Book picks similar to
Motor Vehicle by T.K. Garrett
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Make: AVR Programming: Learning to Write Software for Hardware (Make : Technology on Your Time)
Elliot Williams - 2013
In this book you'll set aside the layers of abstraction provided by the Arduino environment and learn how to program AVR microcontrollers directly. In doing so, you'll get closer to the chip and you'll be able to squeeze more power and features out of it.Each chapter of this book is centered around projects that incorporate that particular microcontroller topic. Each project includes schematics, code, and illustrations of a working project.
Program a range of AVR chips
Extend and re-use other people’s code and circuits
Interface with USB, I2C, and SPI peripheral devices
Learn to access the full range of power and speed of the microcontroller
Build projects including Cylon Eyes, a Square-Wave Organ, an AM Radio, a Passive Light-Sensor Alarm, Temperature Logger, and more
Understand what's happening behind the scenes even when using the Arduino IDE
Understanding Exposure: How to Shoot Great Photographs with a Film or Digital Camera
Bryan Peterson - 1990
Peterson stresses the importance of metering the subject for a starting exposure, and then explains how to use various exposure meters and different kinds of lighting. The book contains lessons on each element of the exposure-aperature, shutter speed, iso-and how it relates to the other two in terms of depth of field, freezing and blurring action, and shooting in low light or at night. A section on special techniques explores such options as deliberate under- and overexposures, how to produce double exposures, bracketing, shooting the moon, and the use of filters. Understanding Exposure demonstrates that there are always creative choices about how to expose a picture-and that the decision is up to the photographer, not the camera.
Engineering Mechanics: Statics & Dynamics
Russell C. Hibbeler - 1992
The material is reinforced with numerous examples to illustrate principles and imaginative, well-illustrated problems of varying degrees of difficulty. The book is committed to developing users' problem-solving skills. Features new "Photorealistc" figures (approximately 400) that have been rendered in often 3D photo quality detail to appeal to visual learners. Presents a thorough combination of both static and dynamic engineering mechanics theory and applications. Features a large variety of problem types from a broad range of engineering disciplines, stressing practical, realistic situations encountered in professional practice, varying levels of difficulty, and problems that involve solution by computer. For professionals in mechanical engineering, civil engineering, aeronautical engineering, and engineering mechanics careers.
Curious Folks Ask: 162 Real Answers on Amazing Inventions, Fascinating Products, and Medical Mysteries
Sherry Seethaler - 2009
If the print book includes a CD-ROM, this content is not included within the eBook version. Prepare to Be Fascinated Why does the flu change every year? What makes glue sticky? What causes out-of-body experiences? Are all brands of gas the same? Will adult stem cells work as well as embryonic stem cells? Is one "horsepower" really equal to the power of one horse? Why can't you sneeze with your eyes open? How much does a cremated body weigh? These are just a few of the fascinating science and health questions real people have asked top science writer and San Diego Union-Tribune columnist Sherry Seethaler. "Curious Folks Ask" brings together 162 of her best answers-all crystal-clear, accurate, quick, and a pleasure to read. Seethaler knows exactly how to cut through jargon, confusion, and myths. She's passionate about sharing what scientists have learned and what they still don't know. She explores everything from our bodies to our best inventions: what makes us healthy, what makes us human, and plenty more. Prepare to be surprised, intrigued, and amazed.
Gray Mountain: by John Grisham | Summary & Analysis
Book*Sense - 2014
Grisham's twenty-second legal thriller takes readers from the sky-scrapers of high-powered New York law firms to the dusty offices of a free legal clinic in small-town Virginia. Gray Mountain is both an exciting story of murder and intrigue and a thoughtful examination of the effects of the coal industry on life in Appalachia. Grisham's tight plotting, wry humor and three-dimensional characters bring the legal profession to life. Gray Mountain begins in the tempestuous, nerve-wracking and paranoid atmosphere of Manhattan set in the confusing months after the economic blow-out in 2008. We see the offices with their ignored vistas, the busy, dirty sidewalks, the cramped apartments shared by young professionals. After a brief sojourn in her hometown of Washington, D.C., protagonist Samantha, along with the story, heads for rural Virginia. Most of the novel takes place in the small town of Brady, Virginia, which is poor and somewhat down-at-heel. You also get the following in this Summary & Analysis of Gray Mountain: • Detailed Book Review from Experts • Story Setting Analysis of Gray Mountain • Gray Mountain Plot Analysis that will make you see the book from another angle. • Pick up bits you might have missed as we decipher the novel. • Details of Characters & Key Character Analysis • Summary of the text, with some analytical comments interspersed • Discussion & Analysis of Themes, Symbols… • And Much More! This Analysis of Gray Mountain fills the gap, making you understand more while enhancing your reading experience.
