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Level 1 - Lesson Book: Piano Adventures
Nancy Faber - 1996
Students play in varied positions, reinforcing reading skills and recognizing intervals through the 5th. Musicianship is built with the introduction of legato and staccato touches. This level continues the interval orientation to reading across the full range of the Grand Staff. The 5-finger approach is presented here in a fresh, musically appealing way. Boy On A Bicycle C Chord March Classic Dance Dinosaur Stomp Firefly Ferris Wheel Forest Drums Girl On A Bicycle Grumpy Old Troll Half-Time Show Jazzy Joe Jumbo's Lullaby Kite In The Sky Lightly Row Legato Skips Legato Steps Li'l Liza Jane My Pony Magnetic March Merlin The Wizard Mexican Jumping Beans No Moon Tonight Paper Airplane Party Song Piano Adventures Lesson Book Level 1 Playful Porpoise Rain Forest Row, Row, Row Your Boat Runaway Rabbit Russian Sailor Dance Scarf Dance Sailing In The Sun Shepherd's Song (From The Sixth Symphony) Skipping In Space Sneaking Past The Sleeping Dog Soaring Eagle Song For A Scarecrow The Juggler Tap Dancing The Bubble The Haunted Mouse The Lonely Pine The Super Secret Agent The Talking Tuba Two-Note March When The Saints Go Marching In Warm-Up In G Young Hunter
Saul Bass: A Life in Film and Design
Jennifer Bass - 2011
With more than 1,400 illustrations, many of them never published before and written by the leading design historian Pat Kirkham, this is the definitive study that design and film enthusiasts have been eagerly anticipating. Saul Bass (1920-1996) created some of the most compelling images of American post-war visual culture. Having extended the remit of graphic design to include film titles, he went on to transform the genre. His best known works include a series of unforgettable posters and title sequences for films such as Alfred Hitchcock's Vertigo and Otto Preminger's The Man with the Golden Arm and Anatomy of a Murder. He also created some of the most famous logos and corporate identity campaigns of the century, including those for major companies such as AT&T, Quaker Oats, United Airlines and Minolta. His wife and collaborator, Elaine, joined the Bass office in the late 1950s. Together they created an impressive series of award-winning short films, including the Oscar-winning Why Man Creates, as well as an equally impressive series of film titles, ranging from Stanley Kubrick's Spartacus in the early 1960s to Martin Scorsese's Cape Fear and Casino in the 1990s. Designed by Jennifer Bass, Saul Bass's daughter and written by distinguished design historian Pat Kirkham who knew Saul Bass personally, this book is full of images from the Bass archive, providing an in depth account of one of the leading graphic artists of the 20th century.
100 Things Every Designer Needs to Know about People
Susan M. Weinschenk - 2011
We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you'll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play.Learn to increase the effectiveness, conversion rates, and usability of your own design projects by finding the answers to questions such as: What grabs and holds attention on a page or screen?What makes memories stick?What is more important, peripheral or central vision?How can you predict the types of errors that people will make?What is the limit to someone's social circle?How do you motivate people to continue on to (the next step?What line length for text is best?Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.
Graphic Design School: The Principles and Practice of Graphic Design
David Dabner - 2013
With examples from magazines, websites, books, and mobile devices, the Fifth Edition provides an overview of the visual communications profession, with a new focus on the intersection of design specialties. A brand-new section on web and interactivity covers topics such as web tools, coding requirements, information architecture, web design and layout, mobile device composition, app design, CMS, designing for social media, and SEO.
Lord of the Files
Graham Lord - 2013
Graham Lord was born and educated in Southern Rhodesia (now Zimbabwe), raised in Mozambique, took an honours degree in History at Cambridge, and spent twenty-three years as Literary Editor of the Sunday Express in London, where he wrote a weekly column about books and met almost every major English language author of the 1960s to the 1990s.After leaving the Sunday Express in 1992 to become a full-time author he wrote regularly for The Daily Telegraph, The Times and the Daily Mail, and from 1994 to 1996 he edited the short story magazine Raconteur.Printed book size: 482 pages
Discussing Design: Improving Communication and Collaboration through Critique
Adam Connor - 2015
Designers are no different, but there are not many resources available that concentrate on these necessary soft-skills. This book provides practical and actionable insights to help your team give and receive constructive criticism. For managers, this book discusses proven tools to set a foundation for your team to stay focused on overall goals, and how to handle negative critiques. As an added bonus, the book also includes a Critique Cheat Sheet so you can quickly reference strategies and tools from top industry experts.
