Stephen King's The Dark Tower: A Concordance, #1


Robin Furth - 2003
    Inspired more than thirty years ago by works as diverse as J.R.R. Tolkien's epics, Robert Browning's poetry, and Sergio Leone's Westerns, this is the tale that Stephen King has never abandoned. When he typed the first sentence in 1970, King feared the telling might take several lifetimes, but two thousand pages and four books later, the end is in sight. Published in anticipation of The Dark Tower V: Wolves of the Calla, A Concordance, Volume I is the definitive guide to the first four books in Stephen King's bestselling epic fantasy series, The Dark Tower. With the hundreds of characters, Mid-World geography, and the High Speech lexicon, this comprehensive handbook is one no Dark Tower fan will want to be without. It is the perfect way in for readers new to the series, or the perfect way back in for longtime fans who read the first four books years ago.

Resistance: A Hole in the Sky


William C. Dietz - 2011
    July 1953. In this official prequel to Resistance 3, prospects are not looking up for planet Earth or Lieutenant Joseph Capelli. With the Chimera invasion in full swing, America has crumbled under the fierce alien juggernaut, its defenses overrun, millions dead, the rest left to fend for themselves. Many try to avoid the alien virus that turns humans into Chimeran killing machines.Capelli may be a pariah to the army for killing hero Nathan Hale, but he is still a patriot fighting to save the country and its citizens. However, some soldiers are ready to shoot him on sight—not to mention that Hale’s beautiful sister has every reason in the world to want him stone dead. But Capelli’s used to being in dangerous situations and taking crazy risks. And the next move he intends to make is pure suicide.

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

Years of Minutes: The Best of Rooney from 60 Minutes


Andy Rooney - 2003
    Photos throughout.

Dragon Age: Deception #1


Nunzio DeFilippis - 2018
    But as Olivia gets closer to Calix, she realizes that he is not exactly who he says he is; Olivia soon recognizes that she may be in too deep, and that they may no longer be playing her game.

World Mythology: An Anthology of Great Myths and Epics


Donna Rosenberg - 1990
    Your students will gain an appreciation and understanding of ancient and modern cultures through myths and epics from the Middle East, Greece and Rome, the Far East and Pacific islands, the British Isles, Northern Europe, Africa, and the Americas. An introduction and historical background supplement each myth. Questions at the end of each selection prompt analysis and response.

The Sandman: The Dream Hunters #1


P. Craig Russell
    A humble young monk and a magical, shape-changing fox find themselves romantically drawn together, but as their love blooms, the fox learns of a devilish plot by a group of demons to steal the monk's life.

Gears of War Book Two


Joshua Ortega - 2010
    Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.From the Hardcover edition.

Pokemon Ultimate Handbook


Cris Silvestri - 2008
    Ash's Pokémon journey has taken him through some incredible regions, and now they're all in one book! This deluxe handbook includes facts & figures for every Pokémon ever. That's over 480 entries--packed with inside info and special tips. It's truly the ultimate guide for every Pokémon fan.

The Art of The Hobbit by J.R.R. Tolkien


Wayne G. Hammond - 2011
    Tolkien.When J.R.R. Tolkien wrote The Hobbit, he was already an accomplished amateur artist, and drew illustrations for his book while it was still in manuscript. The Hobbit as first printed had ten black and white pictures, two maps, and binding and dust-jacket designs by its author. Later, Tolkien also painted five scenes for colour plates which are some of his best work. His illustrations for The Hobbit add an extra dimension to that remarkable book, and have long influenced how readers imagine Bilbo Baggins and his world.To celebrate the 75th anniversary of the publication of The Hobbit, the complete artwork created by the author for his story has been collected in The Art of The Hobbit by J.R.R. Tolkien. Including related pictures, more than one hundred sketches, drawings, paintings, maps, and plans are presented here, preliminary and alternate versions and experimental designs as well as finished art. Some of these images are now published for the first time, and others for the first time in colour. Fresh digital scans from the Bodleian Libraries in Oxford and Marquette University in Wisconsin allow Tolkien’s Hobbit pictures to be seen more vividly than ever before.The Art of The Hobbit by J.R.R. Tolkien has been written and edited by Wayne G. Hammond and Christina Scull, two of the leading experts on Tolkien and authors of the acclaimed J.R.R. Tolkien: Artist and Illustrator, The Lord of the Rings: A Reader’s Companion, and The J.R.R. Tolkien Companion and Guide.

Destiny Grimoire Anthology, Volume I: Dark Mirror


Bungie Inc. - 2018
    The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

Mass Effect: Revelation


Drew Karpyshyn - 2007
    After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars; the newest interstellar species, struggling to carve out its place in the greater galactic community. On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station; smoking ruins littered with bodies and unanswered questions. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base hours before her colleagues were slaughtered?Sanders is now the prime suspect, but finding her creates more problems for Anderson than it solves. Partnered with a rogue alien agent he can't trust and pursued by an assassin he can't escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy . . . one he won't live to tell about. Or so the enemy thinks.

1001 Dumbest Things Ever Said


Steven D. Price - 2004
    A collection of stupid utterances, mostly unintentional--although not always--from politics, show business, sports, and anywhere else people can put their feet in their mouths.

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.

Clerks & Chasing Amy


Kevin Smith - 1997
    Clerks was the independent film success story of 1994, winning the Prix de la Jeunesse and the International Critics Week Award at Cannes, and the Filmmakers' Trophy at Sundance. Set in the everyday world of a New Jersey QuickStop and its adjacent video store, the film revolves around the obsessions, love lives, and friendships of the clerks. Janet Maslin of the New York Time called it "a buoyant comedy...and exuberant display of ingenuity," and Kenneth Turan of the Los Angeles Times raves, "Clerks is boisterous and irreverently funny...an example of what is best and most hopeful about the American independent film scene."