Book picks similar to
Doctor Who RPG: The Gamemaster's Companion by Cubicle 7


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Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Doctor Who: The Inside Story


Gary Russell - 2006
    This book is the definitive account of how the new Doctor Who came to our screens. Gary Russell has talked to everyone on the show from David Tennant, to executive producer Russell T Davies, to the people normally hidden inside the monster suits.With unparalleled access to design drawings, backstage photographs, costume designs, previously unpublished photographs and with an in-depth look at each of the 26 episodes of series one and two, as well as an exclusive look ahead to the Christmas special and series three, this is the book no Doctor Who fan can afford to be without.

Troika! Numinous Edition


Daniel Sell - 2016
    Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter

Empire in Chaos


Anthony Reynolds - 2001
    In a land ravaged by plague and swarming with mutants, a young woman and her companions become swept up in an epic battle to save the Empire from its most ferocious foes - the forces of Chaos.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Doctor Who - The Vault: Treasures from the First 50 Years


Marcus Hearn - 2013
    

Deadlands: The Weird West Roleplaying Game


Shane Lacy Hensley - 1996
    The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

Traveller Core Rulebook: Science-Fiction Adventure in the Far Future


Gareth Ryder-Hanrahan - 2008
    Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.

Doctor Who: The Crimson Horror


Mark Gatiss - 2021
    Something that kills. Bodies are washing up in the canal, their skin a waxy, glowing red… But just what is this crimson horror?Madam Vastra, Jenny and Strax are despatched to investigate the mystery. Strangely reluctant to assist their enquiries is Mrs Winifred Gillyflower, matriarch of ‘Sweetville’, a seemingly utopian workers’ community. Why do all roads lead to the team's old friends Clara and the Doctor?Who is Mrs Gillyflower's mysterious silent partner Mr Sweet? And will the motley gang be in time to defeat the mysterious power that threatens all the world with its poison?

Doctor Who: System Wipe


Oli Smith - 2011
    As he tries to save the inhabitants from being destroyed by a deadly virus, Amy and Rory must fight to keep the Doctor's body in the real world safe from the mysterious entity known as Legacy . . .

Blue Box Boy


Matthew Waterhouse - 2010
    What starts as a heart-warming story, of a boy growing up with Doctor Who as his trusted friend, engaging the reader memories and nostalgia that will be familiar to any Doctor Who fan, takes a sudden twist when he is thrust into an alien and adult world - cast as Doctor Who’s youngest ever travelling companion - for two of the series’ most inventive seasons. Matthew’s sense of wonder with his dream job and his love for the show are palpable; as is his shock at genuine hostilities between cast and crew members and considerable tensions on set, which are counterpointed with poignant reminders that he is just a boy, and still a fan, who finds himself in the absurd, comic world of minor celebrity.What follows is a story-by-story memoir of his time on the show, peppered with glimpses into Matthew's personal life, tales of conventions, DVD commentaries, and some revealing anecdotes about everyone from fellow actors to Doctor Who’s more high-profile fans.This memoir holds nothing back: written with honesty, warmth, a rapier wit and a good dose self-depreciation, the book is essential reading for any Doctor Who fan. Finally, we get to hear Matthew's side of a story which has been told and embellished and imagined by fans and fellow actors for years. This affectionate and darkly humourous memoir is a record of what it was like to make Doctor Who, and to work for the BBC in early '80s, and is proof that you can take the actor out of Doctor Who, but you can never quite take Doctor Who out of the actor...