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View from a Height by Isaac Asimov
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Flatterland: Like Flatland Only More So
Ian Stewart - 2001
Abbott published a brilliant novel about mathematics and philosophy that charmed and fascinated all of England. As both a witty satire of Victorian society and a means by which to explore the fourth dimension, Flatland remains a tour de force. Now, British mathematician and accomplished science writer Ian Stewart has written a fascinating, modern sequel to Abbott's book. Through larger-than-life characters and an inspired story line, Flatterland explores our present understanding of the shape and origins of the universe, the nature of space, time, and matter, as well as modern geometries and their applications. The journey begins when our heroine, Victoria Line, comes upon her great-great-grandfather A. Square's diary, hidden in the attic. The writings help her to contact the Space Hopper, who becomes her guide and mentor through eleven dimensions. Along the way, we meet Schröger's Cat, The Charming Construction Entity, The Mandelblot (who lives in Fractalia), and Moobius the one-sided cow. In the tradition of Alice in Wonder-land and The Phantom Toll Booth, this magnificent investigation into the nature of reality is destined to become a modern classic.
Frost & Fire
Roger Zelazny - 1989
Fuji, by Hokusai (1985)Fantasy and Science Fiction: A Writer's View (1985)A frozen planet where the Gods dream miracles... A mythic beast in love with its destroyer...The extraordinary Roger Zelazny brings otherworlds and wonders to breathtaking life in this magnificent new collection of short fiction. Including two Hugo Award-winning moderm classics, "Permafrost" and "24 Views of Mr. Fuji, by Hokusai," this remarkable anthology carries the reader across time and space into bizarrd realms of the imagination – where Berserkers roam, and alien races die in silence... and computers plot murder...
Space
James A. Michener - 1982
Michener tackles the most ambitious subject of his career: space, the last great frontier. This astounding novel brings to life the dreams and daring of countless men and women—people like Stanley Mott, the engineer whose irrepressible drive for knowledge places him at the center of the American exploration effort; Norman Grant, the war hero and U.S. senator who takes his personal battle not only to a nation, but to the heavens; Dieter Kolff, Hitler’s rocket scientist, whose specialty is a rare commodity in this new era; Randy Claggett, the astronaut who meets his destiny on a mission to the far side of the moon; and Cynthia Rhee, the reporter whose determined crusade brings their story to a breathless world.
Subterranean Scalzi Super Bundle
John Scalzi - 2012
Subterranean Press bundles together all of their John Scalzi titles into one easy-to-buy special this November:How I Proposed To My Wife: An Alien Sex StoryAn ElectionJudge Sn Goes GolfingQuestions for a SoldierThe Sagan DiaryThe Tale of the WickedThe God EnginesYou're Not fooling Anyone When You Take Your Laptop to the Coffee Shop
Rude Astronauts
Allen M. Steele - 1993
In Steele’s universe, the stars are cold, space is big, and it’s the normal people who make things interesting.
Queen of Angels
Greg Bear - 1990
"One is ultimately awed... it may be the most ambitious novel I've ever read." -- Washington Post Book World
Danse Macabre
Stephen King - 1981
In 1981, years before he sat down to tackle On Writing, Stephen King decided to address the topic of what makes horror horrifying and what makes terror terrifying. Here, in ten brilliantly written chapters, King delivers one colorful observation after another about the great stories, books, and films that comprise the horror genre—from Frankenstein and Dracula to The Exorcist, The Twilight Zone, and Earth vs. The Flying Saucers.With the insight and good humor his fans appreciated in On Writing, Danse Macabre is an enjoyably entertaining tour through Stephen King’s beloved world of horror.
Reunion
Michael Jan Friedman - 1991
Stargazer," on an incredible twenty-two year voyage. Now Picard is reunited with his old crew for the first time in over a decade, on a mission to see his former first officer installed as ruler of the Daa'Vit Empire. The reunion turns deadly when a ruthless assassin begins eliminating the "U.S.S. Stargazer" crew one by one. Picard's present and former shipmates must join forces to solve the mystery of the Captain's past, before the killer strikes again.