Learn C# in One Day and Learn It Well: C# for Beginners with Hands-on Project
Jamie Chan - 2015
Learn C# Programming Fast with a unique Hands-On Project. Book 3 of the Learn Coding Fast Series.Have you always wanted to learn computer programming but are afraid it'll be too difficult for you? Or perhaps you know other programming languages but are interested in learning the C# language fast?This book is for you. You no longer have to waste your time and money learning C# from boring books that are 600 pages long, expensive online courses or complicated C# tutorials that just leave you more confused. What this book offers... C# for BeginnersComplex concepts are broken down into simple steps to ensure that you can easily master the C# language even if you have never coded before.Carefully Chosen C# ExamplesExamples are carefully chosen to illustrate all concepts. In addition, the output for all examples are provided immediately so you do not have to wait till you have access to your computer to test the examples.Careful selection of topicsTopics are carefully selected to give you a broad exposure to C#, while not overwhelming you with information overload. These topics include object-oriented programming concepts, error handling techniques, file handling techniques and more.Learn The C# Programming Language FastConcepts are presented in a "to-the-point" style to cater to the busy individual. With this book, you can learn C# in just one day and start coding immediately. How is this book different... The best way to learn C# is by doing. This book includes a unique project at the end of the book that requires the application of all the concepts taught previously. Working through the project will not only give you an immense sense of achievement, it"ll also help you retain the knowledge and master the language.Are you ready to dip your toes into the exciting world of C# coding? This book is for you. Click the BUY button and download it now. What you'll learn: Introduction to C#- What is C#?- How to install and run Visual Studio Community 2015?Data types and Operators- What are the common data types in C#?- What are arrays and lists?- How to format C# strings- What is a value type vs reference type?- What are the common C# operators?Object Oriented Programming- What is object oriented programming?- How to write your own classes- What are fields, properties, methods and constructors?- What is encapsulation, inheritance and polymorphism?- What is an abstract class and interface?- What is an enum and struct?Controlling the Flow of a Program- What are condition statements?- How to use control flow statements in C#- What are jump statements?- How to handle errors and exceptionsand Others...- How to accept user inputs and display outputs- How to use LINQ to save yourself from hours of work - How to work with external files...and so much more....Finally, you'll be guided through a hands-on project that requires the application of all the topics covered.Click the BUY button now and download the book now to start learning C#. Learn it fast and learn it well.
A Place of My Own: The Education of an Amateur Builder
Michael Pollan - 1997
Now Pollan turns his sharp insight to the craft of building, as he recounts the process of designing and constructing a small one-room structure on his rural Connecticut property--a place in which he hoped to read, write and daydream, built with his two own unhandy hands.Invoking the titans of architecture, literature and philosophy, from Vitrivius to Thoreau, from the Chinese masters of feng shui to the revolutionary Frank Lloyd Wright, Pollan brilliantly chronicles a realm of blueprints, joints and trusses as he peers into the ephemeral nature of "houseness" itself. From the spark of an idea to the search for a perfect site to the raising of a ridgepole, Pollan revels in the infinitely detailed, complex process of creating a finished structure. At once superbly written, informative and enormously entertaining, A Place of My Own is for anyone who has ever wondered how the walls around us take shape--and how we might shape them ourselves.A Place of My Own recounts his two-and-a-half-year journey of discovery in an absorbing narrative that deftly weaves the day-to-day work of design and building--from siting to blueprint, from the pouring of foundations to finish carpentry--with reflections on everything form the power of place to shape our lives to the question of what constitutes "real work" in a technological society.A book about craft that is itself beautifully crafted, linking the world of the body and material things with the realm of mind, heart, and spirit, A Place of My Own has received extraordinary praise.
