Art Starts with a Line: A creative and interactive guide to the art of line drawing


Erin McManness - 2018
    Art Starts with a Line is approachable for artists of any skill level, no prior drawing experience needed! This form of art requires minimal tools, making it both affordable and portable.   Following a brief introduction to tools and materials, as well as some easy exercises and techniques for warming up to basic drawing tools, you will explore a variety of subject matter. You'll draw plants and flowers, architecture and cityscapes, animals, and everything in between. These projects aren't restricted to black and white either! You'll find techniques for adding color with colored pencil, marker, pen, even digitally.  Art Starts with a Line presents everything you'll need to know to learn how to successfully create line drawings of all types. Whether your goal is to create a custom logo for a client, or to simply decorate your planner, it's all here.

Cut It Out


Banksy - 2005
    Full color, and including some of most famous/notorious works to date, including 'exhibiting' his work at the Tate Gallery in London. Quite superb.

Animal Anatomy for Artists: The Elements of Form


Eliot Goldfinger - 2004
    Designed for painters, sculptors, and illustrators who use animal imagery in their work, Animal Anatomy for Artists offers thorough, in-depth information about the most commonly depicted animals, presented in a logical and easily understood format for artists--whether beginner or accomplished professional. The book focuses on the forms created by muscles and bones, giving artists a crucial three-dimensional understanding of the final, complex outer surface of the animal. Goldfinger not only covers the anatomy of the more common animals, such as the horse, dog, cat, cow, pig, squirrel, and rabbit, but also the anatomy of numerous wild species, including the lion, giraffe, deer, hippopotamus, rhinoceros, elephant, gorilla, sea lion, and bear. Included are drawings of skeletons and how they move at the joints, individual muscles showing their attachments on the skeleton, muscles of the entire animal, cross sections, photographs of live animals, and silhouettes of related animals comparing their shapes and proportions. He offers a new and innovative section on the basic body plan of four-legged animals, giving the reader a crucial conceptual understanding of overall animal structure to which the details of individual animals can then be applied. The chapter on birds covers the skeleton, muscles and feather patterns. The appendix presents photographs of skulls with magnificent horns and antlers and a section on major surface veins. Incredibly thorough, packed with essential information, Animal Anatomy for Artists is a definitive reference work, an essential book for everyone who depicts animals in their art.

How to Draw Noir Comics: The Art and Technique of Visual Storytelling


Shawn Martinbrough - 2007
    In How to Draw Crime Noir, Martinbrough walks the reader step-by-step through layout, thumbnails, staging the action and working with actual scripts. Martinborough's art is cutting edge, has a 1940's vibe, but comes across contemporary, complelling, dramatic and urban. The book also contains twenty-two page original graphic novel, written and illustrated by Martinbrough.How to Draw Noir Comics: The Art and Technique of Visual Storytelling is an instructional book based on the cinematic, high contrast noir style of acclaimed comic book and graphic novel illustrator, Shawn Martinbrough.Martinbrough’s work has been published by DC Comics, Vertigo and Marvel Comics, illustrating stories ranging from Batman to the X-Men. This is his first book, released through Watson-Guptill Publications and The Nielsen Company.In How to Draw Noir Comics, Martinbrough shows how the expert use of the color black is critical for drawing noir comics. He demonstrates how to set a mood, design characters and locations, stage action and enhance drama, and discusses important topics like page layout, panel design, and cover design.How to Draw Noir Comics includes The Truce, an original graphic novel written and illustrated by Martinbrough which incorporates the many lessons addressed throughout the book, and has an introduction by critically-acclaimed novelist Greg Rucka, author of the graphic novel Whiteout, currently in production as a major motion picture.

