Articles on Enid Blyton Series, Including: The Famous Five (Series), the Secret Seven, Malory Towers, the Faraway Tree, St. Clare's (Series), the Five Find-Outers, the Adventure Series, the Wishing Chair (Series), the Circus Series


Hephaestus Books - 2011
    Hephaestus Books represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Hephaestus Books continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge. This particular book is a collaboration focused on Enid Blyton series.

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

The Long Hitch Home


Jamie Maslin - 2015
    One end of the globe to the other. 800 hitchhiking rides. 18 thousand miles. Four seasons. Three continents. 19 countries.How many rides does it take to hitch from Tasmania to London? Rogue wanderer Jamie Maslin decides to find out, propelling him into a high stakes adventure of a lifetime that sees him tackle searing desert, freezing mountains, tropical jungle and barren steppes on little more than a thumb and a prayer.The Long Hitch Home is a dynamic mix of heart-thumping adventure and well-researched social, cultural, and historical commentary on the score of countries Maslin encountered during his arduous, and at times life threatening, journey home.Whether writing about exotic backstreets of cities few of us will get to see, or unique wonders far off the beaten track, Jamie Maslin gives a thrilling and often hilarious account of what it is like to hit the road and live with intensity and rapture.

The Homeschool Experiment


Charity Hawkins - 2012
    The only problem is, she has no idea what she’s doing. Julianne was her high school valedictorian, graduated from college with honors, and had a successful career in the business world. How hard could first grade possibly be? Her plans and schedules all look so good on paper. But when it comes to avoiding her preschooler’s public meltdowns, keeping her toddler alive and in a clean diaper, and getting through the morning without everyone dissolving in tears, Julianne is thinking she might not be quite up to the task. Can her co-op friends help her before she loses her mind or ruins her children for good? Or should she give up this crazy idea and prove her mother-in-law right? With refreshing humor and honesty, Charity Hawkins offers moms encouragement in their noble work at home, a chance to laugh at the moments only a mom would understand, and a reminder to cherish those gifts right under their roofs— those wild, irrational, precious people—their own children. Though the book deals with homeschooling, it also addresses the larger question, “What happens when you feel called to do something that seems entirely too big for you?”

Chess Openings: Traps And Zaps


Bruce Pandolfini - 1989
    Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.

Fable: the Balverine Order


Peter David - 2010
    Read more...A new novel based on the worldwide video game phenomenon!The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends—the privileged Thomas and his loyal servant, John—set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing—because their quarry has just found them...http://lionhead.com/Fable/FableIII/

Hidden Mickeys: A Field Guide to Walt Disney World's Best Kept Secrets


Steven Barrett
    Author Barrett adds to the fun of finding them by turning the search into six scavenger hunts, complete with clues, hints, and points to be scored. You'll find more than 200 new Mickey sightings in this edition over 1,000 hidden Mickeys in all. Fun for all ages!

Don't Bother Me Mom--I'm Learning!: How Computer and Video Games are Preparing Your Kids for 21st Century Success - and How You Can Help!


Marc Prensky - 2006
    He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can accelerate their children's language and cognitive growth." —James Paul Gee, Tashia Mogridge Professor of Reading, University of Wisconsin-MadisonMarc Prensky presents the case—profoundly counter-cultural but true nevertheless—that video and computer game playing, within limits, is actually very beneficial to today's "Digital Native" kids, who are using them to prepare themselves for life in the 21st century. The reason kids are so attracted to these games, Prensky says, is that they are learning about important "future" things, from collaboration, to prudent risk taking, to strategy formulation and execution, to complex moral and ethical decisions. Prensky's arguments are backed up by university PhD's studying not just violence, but games in their totality, as well as studies of gamers who have become successful corporate workers, entrepreneurs, leaders, doctors, lawyers, scientists and other professionals.Because most adults (including the critics) can't play the modern complex games themselves (and discount the opinions of the kids who do play them) they rely on secondhand sources of information, most of whom are sadly misinformed about both the putative harm and the true benefits of game-playing. This book is the antidote to those misinformed, bombastic sources, in the press and elsewhere. Full of common sense and practical information, it provides parents with a large number of techniques approaches they can use—both over time and right away—to improve both their understanding of games and their relationships with their kids. What You Will Learn The aim of this book is to give you a peek into the hidden world into which your kids disappear when they are playing games, and to help you as an adult—especially if you are a concerned parent or teacher—understand and appreciate just how much your kids are learning that is POSITIVE from their video and computer games.In the few short hours it takes to read this book, you will learn: What it feels like to be in the world of computer and video games; How to appreciate the breadth and depth of modern computer and video games and the ways they make your kids learn; How to understand the various USEFUL skills your game-playing your kids are acquiring; How to understand your own kids better and build better relationships using games as a base; And, most importantly, How to augment and improve what your kids are learning by HAVING CONVERSATIONS THAT THEY WANT TO HAVE about their games.

