Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Can Do!: The Story of the Seabees


William Bradford Huie - 1944
    — Admiral Ernest J. King, Commander in Chief, United States Fleet, and Chief of Naval Operations. Three hundred and twenty five thousand men served as Seabees through the course of World War Two. During those years they constructed over four hundred advanced bases in both the Atlantic and the Pacific theaters. Their bravery and determination enabled the Allied Forces to gain the upper hand over the enemy by quickly reconstructing harbors, repairing airstrips and laying thousands of miles of roads. Can Do! The Story of the Seabees by William Bradford Huie is a fascinating examination one the most interesting forces in the Second World War. The impact that they made upon the war can be seen from the following statements from leaders from across the military: “. . . the Seabees are the find of this war.” — Major General H. M. Smith, USMC “. . . It had been a constant source of wonder to me how one unit — the Seabees — could possess so many skills and accomplish such a huge amount and variety of work.” — Major General A. M. Patch, USA, Commanding General, the Seventh Army “. . . The Navy will remember this war by its Seabees.” — Vice-Admiral W. L. Calhoun, USN “. . . the Seabees are proving themselves one of our most important military units in this life-and-death struggle throughout the world.” — Captain Edward V. Rickenbacker “. . . no obstacle was ever too great for the Seabees.” — Brigadier General Henry L. Larsen, USMC This book should be essential reading for anyone interested in the military history of World War Two and finding out more about one of the United States’ most effective forces William Bradford Huie was an American journalist and novelist. During the Second world War Huie served in the United States Navy, for a time as aide to Vice Admiral Ben Moreell of the Seabees, and it was during this time that he chronicled the wartime activity of these battalions. This book was first published in 1944 and Huie passed away in 1986.

Mass Effect 3 Collector's Edition: Prima Official Game Guide


Fernando Bueno - 2012
    Learn how the team created the Mass Effect universe from Cinematics to Characters, Art, Audio, and more• BONUS Digital Guide Access - With interactive multiplayer maps and video strategy• See Mass Effect 3 like never before - Discover environments and parts of the game you won't see anywhere else. Panoramic views will leave you amazed With this guide you will: • Fight YOUR Way - Multiple approaches to every key battle• Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive• Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades• Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers• Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

Remember Me?


A.K. Lakelett - 2016
    Who is he? And why would anybody kill him? Faukon Abbey CID officers, DI Greene and DC Ford and their friend Carter, a journalist at Abbey Chronicle uncover all hidden tragedies, murder being just one. They uncover what really happens behind the old town elegant facades - where evil crimes go unseen and unreported because they don't happen to people like us - - Or do they? And what happens when we find out? A tale of hidden secrets brought to light - about what happens when Pandora's box is opened, and revenge is unleashed.'

The Traitors: A True Story of Blood, Betrayal and Deceit


Josh Ireland - 2017
    The Traitors is the story of how they came to do so.

Turning Point: The Battle for Milne Bay 1942 - Japan's first land defeat in World War II


Michael Veitch - 2019
    In the Pacific, Japan's soldiers had seemed unstoppable. However, the tide was about to turn.On Sunday, 6 September 1942, Japanese land forces suffered their first conclusive defeat at the hands of the Allies. At Milne Bay in Papua New Guinea, a predominantly Australian force - including 75 Squadron (fresh from their action in 44 Days) - fought for two weeks to successfully defend a vital airstrip against a determined Japanese invasion. The victorious Australian army units were crucially supported by two locally-based squadrons of RAAF Kittyhawks.The Battle for Milne Bay and victory for the Allies was a significant turning point in the Pacific War, but while it received worldwide publicity at the time, it has since been largely forgotten... It deserves to be remembered. Michael Veitch, actor, presenter and critically acclaimed author, brings to life the incredible exploits and tragic sacrifices of these Australian heroes in another fast-paced and thrilling tale.

Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

The Seamstress: A Memoir of Survival


Sara Tuval Bernstein - 1999
    She was born into a large family in rural Romania?and grew up feisty and willing to fight back physically against anti-Semitism from other schoolchildren. She defied her father' s orders to turn down a scholarship that took her to Bucharest, and got herself expelled from that school when she responded to a priest/teacher' s vicious diatribe against the Jews by hurling a bottle of ink at him?After a series of incidents that ranged from dramatic escapes to a year in a forced labor detachment, Sara ended up in Ravensbruck, a women' s concentration camp, Aand? managed to survive?she tells this story with style and power." --Kirkus Reviews

STOP! 10 Things Good Poker Players Don't Do


Ed Miller - 2015
    They use plays that are outdated, they make the same mistakes over and over, and they leave heaps of money on the table. This book was written to help you STOP! making those same mistakes. STOP! making the same mistakes as your opponents. STOP! getting crushed in your game. STOP! leaving stacks of chips on the table.

Panzers on the Vistula: Retreat and Rout in East Prussia 1945


Hans Schäufler - 2010
    

Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Cheat


P.S. Power - 2015
    Take it, if you can. Mason Sims is a freelance three dimensional printing and nano design tech, one of the most complex jobs available. Most days he simply focuses on his work, his one friend, virtual reality, and lives a quiet life, untroubled by other people. Right up until his best friend, Sam, who lives life as a gender neutral person, gets him involved in a situation far more intense and dangerous than Mason would have ever dreamed possible. Ripped from his old life, he must now figure out how to save the world from certain destruction. Can he survive trying? Could anyone?