Physics of the Impossible
Michio Kaku - 2008
In Physics of the Impossible, the renowned physicist Michio Kaku explores to what extent the technologies and devices of science fiction that are deemed equally impossible today might well become commonplace in the future.From teleportation to telekinesis, Kaku uses the world of science fiction to explore the fundamentals—and the limits—of the laws of physics as we know them today. He ranks the impossible technologies by categories—Class I, II, and III, depending on when they might be achieved, within the next century, millennia, or perhaps never. In a compelling and thought-provoking narrative, he explains:· How the science of optics and electromagnetism may one day enable us to bend light around an object, like a stream flowing around a boulder, making the object invisible to observers “downstream”· How ramjet rockets, laser sails, antimatter engines, and nanorockets may one day take us to the nearby stars· How telepathy and psychokinesis, once considered pseudoscience, may one day be possible using advances in MRI, computers, superconductivity, and nanotechnology· Why a time machine is apparently consistent with the known laws of quantum physics, although it would take an unbelievably advanced civilization to actually build oneKaku uses his discussion of each technology as a jumping-off point to explain the science behind it. An extraordinary scientific adventure, Physics of the Impossible takes readers on an unforgettable, mesmerizing journey into the world of science that both enlightens and entertains.
The Node Beginner Book
Manuel Kiessling - 2011
The aim of The Node Beginner Book is to get you started with developing applications for Node.js, teaching you everything you need to know about advanced JavaScript along the way on 59 pages.
Java 2: The Complete Reference
Herbert Schildt - 2000
This book is the most complete and up-to-date resource on Java from programming guru, Herb Schildt -- a must-have desk reference for every Java programmer.
Invent To Learn: Making, Tinkering, and Engineering in the Classroom
Sylvia Libow Martinez - 2013
Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom. Children are natural tinkerersTheir seminal learning experiences come through direct experience with materials. Digital fabrication, such as 3D printing and physical computing, including Arduino, MaKey MaKey and Raspberry Pi, expands a child’s toy and toolboxes with new ways to make things and new things to make. For the first time ever, childhood inventions may be printed, programmed or imbued with interactivity. Recycled materials can be brought back to life. While school traditionally separates art and science, theory and practice, such divisions are artificial. The real world just doesn’t work that way! Architects are artists. Craftsmen deal in aesthetics, tradition and mathematical precision. Video game developers rely on computer science. Engineering and industrial design are inseparable. The finest scientists are often accomplished musicians. The maker community brings children, hobbyists and professionals together in a glorious celebration of personal expression with a modern flare. When 3-D printing, precision cutting, microcomputer control, robotics and computer programming become integral to the art studio, auto shop or physics lab, every student needs access to tools, knowledge and problem solving skills. The maker movement not only blurs the artificial boundaries between subject areas, it erases distinctions between art and science while most importantly obliterating the crippling practice of tracking students in academic pursuits or vocational training. There are now multiple pathways to learning what we have always taught and things to do that were unimaginable just a few years ago. Making for every classroom budgetEven if you don’t have access to expensive (but increasingly affordable) hardware, every classroom can become a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials. The potential range, breadth, power, complexity and beauty of projects has never been greater thanks to the amazing new tools, materials, ingenuity and playfulness you will encounter in this book. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports classroom making.
