The Ragged Stranger: The Hero, The Hobo, And The Crime That Shocked Jazz Age Chicago


Harold Schechter - 2019
    Guns are drawn, and in the ensuing hail of bullets, only the husband walks away. However, police soon find out, that what seems to be a robbery gone wrong is anything but. The Case of the Ragged Stranger, as the tabloids dubbed it, is a tale of deceit, betrayal, and depravity, a stranger-than-fiction mystery story whose shocking solution riveted the nation and made it one of the most sensational crimes of the Jazz Age.

Coral Sea 1942


Richard Freeman - 2013
     In May 1942, the Japanese were poised to take Port Moresby in New Guinea. At all costs the Americans had to stop them. Admiral Frank Fletcher was dispatched with two aircraft carriers - Yorktown and Lexington - with orders to destroy the Japanese invasion force. The fate of the Pacific was in the balance. 'Coral Sea 1942' tells the dramatic story of that conflict. The battle spread over five days as each side desperately searched for the other. At first, all Fletcher could find were side shows. He smashed a secondary invasion at Tulagi. He sank the light carrier Shōhō protecting the invasion fleet. But only on the fifth day did he find his real prey: the carriers Shōkaku and Zuikaku. The Zuikaku fled to hide under thick cloud, while the Shōkaku was pounded by American bombers and torpedo planes. Crippled, she too fled. Meanwhile the Japanese carrier planes mounted attack after attack on the Yorktown and Lexington. The latter was mortally damaged by volcanic-sized explosions in her fuel tanks. But the great Coral Sea victory came at a price. Pilots died in dog-fights; crippled planes fell into the sea; damaged planes crashed onto carrier flight decks; and pilots found themselves stranded on remote islands. But the battle was an American triumph. Japan entered it as an aggressor at the peak of her imperial power. She left the battle with her dominance shattered. The tide had turned. 'Coral Sea 1942' is a brilliantly concise and insightful guide to one of the greatest naval battles of the 20th-century. Richard Freeman graduated in mathematics before following a career in distance education. He now writes on naval history. His other books include ‘Britain’s Greatest Naval Battle’ and ‘A Close Run Thing: The Navy and the Falkland War’. Endeavour Press is the UK's leading independent publisher of digital books.

Hogs in the Sand: A Gulf War A-10 Pilot's Combat Journal


Buck Wyndham - 2020
    The men who took it through walls of flak and surface-to-air missiles to help defeat the world's fourth-largest army were as untested as their airplanes, so they relied on personal determination and the amazing A-10 to accomplish their missions, despite the odds.Hogs in the Sand is the gripping journey of one of those pilots as he fights an increasingly terrifying war, all the while attempting to win over a woman and keep control of his internal demons. For anyone who has admired the Warthog, seen it in action, or called upon it to be their salvation, this story will fulfill a desire to virtually strap into the cockpit, while gaining unprecedented understanding of the mind of a modern combat pilot.

Stronger: Courage, Hope, and Humor in My Life with John McCain


Cindy Mccain - 2021
    

Text Fails: 101 Epic Text Fails that Temporarily Ruined People's Lives (Autocorrect Fails)


Chris Chappelle - 2015
    Note: These texting fails contain profanity, not for children.When are people going to learn that autocorrect can't be trusted? With FAILS like these, we actually hope that's not for a long time.This book complies 101 of the funniest, most viral and cringeworthy autocorrect screenshots to date.Guaranteed to put you on the floor laughing!

The Untold History of Japanese Game Developers: Gold Edition


John Szczepaniak - 2014
    Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles. Foreword by GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto. INTERVIEWEES INCLUDE: Hitoshi YONEDA / Tatsuo NOMURA / Katsutoshi EGUCHI / Toru HIDAKA / Roy OZAKI / Kouichi YOTSUI / Masaaki KUKINO / Yoshitaka Murayama / Harry Inaba / Ryukushi07 / Kotaro UCHIKOSHI / ZUN / Yoshiro KIMURA / Kouji YOKOTA / Jun Nagashima / Yuzo KOSHIRO / Masamoto MORITA / Akira TAKIGUCHI / Masakuni MITSUHASHI / Kohei IKEDA / Hiroshi SUZUKI / Tomonori SUGIYAMA / Yutaka ISOKAWA / Yasuhito SAITO / Takaki KOBAYASHI / Keite ABE / Keiji INAFUNE / Makoto GOTO

Michelle Obama: A Life


New Word City - 2011
    The direct descendent of slaves, she graduated from Princeton University and the Harvard Law School, and she seemed primed for a life of prestige and wealth. Then she left that path for a life of public service and marriage to Barack Obama. Here’s her inspiring story.

Damn! Why Did I Write This Book?