Landscape Painting: Essential Concepts and Techniques for Plein Air and Studio Practice


Mitchell Albala - 2009
    In Landscape Painting, Mitchell Albala shares his concepts and practices for translating nature's grandeur, complexity, and color dynamics into convincing representations of space and light.  Concise, practical, and inspirational, Landscape Painting focuses on the greatest challenges for the landscape artist, such as: •  Simplification and Massing: Learn to reduce nature's complexity by looking beneath the surface of a subject to discover the form's basic masses and shapes.•  Color and Light: Explore color theory as it specifically applies to the landscape, and learn the various strategies painters use to capture the illusion of natural light.•  Selection and Composition: Learn to select wisely from nature's vast panorama. Albala shows you the essential cues to look for and how to find the most promising subject from a world of possibilities. The lessons in Landscape Painting—based on observation rather than imitation and applicable to both plein air and studio practice—are accompanied by painting examples, demonstrations, photographs, and diagrams. Illustrations draw from the work of more than 40 contemporary artists and such masters of landscape painting as John Constable, Sanford Gifford, and Claude Monet.  Based on Albala's 25 years of experience and the proven methods taught at his successful plein air workshops, this in-depth guide to all aspects of landscape painting is a must-have for anyone getting started in the genre, as well as more experienced practitioners who want to hone their skills or learn new perspectives.

The Elements of Typographic Style


Robert Bringhurst - 1992
    Combining practical, theoretical, and historical, this book is a must for graphic artists, editors, or anyone working with the printed page using digital or traditional methods.Having established itself as a standard in its field The Elements of Typographic Style is house manual at most American university presses, a standard university text, and a reference work in studios of designers around the world. It has been translated into italian and greek, and dutch.

1,500 Color Mixing Recipes for Oil, Acrylic Watercolor: Achieve precise color when painting landscapes, portraits, still lifes, and more


William F. Powell - 2012
    This user-friendly spiral-bound book is tabbed for quick and easy reference and includes two removable color-mixing grids—one for oil or acrylic, and one for watercolor.Follow these four simple steps to mix more than 1,500 color combinations:Look in the Color Guidance Index for the subject you want to paint—for example, “Broccoli.”Find the Color Recipe with the subject’s recipe number (“81”) and a photo of the actual paint mixture.Use the Color Mixing Grid to measure each paint color.Mix the color.It’s that easy! You’ll also learn about color theory, color value mixing, graying color naturally, mixing flesh and portrait colors, and rendering skies and clouds.   Also available from Walter Foster's best-selling Color Mixing Recipes series: Color Mixing Recipes for Oil & Acrylic, Color Mixing Recipes for Portraits, and Color Mixing Recipes for Landscapes.

The Illusion of Life: Disney Animation


Frank Thomas - 1981
    The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is intended for everyone to enjoy.Besides relating the painstaking trial-and-error development of Disney's character animation technology, this book irresistibly charms us with almost an overabundance of the original historic drawings used in creating some of the best-loved characters in American culture: Mickey Mouse and Donald Duck, Snow White and Bambi (among many, many others) as well as early sketches used in developing memorable sequences from classic features such as Fantasia and Pinocchio. With the full cooperation of Walt Disney Productions and free access to the studio's priceless archives, the authors took unparalleled advantage of their intimate long-term experience with animated films to choose the precise drawings to illustrate their points from among hundreds of thousands of pieces of artwork carefully stored away.The book answers everybody's question about how the amazingly lifelike effects of Disney character animation were achieved, including charming stories of the ways that many favorite animated figures got their unique personalities. From the perspective of two men who had an important role in shaping the art of animation, and within the context of the history of animation and the growth of the Disney studio, this is the definitive volume on the work and achievement of one of America's best-known and most widely loved cultural institutions. Nostalgia and film buffs, students of popular culture, and that very broad audience who warmly responds to the Disney "illusion of life" will find this book compelling reading (and looking!).Searching for that perfect gift for the animation fan in your life? Explore more behind-the-scenes stories from Disney Editions:The Art of Mulan: A Disney Editions ClassicWalt Disney's Ultimate Inventor: The Genius of Ub IwerksOne Day at Disney: Meet the People Who Make the Magic Across the GlobeThe Walt Disney Studios: A Lot to RememberFrom All of Us to All of You: The Disney Christmas CardInk & Paint: The Women of Walt Disney's AnimationOswald the Lucky Rabbit: The Search for the Lost Disney Cartoons, Revised Special EditionDisney Villains: Delightfully Evil - The Creation, The Inspiration, The FascinationThe Art and Flair of Mary Blair: An Appreciation, Updated Edition

Leonardo Drawings: 60 Illustrations


Leonardo da Vinci - 1980
    60 illustrations.