Meggs' History of Graphic Design
Philip B. Meggs - 1983
Under the new authorial leadership of Alston Purvis, this authoritative book offers more than 450 new images, along with expansive coverage of such topics as Italian, Russian, and Dutch design. It reveals a saga of creative innovators, breakthrough technologies, and important design innovations.
Design of Cities
Edmund N. Bacon - 1967
. . Splendidly presented, filled with thoughtful and brilliant intuitive insights." —The New Republic In a brilliant synthesis of words and pictures, Edmund N. Bacon relates historical examples to modern principles of urban planning. He vividly demonstrates how the work of great architects and planners of the past can influence subsequent development and be continued by later generations. By illuminating the historical background of urban design, Bacon also shows us the fundamental forces and considerations that determine the form of a great city. Perhaps the most significant of these are simultaneous movement systems—the paths of pedestrian and vehicular traffic, public and private transportation—that serve as the dominant organizing force, and Bacon looks at movement systems in cities such as London, Rome, and New York. He also stresses the importance of designing open space as well as architectural mass and discusses the impact of space, color, and perspective on the city-dweller. That the centers of cities should and can be pleasant places in which to live, work, and relax is illustrated by such examples as Rotterdam and Stockholm.
Grammar of the Shot
Roy Thompson - 1998
It is aimed at the novice, concentrating purely on the principles of shooting - still the best way to tell a visual story.Written in simple, easy-to-follow language and illustrated with clear uncomplicated line drawings, the book sets down the fundamental knowledge needed to achieve acceptable results.The book: - is a sister volume to Grammar of the Edit- has been extensively tested in Europe, Asia and Africa- lists, examines and explains the conventions and working practices of taking pictures.
Anime: A History
Jonathan Clements - 2013
This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its early faltering steps, to the international successes of Spirited Away and Pokémon.
Droomdelwers
Esta Steyn - 2011
Here the lives of rich and poor, white and coloured are tightly interwoven. Various characters roam here, each with their own story. As Oom Kêppies says: “He’s like the sea, like a wave. You think you’ve got him, but his foam line on the sand is all that’s left.” But even before the line of foam is all that remains on the sand, the calm life cycle of the “salt of the earth” is suddenly threatened.,
The Anime Machine: A Media Theory of Animation
Thomas Lamarre - 2009
Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects-the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation-through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
Now You See It and Other Essays on Design
Michael Bierut - 2017
In more than fifty smart and accessible short pieces from the past decade, Bierut engages with a fascinating and diverse array of subjects. Essays range across design history, practice, and process; urban design and architecture; design hoaxes; pop culture; Hydrox cookies, Peggy Noonan, baseball, The Sopranos; and an inside look at his experience creating the "forward" logo for Hillary Clinton's 2016 presidential campaign. Other writings celebrate such legendary figures as Jerry della Femina, Alan Fletcher, Charley Harper, and his own mentor, Massimo Vignelli. Bierut's longtime work in the trenches of graphic design informs everything he writes, lending depth, insight, and humor to this important and engrossing collection.
Man of Steel: Inside the Legendary World of Superman
Daniel Wallace - 2013
Man of Steel: Inside the Legendary World of Superman explores the remarkable creative process behind the movie and showcases the exceptional concept art that shaped its unique visual style. From the stark alien vistas of Krypton to the down-to-earth warmth of Smallville, this book uncovers the intensive world-building process that makes Superman’s universe both thrilling and believable. Also featuring in-depth interviews with the cast and crew, and candid on-set photography, Man of Steel: Inside the Legendary World of Superman is the ultimate insider’s look at one of the most electrifying movies in recent memory.MAN OF STEEL, SUPERMAN and all related characters and elements are trademarks of and © DC Comics. (s13)
A World History of Art
Hugh Honour - 1982
This book offers a fresh perspective on various developments shaping our cultural history.