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Appendix N: The Eldritch Roots of Dungeons and Dragons by Peter BebergalTanith Lee
fantasy
short-stories
fiction
appendix-n
Libris Mortis: The Book of the Undead
Andy Collins - 2004
It includes information on playing undead characters and how to run or battle undead in a fight. There is new information on traditional undead creatures (liches, zombies, and so on), as well as new monsters and information on customizing monsters to any adventure. There are new rules, feats, spells, and prestige classes, as well as ready-to-run undead characters for instant play. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting undead. The book itself will be designed in prestige format, with heavy use of art throughout, a full-painted cover, and construction from premium materials.
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
Monster Manual
Skip Williams - 2003
Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised "Monster Manual" holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised "Monster Manual" now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.
The Very Best of Tad Williams
Tad Williams - 2014
Readers only familiar with such masterpieces as The Dragonbone Chair and Talchaser’s Song will be delighted to discover that in his short fiction, Williams has been able to explore myriad new possibilities and adventures.Previously collected in multiauthor anthologies and limited hardcover editions, these superlative talks of dragons, super-soldiers, wizards, cyberpunks, heroes, and fools are now available together for the first time in an affordable trade paperback edition. These stories showcase the exhilarating breadth of Williams’ imagination, in stories hearkening to the tales of such classic fantasists as J. R. R. Tolkien, Robert Jordan, Ray Bradbury, and Peter S. Beagle. Included is an original tale written specifically for this volume.The Very Best of Tad Williams is a true delight to those who have imagined themselves in fantastic worlds beyond the everyday and mundane.TABLE OF CONTENTSThe Old Scale GameThe Storm DoorThe Stranger’s HandsChild of an AncientCityThe Boy Detective of Oz: An Otherland StoryThree Duets for Virgin and NosehornDiary of a DragonNot with a Whimper, EitherSome Thoughts Re: Dark DestroyerZ is for...Monsieur Vergalant’s CanardThe Stuff that Dreams are Made OfFish Between FriendsEvery Fuzzy Beast of the Earth, Every Pink Fowl of the AirA Stark and Wormy KnightBlack SunshineAnd Ministers of Grace
Dragonlance Campaign Setting Companion: Legends Of The Twins
Tracy Hickman - 2006
Her Body and Other Parties: Stories
Carmen Maria Machado - 2017
While her work has earned her comparisons to Karen Russell and Kelly Link, she has a voice that is all her own. In this electric and provocative debut, Machado bends genre to shape startling narratives that map the realities of women's lives and the violence visited upon their bodies.A wife refuses her husband's entreaties to remove the green ribbon from around her neck. A woman recounts her sexual encounters as a plague slowly consumes humanity. A salesclerk in a mall makes a horrifying discovery within the seams of the store's prom dresses. One woman's surgery-induced weight loss results in an unwanted houseguest. And in the bravura novella Especially Heinous, Machado reimagines every episode of Law & Order: Special Victims Unit, a show we naively assumed had shown it all, generating a phantasmagoric police procedural full of doppelgangers, ghosts, and girls with bells for eyes.Earthy and otherworldly, antic and sexy, queer and caustic, comic and deadly serious, Her Body and Other Parties swings from horrific violence to the most exquisite sentiment. In their explosive originality, these stories enlarge the possibilities of contemporary fiction.The husband stitch --Inventory --Mothers --Especially heinous --Real women have bodies --Eight bites --The resident --Difficult at parties
Finding Serenity: Anti-Heroes, Lost Shepherds and Space Hookers in Joss Whedon's Firefly
Jane EspensonMichelle Sagara West - 2005
From what was wrong with the pilot to what was right with the Reavers, from the use of Chinese to how correspondence between Joss and network executives might have gone, from a philosopher’s perspective on “Objects in Space” to a sex therapist’s analysis of Inara, Finding Serenity is filled with writing as exciting, funny and enthralling as the show itself.
Red as Blood, or Tales from the Sisters Grimmer
Tanith Lee - 1983
In RED AS BLOOD, she displays her soaring imagination at its most fantastically mischievous. Not for nothing was the title story named as a Nebula nominee. Not for nothing was the author of THE BIRTHGRAVE & THE STORM LORD called by New York's Village Voice, "Goddess-Empress of the Hot Read."Here are the world-famous tales of such as the Brothers Grimm as they might have been retold by the Sisters Grimmer! Fairy tales for children? Not on your life!Contents:Paid Piper (1981)Red as Blood (1979)Thorns (1972)When the Clock Strikes (1980)The Golden Rope (1983)The Princess and Her Future (1983)Wolfland (1980)Black as Ink (1983)Beauty (1983)
Duel
Richard Matheson - 1971
It was Thursday and unseasonably hot for April. He had his suitcoat off, his tie removed and shirt collar opened, his sleeve cuffs folded back. There was sunlight on his left arm and on part of his lap. He could feel the heat of it through his dark trousers as he drove along the two-lane highway. For the past twenty minutes, he had not seen another vehicle going in either direction.Then he saw the truck...
