The Witch's House: The Diary of Ellen


Fummy
    It tells the story of Ellen prior to the game.Illustrations and Cover by Oguchi.

Playing With Power: Nintendo NES Classics


Garitt Rocha - 2016
    3, Donkey Kong, and The Legend of Zelda!Interviews and commentary from Nintendo visionaries who pioneered this era of gaming.A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues!Plus hand-drawn maps, character and game environment art, and much more!

Minecraft: The Complete Handbook Collection


Scholastic Inc. - 2014
    For the first time ever, Minecraft's four bestselling handbooks are available in a stunning, gold-foiled boxed set! This ultimate collection includes the Essential Handbook, Redstone Handbook, Combat Handbook, and Construction Handbook. Minecraft--the indie sandbox video game that took the world by storm--has been hailed as one of the greatest phenomena amongst gamers and educators for both its simplicity and its brilliance. Allowing players to build, explore, create, collaborate, and even survive, Minecraft has created a brave new world of gameplay. Each handbook contains helpful tips and information from the creators themselves, all of which will prove vital to your survival and creativity as you learn to mine, craft, and build in a world that you control.

Plants vs. Zombies: Brains and the Beanstalk


Annie Auerbach - 2013
    Zombies: Brains and the Beanstalk is a mash-up of the insanely addictive video game and a classic fairy tale.In Plants vs. Zombies, winner of more than 30 Best Game of the Year Awards, plants—including Sunflowers, Peashooters, Wall-nuts, and Cherry Bombs—defend humans against an array of brain-chomping zombies, such as the Pole-Vaulting Zombie and the Cone Zombie.Now in a thrilling picture book for kids, Jack—of Jack and the Beanstalk fame—enters the fantastical world of the game. He will battle the zombies with his magical beanstalk fighting by his side. The fun never dies in this action-filled adventure for kids with full-color illustrations.

The 7th Guest


Matthew J. Costello - 1995
    Each of them would pay dearly. Who would go willingly to a place of such evil? What dark enticements draw the fated guests? What appalling destiny awaits them? Martin Burden, the small-town beauty who had learned how to please men, but not well enough to keep up her New York City lifestyle; Edward Knox, a kind man with a bad habit of losing other people's money at the races, and his dear, sensitive wife, Elinor; Brian Dutton, the cut-throat businessman who watched his brother die beneath the ice of a frozen lake; Hamilton Temple, the once-great magician still searching for true magic; Julia Heine, the fading, lonely alcoholic, forever dreaming of a new life and of being young again; and the little boy, Tad, who came to the house on a dare, only to be hunted as a sacrifice to Stauf's monstrous evil. Seven guests will become entwined in a dark inferno tonight...

The Maybelline Story and the Spirited Family Dynasty Behind It


Sharrie Williams - 2010
    Mabel’s simple beauty trick ignited Tom Lyle’s imagination and he started what would become a billion-dollar business, one that remains a viable American icon after nearly a century. He named it Maybelline in her honor.Throughout the 20th century, the Maybelline Company inflated, collapsed, endured, and thrived in tandem with the nation’s upheavals—as did the family that nurtured it. Setting up shop first in Chicago, Williams later, to avoid unwanted scrutiny of his private life, cloistered himself behind the gates of his Rudolph Valentino Villa and ran his empire from a distance. Now after nearly a century of silence, this true story celebrates the life of an American entrepreneur, a man whose vision rocketed him to success along with the woman held in his orbit, Evelyn Boecher—who became his lifelong fascination and muse.Captivated by her “roaring charisma,” he affectionately called her the “real Miss Maybelline” and based many of his advertising campaigns on the woman she represented: commandingly beautiful, hard-boiled and daring. Evelyn masterminded a life of vanity, but would fall prey to fortune hunters and a mysterious murder that even today remains unsolved. A fascinating and inspiring story, a tale both epic and intimate, alive with the clash, the hustle, the music, and dance of American enterprise.

The Alan Wake Files


Clay Steward - 2010
    Clay Steward's gripping journey takes him to a small town in the pacific Northwest where he follows in the tracks of best-selling author Alan Wake and renegade FBI Agent Robert Nightingale. There he travels ever deeper in the woods and ever farther into the heart of darkness to unravel a series of mysterious events that reach hundreds of years into the past and chillingly into the present.

Halo 2: The Official Guide


Microsoft Corporation - 2004
    The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book.The product of over four months of writing, research, and design, this guide includes:·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike

Doom 3: Worlds on Fire


Matthew Costello - 2008
    With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources, a military advantage...as well as something so secret that even members of government don't have a clue about it.... Special Ops Marine Lieutenant John Kane was once a careerist simply glad to have a job, and couldn't care less about politics just as long as Uncle Sam's check cleared. But that was before he listened to his conscience and disobeyed a direct order. Busted down to private, Kane has been reassigned to the "U.S. Space Marines" -- the private army of the UAC -- with the prospect of becoming little more than a glorified security guard on Mars.... Now Lt. Kane's fate leads him to Mars City -- part environmental community, part lab center, and all owned and protected by the UAC. It's a strange world with a fatal environment, and the thousands who live and work within the city have already begun to think of themselves as Martians. And away from Mars City, at the strange ancient sites uncovered on the planet, a small squad of marines stand guard while scientists uncover wall glyphs and search for artifacts, having already found something that is so far amazing and inexplicable -- including the relic called "U1," nicknamed "the Soul Cube" -- and unknown to all, the bringer of destructive chaos and unspeakable horror....

