Greek Legends And Stories


M.V. Seton-Williams - 1993
    BRAND NEW!! Perfect conditon! Full of interesting facts along with legends and stories that are sure to entertain and delight as well as educate on a culture rich with information.

How to Write Science Fiction & Fantasy


Orson Scott Card - 1990
    Your readers are curious and want you to take them beyond ""The Fields We Know,"" to help them explore the infinite boundaries of the worlds you create.Here, science fiction great Orson Scott Card shares his expertise in these genres. You'll learn:- What is and isn't science fiction and fantasy, and by whose standards -- and where your work fits in.- How to build, populate, and dramatize a credible, inviting world your readers will want to explore.- How to use the MICE quotient -- milieu, idea, character, event -- to structure a successful story.- Where the markets are and how to reach them to get published.The knowledge and skills you gain through this book will help you effectively lead your readers into the strangeness you create -- one tantalizing step at a time.

The Satanic Bible


Anton Szandor LaVey - 1969
    It is a collection of essays, observations and rituals, and outlines LaVey's Satanic ideology. It contains the core principles of the Church of Satan and is considered the foundation of the philosophy and dogma that constitute LaVeyan Satanism.

The Astronomy Book: Big Ideas Simply Explained


Jacqueline Mitton - 2012
    Featuring topics from the Copernican Revolution to the mind-boggling theories of recent science, The Astronomy Book uses flowcharts, graphics, and illustrations to help clarify hard-to-grasp concepts and explain almost 100 big astronomical ideas. Covering the biographies of key astronomers through the ages such as Ptolemy, Galileo, Newton, Hubble, and Hawking, The Astronomy Book details their theories and discoveries in a user-friendly format to make the information accessible and easy to follow.Series Overview: Big Ideas Simply Explained series uses creative design and innovative graphics along with straightforward and engaging writing to make complex subjects easier to understand. With over 7 million copies worldwide sold to date, these award-winning books provide just the information needed for students, families, or anyone interested in concise, thought-provoking refreshers on a single subject.

Central America: On a Shoestring


Robert Reid - 2004
    Whatever your passion, Central America is jam-packed with possibilities. Written by experts who travel on your budget, this guide lets you go further, stay longer, and pay less for the adventure of a lifetime. The countries covered in this guide are: Panama, Costa Rica, Nicaragua, Honduras, El Salvador, Guatemala, Belize, and also part of Mexico—Quintana Roo, the Yucatan, and Chiapas states.Explore It All—in-depth coverage of all seven Central American nations, plus Mexico's Yucatan and Chiapas.Find Your Way—120 user-friendly maps plus detailed bus schedules and crucial border-crossing information.Rest Easy—lodging and restaurants that offer bang for your buck...plus the occasional splurge.Talk The Talk—comprehensive Language, Culture and Conduct sections keep you street-smart and clued-in. Who We Are At Lonely Planet, we see our job as inspiring and enabling travelers to connect with the world for their own benefit and for the benefit of the world at large. What We Do We offer travelers the world's richest travel advice, informed by the collective wisdom of over 350 Lonely Planet authors living in 37 countries and fluent in 70 languages. We are relentless in finding the special, the unique and the different for travellers wherever they are.When we update our guidebooks, we check every listing, in person, every time. We always offer the trusted filter for those who are curious, open minded and independent. We challenge our growing community of travelers; leading debate anddiscussion about travel and the world. We tell it like it is without fear or favor in service of the travelers; not clouded by any other motive. What We Believe We believe that travel leads to a deeper cultural understanding and compassion and therefore a better world.

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

The Unofficial Harry Potter Cookbook: From Cauldron Cakes to Knickerbocker Glory--More Than 150 Magical Recipes for Wizards and Non-Wizards Alike


Dinah Bucholz - 2010
    A proper cuppa tea and rock cakes in Hagrid's hut. Cauldron cakes and pumpkin juice on the Hogwarts Express. With this cookbook, dining a la Hogwarts is as easy as Banoffi Pie! With more than 150 easy-to-make recipes, tips, and techniques, you can indulge in spellbindingly delicious meals drawn straight from the pages of your favorite Potter stories, such as:Treacle Tart--Harry's favorite dessert, Molly's Meat Pies--Mrs. Weasley's classic dish, Kreacher's French Onion Soup, Pumpkin Pasties--a staple on the Hogwarts Express cartWith a dash of magic and a drop of creativity, you'll conjure up the entries, desserts, snacks, and drinks you need to transform ordinary Muggle meals into magickal culinary masterpieces, sure make even Mrs. Weasley proud!

The Legend of Zelda: Forgotten Goddess


N. Felts - 2012
    Chronologically following the events of Twilight Princess, Forgotten Goddess tells of a young boy on a familiar journey. Through forests and deserts, into temples of fire and shadow he must overcome obstacles never imagined. Every evil ever faced through the darkest moments of Hyrule's history cannot compare to the grand plot now manifesting.

India


Sarina Singh - 1981
    Indian lead author Sarina Singh, eight years with Lonely Planet, has a greater insight into Indian society, culture and languages than any guidebook author detailed itinerary maps guide you around the main sights and highlights of the North, the South, and off the beaten track.

Player's Handbook


Monte Cook - 2000
    Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.

Simpsons World - The Ultimate Episode Guide


Matt Groening - 2010
     Packaged in the ultimate wraparound slipcase and weighing in at a hefty 8.8 pounds, Simpsons World The Ultimate Episode Guide (Seasons 1-20) is meant for reading, not throwing!

Psionics Handbook


Bruce R. Cordell - 2001
    This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.This supplement for the D&D game provides psionic character classes and prestige classes, psionic skills and feats, a psionic combat system, and a plethora of psionic powers, items, and monsters -- everything you need to include psionics in your campaign.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

Halo Mythos: A Guide to the Story of Halo


343 Industries - 2016
    The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.

Ultimate Star Wars


Tricia Barr - 2015
    The book also highlights key events from the saga and provides fascinating insights into the making of the Star Wars movies.

Grimm's Fairy Stories


Jacob Grimm - 1812
    Contains stories such as "The Goose Girl", "Hansel and Grethel", "Cinderella", "The Golden Goose", "The Frog Prince" and many more.