High Performance Web Sites
Steve Souders - 2007
Author Steve Souders, in his job as Chief Performance Yahoo!, collected these best practices while optimizing some of the most-visited pages on the Web. Even sites that had already been highly optimized, such as Yahoo! Search and the Yahoo! Front Page, were able to benefit from these surprisingly simple performance guidelines.The rules in High Performance Web Sites explain how you can optimize the performance of the Ajax, CSS, JavaScript, Flash, and images that you've already built into your site -- adjustments that are critical for any rich web application. Other sources of information pay a lot of attention to tuning web servers, databases, and hardware, but the bulk of display time is taken up on the browser side and by the communication between server and browser. High Performance Web Sites covers every aspect of that process.Each performance rule is supported by specific examples, and code snippets are available on the book's companion web site. The rules include how to: Make Fewer HTTP RequestsUse a Content Delivery NetworkAdd an Expires HeaderGzip ComponentsPut Stylesheets at the TopPut Scripts at the BottomAvoid CSS ExpressionsMake JavaScript and CSS ExternalReduce DNS LookupsMinify JavaScriptAvoid RedirectsRemove Duplicates ScriptsConfigure ETagsMake Ajax CacheableIf you're building pages for high traffic destinations and want to optimize the experience of users visiting your site, this book is indispensable.If everyone would implement just 20% of Steve's guidelines, the Web would be adramatically better place. Between this book and Steve's YSlow extension, there's reallyno excuse for having a sluggish web site anymore.-Joe Hewitt, Developer of Firebug debugger and Mozilla's DOM InspectorSteve Souders has done a fantastic job of distilling a massive, semi-arcane art down to a set of concise, actionable, pragmatic engineering steps that will change the world of web performance.-Eric Lawrence, Developer of the Fiddler Web Debugger, Microsoft Corporation
The Unofficial LEGO Technic Builder's Guide
Paweł "Sariel" Kmieć - 2012
Using motors, gears, pneumatics, pulleys, linkages, and more, you can design LEGO models that really move.The Unofficial LEGO Technic Builder's Guide is filled with building tips for creating strong yet elegant machines and mechanisms with the Technic system. Author Pawel "Sairel" Kmiec will teach you the foundations of LEGO Technic building, from simple machines to advanced mechanics, even explaining how to create realistic to-scale models. Sariel, a world-renowned LEGO Technic expert, offers unique insight into mechanical principles like torque, power translation, and gear ratios, all using Technic bricks. You'll learn how to:Create sturdy connections that can withstand serious stressRe-create specialized LEGO pieces like casings and u-joints, and build solutions like Schmidt and Oldham couplings, when no standard piece will doBuild custom differentials, suspensions, transmissions, and steering systemsPick the right motor for the job—and transform its properties to suit your needsCombine studfull and studless building styles for a stunning lookCreate remote-controlled vehicles, lighting systems, motorized compressors, and pneumatic enginesThis beautifully illustrated, full-color book will inspire you with ideas for building amazing machines like tanks with suspended treads, supercars, cranes, bulldozers, and much more. Your Technic adventure starts now!
Lonely Planet Vietnam
Lain Stewart - 2014
Get happily lost in Hanoi's Old Quarter, paddle past Halong Bay's shimmering limestone peaks at dawn, or take a cooking class in charming Hoi An; all with your trusted travel companion. Get to the heart of Vietnam and begin your journey now!Inside Lonely Planet's Vietnam Travel Guide:Colour maps and images throughoutHighlights and itineraries help you tailor your trip to your personal needs and interestsInsider tips to save time and money and get around like a local, avoiding crowds and trouble spotsEssential info at your fingertips - hours of operation, phone numbers, websites, transit tips, pricesHonest reviews for all budgets - eating, sleeping, sight-seeing, going out, shopping, hidden gems that most guidebooks missCultural insights give you a richer, more rewarding travel experience - customs, history, architecture, regional specialties, tribes, environment, food, drinkFree, convenient pull-out Ho Chi Minh City and Hanoi map (included in print version), plus over 80 mapsCovers Northwest Vietnam, Northeast Vietnam, Hanoi, North-Central Vietnam, Central Vietnam, Central Highlands, South-Central Coast, Ho Chi Minh City, Mekong Delta, Siem Reap and moreThe Perfect Choice: Lonely Planet Vietnam, our most comprehensive guide to Vietnam, is perfect for both exploring top sights and taking roads less travelled.Looking for more extensive coverage? Check out Lonely Planet's Vietnam, Cambodia, Laos & Northern Thailand guide and Lonely Planet's Southeast Asia on a Shoestring guide for a comprehensive look at all the region has to offer. Authors: Written and researched by Lonely Planet, Iain Stewart, Brett Atkinson, Damian Harper and Nick Ray.About Lonely Planet: Since 1973, Lonely Planet has become the world's leading travel media company with guidebooks to every destination, an award-winning website, mobile and digital travel products, and a dedicated traveller community. Lonely Planet covers must-see spots but also enables curious travellers to get off beaten paths to understand more of the culture of the places in which they find themselves.*Best-selling guide to Vietnam. Source: Nielsen BookScan. Australia, UK and USA, February 2013 to January 2014.
Arduino Projects Book
Scott Fitzgerald - 2012
Whether you're a rocket scientist or a poet, whether you're ten years old or ninety, we want to make it possible for you to build great projects using computers and electronics.The parts in this kit and the projects explained here form the skeleton of your projects. Arduino can make your projects responsive. It's up to you to make them beautiful.