Out of Bounds: Inside the NBA's Culture of Rape, Violence, and Crime


Jeff Benedict - 2004
    They generate millions of dollars of revenue for the NBA and their teams. They inspire adulation. But underneath all the glitz, the money, and alley-oops is a seamy underbelly, a rash of lawlessness that is gripping the NBA.Based on a first-of-its-kind investigation into the criminal histories of 177 NBA players from the 2001–2002 season, Out of Bounds shows that an alarming four out of every ten NBA players have a police record involving a serious crime. They are All-Stars and they are journeymen, involved in crimes ranging from armed robbery to domestic violence to gun possession to rape.Out of Bounds takes a hard look at shocking cases, with graphic accounts of physical and sexual violence and other outrageous conduct by players. In all, more than 250 people are named, including many prominent NBA players. It exposes the environment and culture that encourages such criminal behavior. It also explains the unique challenges these cases pose for law-enforcement agencies and prosecutors. And Out of Bounds takes readers inside the hidden yet critically vital role that lawyers, agents, and fame play in insulating criminally accused players from accountability.Author Jeff Benedict, an expert on athletes and crime, draws his conclusions from exhaustive research. In addition to his criminal-background checks, the author retrieved documents from law-enforcement agencies, courts, and private attorneys. He conducted more than 400 interviews with police officers, prosecutors, defense lawyers, players, agents, victims, witnesses, and coaches. What emerges is a disturbing and appalling picture of men who live above the law.A seminal and important work, Out of Bounds will forever change how we look at the NBA and its stars' lives of excess and privilege.

Snow Fall: The Avalanche at Tunnel Creek


John Branch - 2012
    Still, they took the deadly gamble—and lost. As acclaimed "New York Times" reporter and Pulitzer Prize finalist John Branch writes in this harrowing tale of disaster and survival, "the very thing the skiers and snowboarders had sought—fresh, soft snow—instantly became the enemy." In less than a minute, Tunnel Creek turned from a playground into an icy tomb.

Uncertainty in Games


Greg Costikyan - 2013
    Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games.In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work.Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

Bermuda Shorts


James J. Patterson - 2010
    Patterson's fundamentally serious but playful literary style. Patterson writes like the love child of Henry Miller and Mary Karr, with all the contradictions that implies -- a philosopher who thinks best over a glass of fine wine; an ex-Catholic still haunted by the image of the Crucifixion; an irreverent political satirist whose patriotism flies the flag of another iconoclast, Thomas Paine. Patterson grew up with a foot planted in each of two worlds -- one in Washington DC, the Capital of the Empire as he calls it, where the wheels of power spin, and one in rural Ontario, where his Canadian mother insisted the family spend their summers. His father, one of the wizards of twentieth century newspaper publishing, introduced him to the city's wheels of money and power, which he would later navigate as an entrepreneur, starting his first business at 20. But those Canadian summers introduced him to a different world - one where a cedar strip boat was better than any car, and where the ghosts of those who'd previously inhabited the family's island house floated out over the water of Lovesick Lake. It is those two worlds that blend in this collection, in reflections both serious and playful, on what it means to be a man, an artist, an iconoclast, a patriot, a lover, as the 20th century rolls over into the 21st.

Africa Lost: Rhodesia's COIN Killing Machine (SOFREP)


Dan Tharp - 2013
    Everyone knows about Navy SEALs and Green Berets but nobody knows about the deep recce, sabotage, and direct action missions conducted by the Rhodesian SAS. The Rhodesian Light Infantry was a killing machine, participating in combat jumps every night during the heat of the Bush War. The Selous Scouts were perhaps the most innovative and daring unconventional warfare unit in history which would pair white soldiers with turncoat black “former” terrorists who would then infiltrate enemy camps.US military veteran and historian Dan Tharp covers each of these three units in depth.(18,000 words)

War in the South Pacific: Out in the Boondocks, U.S. Marines Tell Their Stories


James Horan - 2015
    We were halfway in when the Japanese machine guns got their range. Bullets slapped the water and whined as they ricocheted off the barge. Some of us ducked; some of us fell to the floor; and all of us prayed.” Here, in heart-stopping human detail, are twenty-one personal accounts told by the men themselves. They are the stories of men who lived in hell and lived to tell of it. There is the story of Sgt. Albert Schmid who was awarded the Navy Cross for his single-handed destruction of a flanking attack while on Guadalcanal. The account of Private Nicolli who was literally blown into the air like a matchstick and then, with a piece of shrapnel in his chest, managed to help a wounded comrade to the rear. “The luckiest man in the Solomons,” Sgt. Koziar, tells of how he had his tonsils removed with the assistance of a Japanese sniper’s bullet. These are just three of the twenty-one fascinating stories that were told to Gerold Frank and James Horan just months after these marines had returned from active duty to recover from the conflict in the Pacific. The valor of these marines is astounding, as twenty-one-year-old Corporal Conroy states in the book, “I don’t suppose I shall ever be able to sum up all the bravery, the guts, the genuine, honest courage displayed by the boys out in Guadalcanal. They were afraid, and yet they took it. They had what it takes . . .” The battles of Gavutu-Tanambogo, Tulagi, Tenaru, Matanikau and Guadalcanal are all covered through these accounts which take the reader right to the epicenter of the Pacific conflict. “telling of living conditions on the beaches and in the jungles where they fought, offering an insider’s view of foxholes, food, snipers, mosquitos, boondocks, shrapnel, their injuries, and their pain.” Great Stories of World War II Gerold Frank and James Horan were professional authors who wrote down the stories of these marines shortly after they had returned from active duty. The War in the South Pacific was first published in 1943 as Out in the Boondocks. Frank went on to become a prominent ghostwriter and passed away in 1998. Horan, author of more than forty books, died in 1981.