Tour de Lovecraft - The Tales
Kenneth Hite - 2008
This book is pretty much what that title conveys, a tour through all fifty-one of H.P. Lovecraft's mature works of prose fiction. We're skipping the poetry, the collaborations and ghost-writing and revisions (except for Through the Gates of the Silver Key), the travel writing, the artistic and literary criticism and all the other things Lovecraft wrote instead of horror stories. It is my contention that the tale's the thing, and al- though some of Lovecraft's other works are interesting or fun or valuable, they're not what any of us really signed up for. Like most tours, we'll stay a little longer at the good spots, and try our best to hustle past the weedy, overgrown patches. Hopefully I can point out one or two scenic overlooks along the way, letting you perhaps see some familiar landscape from an angle you hadn't noticed before. .
Rogues
George R.R. MartinCarrie Vaughn - 2014
Martin and award-winning editor Gardner Dozois is filled with subtle shades of gray. Twenty-one all-original stories, by an all-star list of contributors, will delight and astonish you in equal measure with their cunning twists and dazzling reversals. And George R.R. Martin himself offers a brand-new A Game of Thrones tale chronicling one of the biggest rogues in the entire history of Ice and Fire.Follow along with the likes of Gillian Flynn, Joe Abercrombie, Neil Gaiman, Patrick Rothfuss, Scott Lynch, Cherie Priest, Garth Nix, and Connie Willis, as well as other masters of literary sleight-of-hand, in this rogues gallery of stories that will plunder your heart — and yet leave you all the richer for it.Contents:- Tough Times All Over by Joe Abercrombie (a Red Country story)- What Do You Do? (aka The Grownup) by Gillian Flynn- The Inn of the Seven Blessings by Matthew Hughes- Bent Twig by Joe R. Lansdale (a Hap and Leonard story)- Tawny Petticoats by Michael Swanwick- Provenance by David Ball- The Roaring Twenties by Carrie Vaughn- A Year and a Day in Old Theradane by Scott Lynch- Bad Brass by Bradley Denton- Heavy Metal by Cherie Priest- The Meaning of Love by Daniel Abraham- A Better Way to Die by Paul Cornell (a Jonathan Hamilton story)- Ill Seen in Tyre by Steven Saylor- A Cargo of Ivories by Garth Nix (a Sir Hereward and Mister Fitz story)- Diamonds From Tequila by Walter Jon Williams (a Dagmar story)- The Caravan to Nowhere by Phyllis Eisenstein (a Tales of Alaric the Minstrel story)- The Curious Affair of the Dead Wives by Lisa Tuttle- How the Marquis Got His Coat Back by Neil Gaiman (a Neverwhere story)- Now Showing by Connie Willis- The Lightning Tree by Patrick Rothfuss (a Kingkiller Chronicle story)- The Rogue Prince, or, A King’s Brother by George R.R. Martin (a Song of Ice and Fire story)
Pathfinder Roleplaying Game: NPC Codex
Jason BulmahnJason Nelson - 2012
You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds
Space Eldritch
D.J. ButlerLarry Correia - 2012
Featuring work by Brad R. Torgersen (Hugo/Nebula/Campbell nominee), Howard Tayler (multiple Hugo nominee), and Michael R. Collings ( author of over 100 books), plus a foreword by New York Times bestselling author Larry Correia, SPACE ELDRITCH inhabits the intersection between the eternal adventure of the final frontier and the inhuman darkness between the stars.
Grimdark Magazine: Issue #1
Adrian Collins - 2014
Fiction: Bad Seed (Broken Empire) by Mark Lawrence Shadow Hunter (Shadows of the Apt) by Adrian Tchaikovsky The Woman I Used to Be by Gerri Leen The Neutral by Anatoly Belilovsky (translator) and Mike Gelprin (author) The Red Wraith by Nick Wisseman Non-Fiction: An interview with Joe Abercrombie An interview with Graham McNeill Book Review: Joe Abercrombie's Half a King - review by Kyle Massa Article: Grimdark is Here to Stay by Layla Cummins
Vampires in the Lemon Grove: Stories
Karen Russell - 2013
ClubA Washington Post Notable BookAn NPR Great Read of 2013From the author of the novel Swamplandia!—a finalist for the Pulitzer Prize—comes a magical and uniquely daring collection of stories that showcases the author’s gifts at their inimitable best. Within these pages, a community of girls held captive in a Japanese silk factory slowly transmute into human silkworms and plot revolution; a group of boys stumble upon a mutilated scarecrow that bears an uncanny resemblance to a missing classmate that they used to torment; a family’s disastrous quest for land in the American West has grave consequences; and in the marvelous title story, two vampires in a sun-drenched lemon grove try to slake their thirst for blood and come to terms with their immortal relationship.Vampires in the lemon grove --Reeling for the Empire --Seagull army descends on Strong Beach, 1979 --Proving up --Barn at the end of our term --Dougbert Shackleton's rules for Antarctic tailgating --New veterans --Graveless doll of Eric Mutis