The Watercolorist's Essential Notebook - Landscapes


Gordon MacKenzie - 2006
    You choose whether to let the sun blaze or the rain pour, to move a maple tree here or make the trail wind over there, to subdue a hillside with quiet greens or make a forest glow with dazzling golds and reds. It's not only a matter of what to paint, but how to go about painting it.This book examines, one at a time, the three major elements of landscape painting: water, sky and land. You will be encouraged to try numerous ways of painting each one. Then you can choose the methods that best express how the outdoors speaks to you.Let this reliable collection of tips, techniques, ideas and lessons be your companion on a sure path to creative fulfillment and better watercolor landscapes.

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.

The Moose That Roared: The Story of Jay Ward, Bill Scott, a Flying Squirrel, and a Talking Moose


Keith Scott - 2000
    The legendary Jay Ward and Bill Scott produced the gleeful wonder and cumulative joy that transcended the crude drawings and occasionally muddy sound. Jay Ward was the magnificent visionary, the outrageous showman, while Bill Scott was the genial, brilliant head writer, coproducer, and all-purpose creative whirlwind. With exclusive interviews, original scripts, artwork, story notes, letters and memos, Keith Scott has written the definitive history of Jay Ward Productions.The Moose That Roared tells the story of a rare and magical relationship between two artists wildly, exuberantly ahead of their time, and a fascinating account of the struggle to bring their vision of bad puns and talking animals to unforgettable life.

Sounds


Wassily Kandinsky - 1912
    Wassily Kandisnsky’s Sounds (Klänge), a volume of poems written and illustrated by the Russian artist and pioneer of abstract painting, was originally published in a limited edition in Munich in 1912.  Although it was highly regarded by such artists as Hugo Ball and Jean Arp and acclaimed by the Zurich Dadaists, it remains one of the least known of Kandinsky’s major writings.  This is the first complete English translation of Kandinsky’s text.  Sounds is one of the earliest, most beautiful examples of a twentieth-century livre d’artiste and a rare instance of a book in which text and illustrations are the work of a single artist.  The poems, alternately narrative and expressive in quality, are witty, simple in structure and vocabulary, and often startling in content.  They repeatedly treat questions of space, color, physical design, and the act of seeing in a world that offers multiple and often contradictory possibilities to the viewer.  The woodcuts range from early Jugendstil-inspired, representational designs to vignettes that are purely abstract in form.  Published in the same year as his Concerning the Spiritual in Art, Sounds sheds a different but equally significant light on Kandinsky’s movement toward abstraction—a movement that was to exercise a profound influence on future directions in art.  In addition to the 38 poems and 56 woodcuts, which are arranged as in the original edition, the volume includes an introduction, the German text of the poems, and the artist’s chronology.

Manga Matrix: Create Unique Characters Using the Japanese Matrix System


Hiroyoshi Tsukamoto - 2006
    Using this unique Japanese system, artists can plot and cross-section elements on a matrix diagram to create an infinite number of original characters, creatures, and multiformed beasts. Angels, demons, dragons, monsters, and robots are all included in this book, along with descriptions of costumes and personalities for each.Manga Matrix is unlike any other manga instructional guide and is an invaluable resource for both the budding artist and the polished professional.

Claude Monet: Life and Work


Birgit Zeidler - 2000
    These paintings are among the central attractions for millions of tourists who visit these museums each year. Carefully selected works evoke the glorious light of the French countryside, quiet gardens, and seaside retreats. Includes such popular paintings as Woman with a Parasol, The Japanese Footbridge, and Houses of Parliament, Sunset.

Master Pieces: The Curator's Game


Thomas Hoving - 2005
    Early in his career, Hoving was introduced to the "curator's game." Each week, he and his contemporaries met to examine details of larger museum masterpieces. Whoever correctly identified the detail in context won free coffee: the losers paid. In an imaginative adaptation of this exercise, Hoving introduces us to the challenge and the fun of identifying art, and to the rewards of familiarity with the great works. A section of paintings accompanied by brief essays introduces a range of artists, themes, techniques, and styles, while progressively demanding "clues" are provided to help identify visual details in context. No experience is necessary to play this game. Readers at all levels will discover the fun of identifying and remembering great art.

The Art of Point-and-Click Adventure Games


Steve Jarrett - 2018
    It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.

Timing for Animation


John Halas - 1981
    This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of 'Toy Story', 'Toy Story 2', 'A Bug's Life' and 'Monsters Inc.' He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. 'Timing for Animation' not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio.John Halas, known as the 'father of animation' and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary 'Animal Farm' and the award winning 'Dilemma'. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today.

The Tupac Shakur Collection: Piano/Vocal/Chords


Tupac Shakur - 2001
    Throughout his career he produced eight certified platinum albums and had numerous singles and LPs debut at No. 1 on the charts. This folio features Tupac's most successful works spanning his career. Titles are: R U Still Down? * Brenda's Got a Baby * California Love * Changes * Dear Mama * Do for Love * How Do U Want It * I Ain't Mad at Cha * I Get Around * I Wonder If Heaven Got a Ghetto * Me Against the World * Papa'z Song * So Many Tears * To Live & Die in L.A. * 2 of Amerikaz Most Wanted.

Modern Art: painting, sculpture, architecture, photography


Sam Hunter - 1976
    It avoids the typical encyclopedic approach of surveys in favor of examining selected but highly representative works in greater depth and from an enlarged spectrum of critical discourse. Organized along chronological lines, topics explore the ideas, forms, events, artists, and works with each chapter devoted to a style, movement, or decade from Cezanne, Seurat, Gauguin, and Van Gogh through Minimalism and the general reaction known as Post-Modernism. Ideal for readers with a "general" interest in art. "

The Cinematic Art of World of Warcraft: The Wrath of the Lich King


Blizzard Entertainment - 2009
    Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.

Animals in Motion


Eadweard Muybridge - 1957
    Animals are shown walking, running, leaping, flying — in typical actions. The horse alone is shown in more than 40 different ways: galloping with nude rider, trotting, pacing with sulky, cantering, jumping hurdles, carrying, rolling on barrels, and 36 other actions. All photos taken against ruled backgrounds; most actions taken from 3 angles at once: 90 degrees, 60 degrees, rear. Foreshortened views are included. These are true action photos, stopped in series, taken at speeds up to 1/2000th of a second. Actions are illustrated in series, with as many as 50 shots per action. Muybridge worked with the University of Pennsylvania for three years, made more than 100,000 exposures, and spent more than $50,000. His work has never been superseded as a lifetime reference for animators, illustrators, artists, and art directors.

Masters of Cinema: Tim Burton


Aurélien Ferenczi - 2008
    1958) is the youngest of Hollywood's most successful directors. He has the knack of making films with a very broad appeal, taking the silliness out of the representation of children, while remaining in touch with the child within himself and his audiences. Burton emerged as a director and storyteller after working as an animator for Disney. His meeting with Johnny Depp enabled him to give physical form to the heroes of his imaginary worlds, where fear is mixed with laughter, strange is normal and those who are not normal, such as "Edward Scissorhands" (1990), must be preserved. After "Beetlejuice" (1988) and "Charlie and the Chocolate Factory" (2005), the resolutely boyish Burton, now in his fifties, presents his version of "Alice in Wonderland" (2010).

The Disney That Never Was: The Stories and Art from Five Decades of Unproduced Animation


Charles Solomon - 1995
    This unprecendented look at the creative processes behind the scenes at the Disney studio offers a wealth of magnificent animation art from uncompleted films stored in the vast Disney Archives. Photos.