4th of July, Asbury Park: A History of the Promised Land


Daniel Wolff - 2005
    But behind this archetypal small-town landscape lies a complicated past.Starting with the town's founding as a religious promised land, music journalist and poet Daniel Wolff plots a course through 130 years of entwined social and musical history, touching on John Philip Sousa, Count Basie, Frank Sinatra, and Frankie Lymon on the way to the town Bruce was born to run from. Out of the details of local history-the boardwalk in the Gilded Age; the celebrities who passed through, from Stephen Crane to Martin Luther King; sensational murder trials; the birth of Mob control; and a devastating mid-century "race riot"-emerges a universal story of one small town's fortunes. Told with grace and full of fascinating detail, Daniel Wolff's tour across thirteen decades of the Fourth of July in Asbury Park captures all the allure and heartbreak of the American dream reduced to blight and decay, with gentrification as the one hope for a return to its glory days.

63 Easy-to-Crochet Pattern Stitches


Darla Sims - 1987
    A Basic Stitch Guide and clear, easy-to-follow instructions are included.

The Legend of Zelda: Hyrule Historia


NintendoHeidi Plechl - 2011
    This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!

Jeffrey Dahmer: The Gruesome True Story of a Hungry Cannibalistic Rapist and Necrophiliac Serial Killer (Real Crime by Real Killers Book 3)


Ryan Becker - 2017
    Necrophiliac. Kidnapper. Killer.The stories of serial killers often begin with terrible upbringings and sad events of trauma, but not all have such unfortunate beginnings. Some simply develop their evil on their own and become tainted without anyone realizing it.Jeffrey Dahmer was a man described by his own father as the result of a child becoming lost in the maelstrom while nobody paid attention, of a child who was strange and apathetic but who nobody bothered to ask why......The results were catastrophic.Seventeen men lost their lives and were defiled even after death because of the desires of a neglected young boy who just wanted to fulfill his needs. The following is the tale of said child, the same young man who grew up to become the infamous Milwaukee Cannibal, one of the worst serial killers in humanity's history.Jeffrey Dahmer: The Gruesome True Story of a Hungry Cannibalistic Rapist and Necrophiliac Serial Killer (Vol 3) is a book that recounts the tale of the Milwaukee Cannibal, a man capable of committing the most truly degrading acts on his victims before and even after death; a man who to his last days - and long after - still haunts the city of Milwaukee with the memories of his horrific murders.Be warned, reader, you aren't just about to read about Jeffrey Dahmer and his acts.You are about to walk into his very mind.

World of Warcrafta Official Strategy Guide


Michael Lummis - 2004
    It features maps of each city and region, with call outs for characters, quest locations and dungeons. It also includes quest data - contacts, quest type, item rewards and more.

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Replay: The History of Video Games


Tristan Donovan - 2010
    Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.

Treat Your Poker Like a Business


Dusty Schmidt - 2009
    But this isn't the ability to which he attributes his success. Instead, Schmidt says his multi-million dollar achievements are due to his ability to apply old-fashioned business concepts to the game of poker. Six years into his career, Schmidt's resume is legendary: Nearly 10 million hands and 15,000 hours played. Mind-blowing win rates spanning massive sample sizes. $5 million won, and never a losing month. With "Treat Your Poker Like A Business," Schmidt teaches other online poker players to monetize their abilities as he did. He shows readers how to manage bankroll, rationalize variance, move up in stakes, avoid tilt, create new sources of revenue, and most importantly, become more profitable. Just as "Moneyball" did for baseball, "Treat Your Poker Like A Business" gives players an entirely new way to gain a competitive advantage.

The Book of Atrus


Rand Miller - 1995
    Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.