The Accidental Secret Agent


Tom McLaughlin - 2016
    First off, that was terrible - really obvious. If I'm going to tell you top secret government information, you're going to have to be a bit more stealthy. Try again. Was anyone looking? No? Right, then I'll begin. This year the secret service made a major mix up, they mistook a 13-year-old boy called Kevin for a secret agent (I know, so much for an 'intelligence' agency). This was the sort of kid that would try and zip wire across a building and end up falling head first into a fountain with his bum on show, so can you imagine what happened when he was allowed access to the amazing sort of spy gadgets that James Bond would use? Despite this, it was up to Kevin to save us all from an evil supervillain. It was the most dangerous, daring mission in the history of the secret service, and also its biggest blunder. This top secret book uncovers the entire story of Kevin's fateful and hilarious mission.

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.

Aunty Ida's Full-Service Mental Institution (by Invitation Only) (An Aunty Ida Comedy Invention Book 1)


Isa-Lee Wolf - 2011
    But Ida – who insists you call her “Aunty Ida,” if you want to (no one ever seems to want to) – is there to help. That Margaret doesn’t want her help doesn’t dampen Ida’s delight in playing with her mind-altering toys and calling it therapy. Besides, the courtroom thing was only a big deal because of the cameras. OK, so it was Margaret’s courtroom, and yes, she was hearing the biggest case of her career, and yes, the LawTV commentators were all over it, but these things always get sensationalized. The restraining order her husband got against her was only temporary. So she’s suspended. It’s nothing she can’t fix. Sure, Margaret has no idea who this Ida person is, but if she can get her to sign a form, she’ll be back on the bench in no time. Unfortunately for Margaret, Aunty Ida knows exactly who Margaret is. And Margaret isn’t going anywhere. With relentless optimism, Ida dives into curing Margaret of her problems, one odd treatment at a time. But Margaret knows there’s nothing wrong with her. She was set up, and she’s determined to prove it.

The Nine Lives of Chloe King: Salvation (online script provided by Alloy Entertainment)


Dan Berendsen - 2013
    If you don’t, here’s a quick refresher: When viewers last saw Chloe King (Skyler Samuels), a descendant of the ancient Mai race, she had lost one of her nine lives courtesy of the assassin Simone. Brian (Grey Damon) appeared to have succumbed to Chloe’s fatal kiss, while Jasmine (Alyssa Diaz) and her mom, Valentina, the leader of the local Mai pride, were attacked by the unpredictably violent Zane (Daniel Sharman) and left to die.When the show ended, TNLOCK viewers were left clamoring for answers to all their burning questions. What was The Order’s mission? What were Whitley Rezza’s true motivations? What happened in Alek’s (Benjamin Stone) past? Was Meredith (Amy Pietz) ever going to learn about her daughter’s secret identity? And was Chloe going to choose Brian or Alek? Well, thanks to ABC Family and Alloy Entertainment, fans of the cult sensation are finally receiving a sense of closure by making the script to the two-hour movie available online. **********************************************************Read the script here online:http://alloyentertainment.com/news/th...

Atari Inc.: Business is Fun


Marty Goldberg - 2012
    - Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.'Nearly 8 years in the making, Atari Inc. - Business is Fun is comprised of thousands of researched documents, hundreds of interviews, and access to materials never before available.An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. Learn about topics like:* All the behind the scenes stories surrounding the creation of the company's now iconic games and products.* The amazing story of Atari's very own "Xerox PARC" research facility up in the foothills of the Sierra Mountains* The full recounting of Steve Jobs's time at Atari, with comments from the people he worked with on projects and the detailed story of the creation of Atari Breakout, including input by Steve Wozniak on his development of the prototype, and how it couldn't be used and another Atari engineer would have to make the final production Breakout arcade game instead.* The creation of "Rick Rats Big Cheese Restaurants" which later became "Chuck E. Cheese's"* How Atari Inc. faltered and took down an entire industry with it before being put on the chopping block.If you've ever wanted to learn about the truth behind the creation of this iconic company told directly by the people who made FUN for a living, then this is the book for you!

Wanted


Franklin W. Dixon - 2006
    They'd be a cinch to catch, but the thing is, the police are too busy running after you. You've been framed. LOCATION: Around Bayport. POTENTIAL VICTIMS: The innocent bystanders caught between you and the guys who clearly want to see you busted. SUSPECTS: You tell us. Who are your enemies? Who do you trust? THIS MISSION REQUIRES YOUR IMMEDIATE ATTENTION. THIS MESSAGE WILL BE ERASED IN FIVE SECONDS.