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

The Moonrat Saga Part One


Trevor H. Cooley - 2013
    He watched his father ascend the ranks within the academy to become one of the most respected warriors in the kingdom. The only thing he has ever wanted is to become an academy student and follow the path of his father. Unfortunately, only the best can enter the academy and Justan is a horrible fighter. Everyone tells him that he is more suited to scholarly work than swordplay. In desperation he hurls himself into training, eager to overcome the doubters and walk into the academy triumphant, unaware that secretive powers plot to disrupt his plans. Meanwhile, an evil wizard of immense power is using magic to twist the bodies of the creatures of the land and transform them into monsters. With these creatures and the peoples of the wilds, he is building an army . . . Ogres and dragons, warriors and wizards are destined to clash, their fates guided by The Bowl of Souls.

Promise It All: A Wedding Bells Alpha Novel


Weston Parker - 2022
    At least it is for a guy like me. As a talent agent in New York, I know how to wine and dine with the best of them. Unfortunately, work has been my main thing for a little too long. And my body is showing signs of it. Doc says I need to take a summer off. Hell yes, I do. Lucky for me, I run into my latest wedding fling as my time frees up. And the pretty girl just can’t get enough of me. She needs a plus-one for an upcoming wedding and wants to up the ante of our deception. Be her fake fiancé. She’s tired of being the bridesmaid and never the bride. Why would I ever say no? I’m a no-strings-attached kinda guy, but with her, I want to be tied up—forever. The more time I spend playing the part, the more I want to hit my knee and offer her a ring. It started with us promising nothing, but now, I want her to promise it all—to me.

Darksiders II: Death's Door


Roger Robinson - 2006
    Chasing the creature across magical realms and even through time, Death takes on a heart-pounding adventure that reveals some of the greatest mysteries of the games!

The Other Normals


Ned Vizzini - 2012
    The world of C&C is where he feels most comfortable in his own skin. But that isn't happening--not if his parents have anything to do with it. Concerned their son lacks social skills, they ship him off to summer camp to become a man. They want him to be outdoors playing with kids his own age and meeting girls--rather than indoors alone, with only his gaming alter ego for company. Perry knows he's in for the worst summer of his life.Everything changes, however, when Perry gets to camp and stumbles into the World of the Other Normals. There he meets Mortin Enaw, one of the creators of C&C, and other mythical creatures from the game, including the alluring Ada Ember, whom Perry finds more beautiful than any human girl he's ever met. Perry's new otherworldly friends need his help to save their princess and prevent mass violence. As they embark on their quest, Perry realizes that his nerdy childhood has uniquely prepared him to be a great warrior in this world, and maybe even a hero. But to save the princess, Perry will have to learn how to make real connections in the human world as well.Bestselling author Ned Vizzini delivers a compulsively readable and wildly original story about the winding and often hilarious path to manhood.

Extraordinary Zoology


Howard Tayler - 2013
    His research demands he place himself in peril to directly observe and interact with his subjects, a peril his assistants must endure as well.Bookish Lynus Wesselbaum is the picture of a scholar-in-training whose days are often spent sifting through the vast stacks of tomes within Corvis University. Yet Lynus has earned his place as Professor Pendrake’s senior assistant professor, having accompanied his mentor in the field and survived countless encounters with the most dangerous flora and fauna of western Immoren. Lynus is fortunate to be joined by Edrea Lloryrr, a young but eminently capable Iosan arcanist who also assists Pendrake and brings a unique perspective. When word comes of a new menace plaguing the remote villages around Corvis, both Lynus and Edrea find themselves swept up with Pendrake in an adventure that will force them to confront a primeval force of absolute destruction.