The Tao of Watercolor: A Revolutionary Approach to the Practice of Painting


Jeanne Carbonetti - 1998
    100 color illustrations.

Art-Write: The Writing Guide for Visual Artists


Vicki Krohn Amorose - 2013
    Author, artist and media writer Vicki Amorose offers a step-by-step approach that will enable you to create a professional artist statement. From there, she shows you how to develop the material to represent you and your work for funding, exhibition material, proposals and websites. Art-Write is filled with timely advice to connect with your viewers and promote and sell your art.

Joseph Cornell: Navigating the Imagination


Lynda Roscoe Hartigan - 2007
    Cornell's lyrical compositions combine found materials in ways that reflect a very personal exploration of art and culture and that represent his belief in art as an uplifting voyage into the imagination. This stunning book is published to accompany the first retrospective of the artist's work in twenty-six years.In her essay, Cornell scholar Lynda Roscoe Hartigan focuses on the seminal experiences and concepts that shaped Cornell's evolution as an American artist with a singular style of seeing. His transformation of found materials, distillation of far-flung ideas and traditions, and mingling of the vernacular and the erudite resonate with the spirit of synthetic innovation associated with American art and culture. Additionally, eight thematic sections (Navigating a Career, Cabinets of Curiosity, Dream Machines, Bouquets of Homage, Nature's Theater, Geographies of the Heavens, Crystal Cages, and Chambers of Time)explore the major ideas that recur in his work. The book also includes a bibliography, numerous illustrations of the artist's source material and previously unpublished works, and much more.

Celtic Art: The Methods of Construction


George Bain - 1951
    Until his writing, the intricate knots, interlacings, and spirals used in illuminating The Book of Kells and in decorating craftwork and jewelry seemed almost impossible, "the work of angels." In this pioneering work, George Bain shows how simple principles, no more difficult than those used in needlecraft, were used to create some of the finest artistic works ever seen. He also explains how you can use these principles in re-creating artifacts and in creating your own Celtic designs for art and craft work or even for recreational use.Step-by-step procedures carefully introduce the simple rules and methods of Celtic knot work and the well-known designs from the great manuscripts and stone work. Later chapters build up to complex knot work, spiral work, and key pattern designs, with special coverage of alphabets and the stylized use of animals, humans, and plants. Altogether over 225 different patterns are presented for your use, with hundreds of modification suggestions, 110 historical and modern artifacts showing designs in use, a great number of letters including six complete alphabets and 25 decorative initials, and a number of animal and human figures used in the original Celtic works.Artists, students, craftspeople, even children can work with these patterns and instructions for creating dynamic designs for use in leather work, in embroidery and other needle work, in metalwork, jewelry making, card design, borders, panels, illuminations, and in countless other ways. Mathematicians will find a great deal of pleasure in the geometric principles on which the patterns are based. Art historians and others interested in studying Celtic art will find a great number of outstanding art works and the best presentation in English for understanding Celtic design.

DOODLE ART HANDBOOK: The Non-Artist's Guide in Creative Drawing


Lana Karr - 2015
     With the help of this precious book, Doodle Art Handbook, we will guide you to the place of creative drawing and help finding your inspiration. You don't have to be an artist to be able to draw and create your own masterpieces. The book contains: 25 original tangle patterns and many variations, divided into 5 section: from beginners to expert level. Various step by step lessons on how to start drawing while having little or no experience. Numerous original art works from Doodle Art collaborators. Step by step guidance on how to draw animals, flowers, trees and other objects in doodle art style. Some detailed instructions and advanced techniques for using shading, depth and drawing 3d objects. Ways to relieve stress and meditate with doodle art. The Doodle Art Handbook will be useful for all levels of artists. It gives easy and detailed instructions with many examples for beginners. It shares a lot of wonderful art works to bring more inspiration to experienced artists. And it provides results of detailed research of the history of doodle art and its modern trends. We are really glad to present the book after many months of collecting and processing of everything related to Doodle Art. Please enjoy!

Draw With Jazza - Creating Characters: Fun and Easy Guide to Drawing Cartoons and Comics


Josiah Brooks - 2016
    Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.