Just Another Day in Vietnam


Keith M. Nightingale - 2015
    Examples of the many perspectives based on real-life characters include: Hu, a VC “informant” whose false information led the Rangers straight into the jaws of a ferocious ambush; General Tanh, the COSVN commander; Major Nguyen Hiep, the 52d Ranger Commander; and Ranger POWs later returned by the North.Nightingale moreover offers the point of view of an American advisor to elite Vietnamese troops, a vital perspective regrettably underrepresented in the literature of Vietnam, including Burns’ documentary. Added to this are well-informed conjecture of enemy psychology; insight into the dedication and often misunderstood role of the elite Vietnamese Ranger forces; the intelligence acquired from debriefing captured Rangers, whose captors had told them that the entire battle had been a carefully staged attack planned by COSVN as part of a larger Total War strategy developed by the leadership of the North Vietnamese Army; and an eyewitness account by a gifted author who is a rare survivor of one of the most vicious—and heretofore forgotten—battles of the war.

Killing Is Harmless: A Critical Reading of Spec Ops: The Line


Brendan Keogh - 2012
    

Master Builders of the Middle Ages


David Jacobs - 1969
    It is difficult for us now, even with all our engineering and architectural skills, to imagine the extraordinary ways these medieval houses of worship were constructed. Midway through the twelfth century, the building of cathedrals became a crusade to erect awe-inspiring churches across Europe. In their zeal, bishops, monks, masons, and workmen created the architectural style known as Gothic, arguably Christianity’s greatest contribution to the world’s art and architecture. The style evolved slowly and almost accidentally as medieval artisans combined ingenuity, inspiration, and brute strength to create a fitting monument to their God. Here are the dramatic stories of the building of Saint-Denis, Notre Dame, Chartres, Reims, and other Gothic cathedrals.

Vanderbilt's Biltmore


Robert Wernick - 2012
    But ambition quickly took wing. The house swelled to 225 rooms and became - until 2012 when it was topped by the home of a billionaire in Mumbai, India – the world’s largest residence ever built for a private citizen. Here’s the story of the house that Vanderbilt built - from the gardens by Frederick Law Olmsted to the John Singer Sargent portraits that adorn its walls.

21 Months, 24 Days: A blue-collar kid's journey to the Vietnam War and back


Richard Udden - 2015
    Threatened by the draft in the late sixties, he enlisted in the Army to avoid becoming a grunt, yet ended up one anyway. He endured a grueling war in Vietnam and then returned to a country too angry to care. While his journey took unexpected turns, his choices got him there, so he did his best to react positively and keep moving forward.Udden delivers his story in a comfortable, friendly style. He conveys the experiences of basic training, advanced infantry training, and what it was like to live, work, guard, patrol, and fight in the jungle. The reader will feel the adrenalin rush of a firefight, the thrill of a wild ride dangling below a helicopter, and the humor in celebrating his 21st birthday on a firebase.Through his words and personal photographs, you will live through his journey exactly as he experienced it.

The Art of Game Design: A Book of Lenses


Jesse Schell - 2008
    The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.

Trigger Happy: Videogames and the Entertainment Revolution


Steven Poole - 2000
    Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

Swinging '73: The Incredible Year Baseball Got the Designated Hitter, Wife-Swapping Pitchers, and Willie Mays Said Goodbye to America


Matthew Silverman - 2013
    Stuck in a rut, baseball was dying. Then Steinbrenner bought the Yankees, a second-division club with wife-swapping pitchers, leaving the House That Ruth Built not with a slam but a simper. He vowed not to interfere—before soon changing his mind. Across town, Tom Seaver led the Mets’ stellar pitching line-up, and iconic outfielder Willie Mays was preparing to say goodbye. For months, the Mets, under Yogi Berra, couldn’t get it right. Meanwhile, the A’s were breaking a ban on facial hair while maverick owner Charlie Finley was fighting to keep them underpaid. But beneath the muttonchops and mayhem, lay another world. Elvis commanded a larger audience than the Apollo landings. A Dodge Dart cost $2,800, gas was a quarter per gallon. A fiscal crisis loomed; Vietnam had ended, the vice president resigned, and Watergate had taken over. It was one of the most exciting years in the game’s history, the first with the designated hitter and the last before arbitration and free agency. The two World Series opponents went head-to-head above the baby steps of a dynasty that soon dwarfed both league champions. It was a turbulent time for the country and the game, neither of which would ever be the same again.