Jayson "JTG" Paul - 2015
    In this compilation all focused around the four letter word that has ended more wrestling careers than steroids, pills and alcohol combined: HEAT!HEAT: A dark cloud that follows a wrestler after a personal conflict or misunderstanding between two individuals or more backstage.JTG will take you, the reader, on a journey, from the beginning of his career, to the final curtain call; sharing stories on how he battled Heat from day one. Join JTG on this epic pilgrimage through this blazing inferno that was his career, while managing to piss off more people for writing this book!!!

The Making of Karateka


Jordan Mechner - 2012
    This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.

Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games


Jon Peterson - 2012
    From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Zombie Simpsons: How the Best Show Ever Became the Broadcasting Undead


Charlie Sweatpants - 2012
    It has been translated into every major language on Earth and dozens of minor ones; it has spawned entire genres of animation, and had more books written about it than all but a handful of American Presidents. Even its minor characters have become iconic, and the titular family is recognizable in almost every corner of the planet. It is a definitive and truly global cultural phenomenon, perhaps the biggest of the television age. As of this writing, if you flip on FOX at 8pm on Sundays, you will see a program that bills itself as "The Simpsons". It is not "The Simpsons". That show, the landmark piece of American culture that debuted on 17 December 1989, went off the air more than a decade ago. The replacement is a hopelessly mediocre imitation that bears only a superficial resemblance to the original. It is the unwanted sequel, the stale spinoff, the creative dry hole that is kept pumping in the endless search for more money. It is Zombie Simpsons.

True Crime: Chilling Investigations Of Some Of Our Histories Most Unfamiliar True Crime Stories


Travis S. Kennedy - 2015
    When a crime has been committed, it is essential for the perpetrator to be punished. In that way, although the family of the victims won’t always be able to make sense of what happened, they will still understand that nobody is above the law. Publicizing the criminal’s modus operandi is sometimes good - the citizens will be well aware of their tactics and they can take better care of themselves. On the other hand, it can also be bad, because “would be” criminals and serial killers are also watching and they might like the idea. Such was the case of Eddie Seda. Other than him, 4 others wreaked havoc in different places, at various times: There was the man who killed prostitutes in his own home (with his family in it), a man who claimed to have killed 600 hundred women when only 3 victims were verified, a father who brought his son to “hunt” some humans, and a husband who killed his wife when she learned of his lies. How did they do it? And how did the law authorities catch them? Here Is A Preview Of What You'll Learn... True Crime – What Drives a Killer to the Edge? True Crime – A Day of Hunting in Leonia True Crime – Kendall and His House of Horrors True Crime – Try Harder: 2nd Zodiac True Crime – The Prankster Killer True Crime – Lori's Husband Much, much more!

Scramble: A Narrative History of the Battle of Britain


Norman Gelb - 2018
    Britain stands alone against Nazi Germany. Only the RAF can protect Britain from falling to the Germans. 'Scramble' is the thrilling story of the epic battle that turned the tide of Nazi invasion in the summer of 1940. In more than 450 first-hand accounts, combatants, civilians, politicians, journalists and others who were part of the day-to-day heroism that was England’s finest hour tell a tale of war from an individual perspective. And what a revealing tale it is — of the shortages of every kind, with groundcrew racing against time to get the battered planes operational, to the tactical battles and controversies revealed by Air Ministry papers. Above all, it evokes the terror, rage and frustration of Britain besieged, and the spirit which held it all together: the courage to live to fight another day. Praise for 'Scramble' ‘We now have an accurate account It is the first one to get it right’. — Group Captain Dennis David ‘Deftly combining interviews, speeches, news reports, military communications and occasional unobtrusive narrative, Gelb presents a many-sided picture of war that reflects the feeling of the battle’ — New York Times Praise for 'Dunkirk' “Norman Gelb demonstrates in Dunkirk how productive it is to focus on an individual operation or battle … Dunkirk is both a good adventure read and an instructive case study yielding modern lessons.” — John Lehman, Former Secretary of the Navy, The Wall Street Journal “Norman Gelb finds fresh angles … Dunkirk stands as an exemplar of the perils of vacillation and the possibilities of action.” — The New York Times Book Review “Mr. Gelb has excavated beneath surface events, delved into political and psychological factors, and produced an intelligent, fast-moving narrative.” — Professor Arnold Ages, Baltimore Sun “Vivid and comprehensive … Absorbing … Sets a high standard for other reconstructions” — Kirkus Reviews Norman Gelb (b.1929) was born in New York and is the author of seven highly acclaimed books, including 'The Berlin Wall', 'Dunkirk', and 'Less Than Glory'. He was, for many years, correspondent for the Mutual Broadcasting System, first in Berlin and then in London. He is currently the London correspondent for New Leader magazine.

This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming


Paul "ReDeYe" Chaloner - 2020
    Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.

Extra Lives: Why Video Games Matter


Tom Bissell - 2010
    He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.