Star Wars: The Mandalorian Armor
K.W. Jeter - 1998
He is Boba Fett, and even the most hardened criminals tremble at his name. Now he faces the deadliest challenge of his infamous career--an all-out war against his most dangerous enemies.As the Rebellion gathers force, Prince Xizor proposes a cunning plan to the Emperor and Darth Vader: smash the power of the Bounty Hunters Guild by turning its members against each other. Only the strongest and most ruthless will survive, and they can be used against the Rebellion. It's a job for the fiercely independent Boba Fett, who jumps at the chance to destroy his rivals. But Fett soon realizes the game is rigged, as he finds himself the target of murderous factions, criminal conspiracies, and the evil at the Empire's dark heart. Boba Fett has always finished first. And in this game, anything less is death.
Ambush at Corellia
Roger MacBride Allen - 1995
One thing is clear: the five inhabited worlds of the sector are on the brink of civil war and the once peaceful coexistence of the three leading races -- human, Selonian, and Drallan -- has come to an end.
Brave New World Revisited
Aldous Huxley - 1958
Here, in one of the most important and fascinating books of his career, Aldous Huxley uses his tremendous knowledge of human relations to compare the modern-day world with his prophetic fantasy. He scrutinizes threats to humanity, such as overpopulation, propaganda, and chemical persuasion, and explains why we have found it virtually impossible to avoid them. Brave New World Revisited is a trenchant plea that humankind should educate itself for freedom before it is too late. Brave New World Revisted (first published in 1958) is not a reissue or revision of 0060850523 Brave New World. Brave New World is a novel, whereas Brave New World Revisted is a nonfiction exploration of the themes in Brave New World.
In Other Worlds: SF and the Human Imagination
Margaret Atwood - 2011
This is an exploration of her relationship with the literary form we have come to know as "science fiction,” a relationship that has been lifelong, stretching from her days as a child reader in the 1940s, through her time as a graduate student at Harvard, where she worked on the Victorian ancestor of the form, and continuing as a writer and reviewer. This book brings together her three heretofore unpublished Ellmann Lectures from 2010: "Flying Rabbits," which begins with Atwood's early rabbit superhero creations, and goes on to speculate about masks, capes, weakling alter egos, and Things with Wings; "Burning Bushes," which follows her into Victorian otherlands and beyond; and "Dire Cartographies," which investigates Utopias and Dystopias. In Other Worlds also includes some of Atwood's key reviews and thoughts about the form. Among those writers discussed are Marge Piercy, Rider Haggard, Ursula Le Guin, Ishiguro, Bryher, Huxley, and Jonathan Swift. She elucidates the differences (as she sees them) between "science fiction" proper, and "speculative fiction," as well as between "sword and sorcery/fantasy" and "slipstream fiction." For all readers who have loved The Handmaid's Tale, Oryx and Crake, and The Year of the Flood, In Other Worlds is a must.
From the Hardcover edition.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
The Science of Discworld
Terry Pratchett - 1999
The Universe, of course, is our own. And Roundworld is Earth. As the wizards watch their accidental creation grow, we follow the story of our universe from the primal singularity of the Big Bang to the Internet and beyond. Through this original Terry Pratchett story (with intervening chapters from Cohen and Stewart) we discover how puny and insignificant individual lives are against a cosmic backdrop of creation and disaster. Yet, paradoxically, we see how the richness of a universe based on rules, has led to a complex world and at least one species that tried to get a grip of what was going on.
Dying of the Light
George R.R. Martin - 1977
But Worlorn isn’t the world Dirk imagined, and Gwen Delvano is no longer the woman he once knew. She is bound to another man, and to a dying planet that is trapped in twilight. Gwen needs Dirk’s protection, and he will do anything to keep her safe, even if it means challenging the barbaric man who has claimed her. But an impenetrable veil of secrecy surrounds them all, and it’s becoming impossible for Dirk to distinguish between his allies and his enemies. In this dangerous triangle, one is hurtling toward escape, another toward revenge, and the last toward a brutal, untimely demise.