They Came From The Ocean (Creature Encounters)


Boris Bacic - 2022
    

13th Age Core Book


Rob Heinsoo - 2013
    The core rules for the 13th Age roleplaying game.

Lovecraft Country


Matt Ruff - 2016
    When his father Montrose goes missing, twenty-two year old Army veteran Atticus Turner embarks on a road trip to New England to find him, accompanied by his Uncle George—publisher of The Safe Negro Travel Guide—and his childhood friend Letitia. On their journey to the manor of Mr. Braithwhite—heir to the estate that owned Atticus’s great grandmother—they encounter both mundane terrors of white America and malevolent spirits that seem straight out of the weird tales George devours.At the manor, Atticus discovers his father in chains, held prisoner by a secret cabal named the Order of the Ancient Dawn—led by Samuel Braithwhite and his son Caleb—which has gathered to orchestrate a ritual that shockingly centers on Atticus. And his one hope of salvation may be the seed of his—and the whole Turner clan’s—destruction.A chimerical blend of magic, power, hope, and freedom that stretches across time, touching diverse members of one black family, Lovecraft Country is a devastating kaleidoscopic portrait of racism—the terrifying specter that continues to haunt us today.

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

D20 Modern Roleplaying Game: Core Rulebook


Bill Slavicsek - 2000
    This product is designed to be the sole core rulebook for all modern roleplaying game settings using the d20 System, which is the basic rules system for the Dungeons & Dragons&reg roleplaying game. Thematically aligned with the highly popular heroic fantasy and horror genres, this book will build on the strength of the growing d20 System while attracting new players. The product contains everything needed to run an entire campaign, as well as four campaign models and adventure hooks to add to existing campaigns. Author Biography: Bill Slavicsek is the vice president and director of roleplaying game design at Wizards of the Coast, Inc. His most recent credits include the Star Wars&reg Roleplaying Game Revised Rulebook and the Dungeons & Dragons Clue&reg game for USAopoly. Jeff Grubb is an award-winning game designer whose recent credits include Manual of the Planes and Enemies and Allies for D&D and the Ice Age Cycle novels, which are set in the Magic: The Gathering&reg universe. Rich Redman is a member of R&D at Wizards of the Coast whose recent credits include Deities and Demigods, Defenders of the Faith, and the Monster Manual II.

Nomad


Robert Swartwood - 2013
    With only the clothes on his back and a few meager supplies, he’s headed west on a mission of supreme importance. And danger!The abbies, millions of them, are all around the lonely seeker. A false move, one broken branch, a moan not stifled, and the monstrous reminders of a world gone horribly wrong will surround and devour Tobias. The nomad knows his life is in constant danger. What he doesn’t know and will soon come to understand is that outside of the safe haven of Wayward Pines there are other things more dangerous than abbies.And worse than death!Robert Swartwood’s Nomad is another compelling chapter in the harrowing, bestselling Wayward Pines series.

The Tsathoggua Cycle: Terror Tales of the Toad God


Robert M. PriceGary Myers - 2003
    P. Lovecraft, Tsathoggua was exactly that. They found the Saturnian-Hyperborean-N'klaian toad-bat-sloth-deity as cute and adorable as horrific, and this strange ambivalence echoes throughout their various tales over which Great Tsathoggua casts his batrachian shadow Some are droll fables of human foibles; others are terrifying adventures of human delvers who perish in the fire of a religious fanaticism fully as awful as its super-sub-human object of worship. Tsathoggua has inspired many types of stories in many moods. And not just by Smith and Lovecraft In this arcane volume you will read Tsathogguan tales old and new by various writers, chronicling the horrors of the amorphous amphibian's descent into new decades and deeper waters. The mere fact that such a thing is possible attests mightily the power of the modern myth of Tsathoggua, and the men who created him This book is part of an expanding collection of Cthulhu Mythos horror fiction and related topics. Call of Cthulhu fiction focuses on single entities, concepts, or authors significant to readers and fans of H.P. Lovecraft.Contents and authors in order --From the Parchment of Pnom (Clark Ashton Smith)The Seven Geases (Clark Ashton Smith)The Testament of Athammaus (Clark Ashton Smith)The Tale of Satampra Zeiros (Clark Ashton Smith)The Theft of the Thirty-Nine Girdles (Clark Ashton Smith)Shadow of the Sleeping God (James Ambuehl)The Curse of the Toad (Loay Hall and Terry Dale)Dark Swamp (James Anderson)The Old One (John Glasby)The Oracle of Sadoqua (Ron Hilger)The Horror Show (Gary Myers)The Tale of Toad Loop (Stanley C. Sargent)The Crawling Kingdom (Rod Heather)The Resurrection of Kzadool-Ra (Henry J. Vester III)

Cryptid Island


Gerry Griffiths - 2019
    Soon they realize Allen’s true potential and purpose when they embark on a perilous journey in a struggle to preserve the planet. Meanwhile, Professor Nora Howard, a cryptozoologist and geneticist working for an unscrupulous high-tech conglomerate, Wilde Enterprises, recruits wildlife conservationists, Jack Tremens and Miguel Walla to travel the globe searching for evidence of cryptid creatures and secure proof of their existence. Adventurous treks into the unknown filled with danger and near death as they defend themselves against bizarre beasts and voracious man-eating plants. Soon everyone’s paths will cross in a terrifying fight for survival on CRYPTID ISLAND...the thrilling prequel to Cryptid Zoo.