Creating 3-D Animation


Peter Lord - 1998
    From Aardman Studios in Bristol. England, winners of three Academy Awards, comes the most thorough book on the subject, and the first to include complete instructions for making a 3-D animated film.Aardman is one of the foremost 3-D animation studios in the world, acclaimed for its short films, TV series and commercials. The studio has created a host of well-known characters, the most famous being Nick Park's Wallace and Gromit. But the history of 3-D animation spans Hollywood triumphs as the 1933 King Kong, 1991's Terminator II, and 1993's The Nightmare Before Christmas, and includes such creatures as the California Raisins.The main focus of this exciting book is a guide to the processes of 3-D animation, culminating in a practical, fully illustrated step-by-step description of how to create effective characters and sets, and make an entire film. There is no other book that provides this same information in such detail, making it possible for everyone to create their own 3-D animated classic.

Your Career in Animation: How to Survive and Thrive


David B. Levy - 2006
    Here’s an insider’s guide to getting into that industry, staying there, and getting ahead. Author David B. Levy has interviewed the top pros in animation, including Steven Hillenburg, creator of SpongeBob SquarePants; Al Brodax, producer of Yellow Submarine; Teddy Newton, character designer on The Incredibles; Linda Simensky, senior director of PBS Kids; John R. Dilworth, creator of Courage the Cowardly Dog; and dozens of others to get their insights on creating a portfolio or reel, meeting animators, networking, and making the leap from working for others to pitching and selling. A resource section lists animation schools, film festivals, studios, Web sites, and publications to get budding animators off to an animated start.

Acting for Animators: A Complete Guide to Performance Animation


Ed Hooks - 2003
    Acting for Animators sorts out the acting theory that animators need, presenting it in a form and with references that are more relevant to the animator's world. It explores the connections between thinking and physical action, between thinking and emotion; it provides the steps for an effective character analysis and the dynamics of a scene. Using references to animation and live action, acting principles are highlighted and explained. Plus, the accompanying CD-ROM provides explicit examples, including videoclips of improvs based on the seven essentials of acting and highlights of Rudolph Laban's movement theory. This revised edition is illustrated by Paul Naas, an animator and director whose work includes film, TV, video games, location-based entertainment, and Internet animation. He was one of the first animator/instructors hired by the Disney Institute.

The Silver Way: Techniques, Tips, and Tutorials for Effective Character Design


Stephen Silver - 2017
    Whether you're a professional artist interested in improving your drawing skills, or an aspiring designer fresh out of high school looking to add to your portfolio, The Silver Way will help you build your confidence and strengthen your work in order to successfully design characters for any project, in any style. Chockfull of helpful--and entertaining!--drawing techniques and easy-to-follow tutorials developed through his decades of experience as an artist on popular animated shows (Kim Possible, Danny Phantom, The Fairly OddParents) and as the owner of Silver Drawing Academy, The Silver Way is the kind of educational art book you'll revisit again and again for guidance, encouragement, and inspiration.

Beginner's Guide to Digital Painting in Photoshop


Nykolai Aleksander - 2012
    Whether you’re new to this artistic medium or simply looking to improve existing skills, this book offers up a wealth of suggestions and advice to get you started, improve workflows, perfect techniques, and produce stunning images.The step-by-step tutorials within this book don’t just describe techniques, but actively demonstrate how these techniques can be applied to an artwork. Industry veterans including Nykolai Aleksander and Richard Tilbury share the benefits of their years of experience in a clear and methodical fashion. They examine the various basic Photoshop tools on offer, shedding light on these features and establishing ways of successfully integrating them into an artistic workflow. Fundamental art theory is also covered, including classic topics such as composition, story-telling, portraying emotion, lighting, and color, leading to a thorough understanding of the components that make up a successful image.Instructive and inspirational, Beginner’s Guide to Digital Painting in Photoshop is an ideal resource for anyone taking their first steps into the digital painting world.Nykolai Aleksander is a UK-based freelance character illustrator and portrait painter, who has been working in the CG field for the past eight years.Richard Tilbury is a freelance artist from the United Kingdom who works in both 2D and 3D and has been featured in a number of popular publications.

Force: Character Design from Life Drawing


Michael D. Mattesi - 2008
    Let Mike Mattesi show you how to use life drawing to discover the poses, features and personalities which form the basis of character and then build, develop and 'PUSH' your drawings to new heights of dramatic and visual impact for believable characters audiences can relate to.Packed with color illustrations and photographs of the models who inspired them. With step-by-step explanation of how the characters were developed and exercises for you to sharpen your skills this is everything you need to bring your characters to life.

Of Mice and Magic: A History of American Animated Cartoons; Revised and Updated


Leonard Maltin - 1980
    This definitive history of American animated cartoons also brings Maltin's many fans up to date on the work being done today at the Walt Disney and Warner Bros. studios, and other developments in the world of animation.Drawing on colorful interviews with many of the American cartoon industry's principals, Maltin has come up with a gold mine of anecdotes and film history. Behind the scenes were genius animators and entrepreneurs such as Walt Disney, Chuck Jones, Tex Avery, Mel Blanc, and a legion of others, In all, Malitn has put together a glorious celebration of a universally loved segment of Americana.Includes the most extensive filmography on cartoons ever compiled, and sources for video rental.

