonnell - 2001
    The colors are delicately applied, a visual feast. In short, not only is this tome exemplary of the cartoonist's art, it is similarly an exemplar of the printer's. A well-made book." - Comics Buyer's Guide, on MUTTS' first Sunday treasury, MUTTS SundaysMUTTS is known for its straight-forward, delightful artwork, its positive messages, and, of course, the antics of its charming furry protagonists, Earl the dog and Mooch the cat. But MUTTS has also garnered praise for its creative and colorful Sunday strips.Sunday Mornings is a collection of MUTTS Sunday strips hand-picked by creator Patrick McDonnell. Monday through Saturday, readers of every generation have wide-ranging reasons why they love MUTTS. But Sunday is a special visual adventure. The logo panel is almost a strip unto itself, often paying homage to cartooning of yesteryear, with Mooch and Earl in a comic book cover tribute or parodying a strip from decades gone by. Some readers may have never seen the logo panel, since they are sometimes dropped for space. Those cheated readers, as well as those who have come to love MUTTS' special Sunday full-color strips, will cherish this vibrant collection.

Sempe: Mixed Messages


Jean-Jacques Sempé - 2003
    Each volume in the collection contains about 100 illustrations.

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set


James Wyatt - 2010
    Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

99 Problems: Superstars Have Bad Days, Too


Ali Graham - 2015
    All the money and fame in the world won’t prevent him from having a bad hair day. Or stepping in gum. Or not being able to fit into skinny jeans, or watching helplessly as a scoop of ice cream falls from its cone. Or so an unnamed Superstar’s life is ingeniously imagined in this very funny book. Inspired by but not based on Jay Z’s monster hit “99 Problems,” illustrator Ali Graham riffs on what might be the real problems afflicting a world-famous music mogul who also happens to be married to the foremost diva of our time. Begun as a Tumblr, which went viral almost instantly, 99 Problems is a highly conceptual gift book showcasing 99 full-color illustrations of a cartoon character who looks just like a certain legendary rapper, and the often ordinary and sometimes fantastical things that happen to him. And that’s where the book finds its hilarious, compulsive hook—in an age that worships celebrity and assumes, somewhat enviously, that fame and fortune can protect one from life’s travails, what if that just weren’t true? There’s a surprising, underlying warmth here. Even when the author dips into flights of pop culture fantasy—Superstar on the bow of the Titanic; Superstar whipping up a bad batch alongside Walter White from Breaking Bad—the recognition of shared kinship is strong. It’s a cartoon version of celebrity, but like the best cartoons, it’s edgy and knowing, yet sweet, too.

The Werewolf Player's Guide


Justin AchilliEthan Skemp - 1998
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.

Ask a Pro: Deep Thoughts and Unreliable Advice from America's Foremost Cycling Sage


Gaimon Phil - 2017
    Gaimon gathers the best of his popular Q&A column—and pokes fun at his younger self.Despite the howling protests from his peers, no one’s ever been more willing to spill the beans on what it’s really like inside the pro cycling peloton than the sarcastic scribe Phil Gaimon. Building on the outrageous success of his hilarious 2014 debut, Pro Cycling on $10 a Day: From Fat Kid to Euro Pro, Gaimon gathers the absolute gems from his monthly Q&A feature column in VeloNews magazine into his new book, Ask a Pro: Deep Thoughts and Unreliable Advice from America’s Foremost Cycling Sage, adding a dose of fresh commentary and even more acerbic and sharp-eyed insights. With six years of material to work with—including his incredible rise into the pro ranks, the devastating loss of his contract for 2015, and his bold return to the Big League—Gaimon covers every possible topic from the team dinner table to the toilet with plenty of stops along the way. Gaimon offers wise-ass (and sometimes earnest) answers to fan questions like: · How much chamois cream should I use?· I’ve started shaving my legs. How can I be accepted by my friends?· What do you do to protect yourself when you know you’re about to crash?· How many bikes does my husband really need?· What’s the best victory celebration? Do you practice yours?· In women’s cycling, what is the proper definition of a pro?· What do you say to someone if they honk or almost hit you?· Do you name your bikes?· What do pros think when they see a recreational cyclist in a full pro kit or riding a pro-level bike?· Can you take your bike apart and put it back together?· How bad does the weather have to be to call off a training ride?· How do you know when it’s time to change a tire?· When you’re in a breakaway all day, do riders form a future friendship?· Riders keep complaining about "unsafe" weather at races. When did pro cyclists turn into such wussies?· How do the pros define a "crash"?Gaimon wields his outsider’s wit to cast a cock-eyed gaze at the peculiar manners, mores, and traditions that make the medieval sport of cycling so irresistible to watch. Ask a Pro includes new resources from Gaimon, too, including his Cookie Map of America, dubious advice on winning the race buffet, a cautionary guide for host housing, Phil’s pre-race warm-up routine, and a celebrity baker’s recipe for The Phil Cookie.