Stop Staring: Facial Modeling and Animation Done Right


Jason Osipa - 2003
    You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations. Learn visimes and lip sync techniques Construct a mouth and mouth keys Explore the process of facial landmarking Master the cartoon techniques of squash and stretch Harness the latest advanced blend extraction tools Create interfaces for your faces Understand skeletal setup, weighting, and rigging Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressionsMaster powerful stretch-and-squash (and squoosh!) techniquesFeatured on the CDFine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The Art of Alien: Isolation


Andy McVittie - 2014
    Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.

The Animator's Workbook: Step-By-Step Techniques of Drawn Animation


Tony White - 1986
    Stressing that animation is a subtle and exacting art form which breathes life into inanimate drawings, Tony White, an award-winning animator, covers every aspect of the process. He provides technical information and explains in easy-to-follow text and step-by-step illustrations, how to capture movement, expression, and emotion. He shows you how to convncingly animate birds and animals and explores special effects - wind, water, fire, and solid objects - that can add realism, drama, and atmosphere to animation.This book takes the mystery out of the animation process and provides sound, reliable guidance and information. Topics include:ContentThe Process of AnimationThe Animator's ToolkitInbetweeningHead TurnsWalksRunsRealistic TouchesTechnical InformationExaggerated ActionThe Animal KingdomDialogueAnimated EffectsBackgrounds

Motivational Quotes to Help You Be More Positive


Chris (Simpsons Artist) - 2015
    are you the type of person who:- thinks books are quite good- has never held a book before and would like to try holding one for a day- is completely normal and just wants to look at something- is fed up- would rather be dead- is frightened of what tomorrow may bring- is curious- needs a bit of motivation- wants to feel more positive about your lifethen this is the book for youbecause the words and pictures inside of this book will instantly make you feel more positive about yourself even after just having a look at them for about a second or 3 secondswhat happens to your body when you have no motivation:when you have no motivation it is like a wall of sadness has been built up inside of yourself and it is this wall that stops all of the happy things in the world from getting inside of your body so take my book and use it to break down the wall of sadness brick by brick so that happiness can climb back inside of your body and live there for the rest of your dayslove from your friend Chris (Simpsons artist) xox

Understanding Color: An Introduction for Designers


Linda Holtzschue - 1994
    Learn how to use color more comfortably, creatively, and effectively than ever before. Take your work to the next level by exploring how different light sources affect color rendition, how placement changes colors, how to avoid costly color mistakes, and how to resolve the color problems that frequently confront design professionals. Order your copy today!

The Pixels of Paul Cézanne: And Reflections on Other Artists


Wim Wenders - 2015
    The Pixels of Paul Cezanne is a collection of essays by Wim Wenders in which he presents his observations and reflections on the fellow artists who have influenced, shaped, and inspired him."How are they doing it?" is the key question that Wenders asks as he looks at the dance work of Pina Bausch, the paintings of Cezanne, Edward Hopper, and Andrew Wyeth, as well as the films of Ingmar Bergman, Michelanelo Antonioni, Ozu, Anthony Mann, Douglas Sirk, and Sam Fuller.He finds the answer by trying to understand their individual perspectives, and, in the process revealing his own art of perception in texts of rare poignancy.

Compendium of Acrylic Painting Techniques: 300 Tips, Techniques and Trade Secrets


Gill Barron - 2014
    Learn how to choose and mix colors, and create a multitude of effects using only one set of tubes. Discover how to make your own equipment, set up a "studio" space, and use household materials to save money. Beginners can follow processes stage-by-stage, while more experienced artists can dip in and out for help with specific problems. A unique section on how to develop your art and take it to a wider public is full of professional secrets which can bring you success much more quickly. “Try it” and “Fix it” panels placed throughout the book suggest ways of practicing and developing new skills, and avoiding or correcting common painting errors.

Anyone Can Draw Anime (Aspiring artist's guide: manga and anime)


Robby Bishop - 2021
    This is a great how to draw book for kids!In this beginners drawing book, every mini drawing lesson is broken down into easy to follow step by step instructions.Let your kids learn to draw because kids that draw:✅ Develops Fine Motor Skills✅ Encourages Visual Analysis✅ Helps Establish Concentration✅ Improves Hand-Eye Coordination✅ Increases Individual Confidence✅ Teaches Creative Problem SolvingThis learn to draw books for kids is perfect for kids 09 - 12, but also for kids age 04 - 08 with a high interest in drawing will be able to follow the instructions easily as well.This How to Draw Anime: Step by Step beginners drawing for kids is the only sketch book for kids you'll need to turn your kids' creativity into artistic confidence, by having them learn how to draw cool stuff!