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House Kurita: The Draconis Combine by Boy F. Peterson Jr.


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The Extraordinary Adventures of Baron Munchausen


James Wallis - 2008
    It's a role-playing story-telling game of outrageous originality and swashbuckling exaggeration, stretching the bounds of truth until they twang. How is this possible? If Baron Munchausen is involved, anything is possible. The Extraordinary Adventures of Baron Munchausen contains full rules, more than two hundred adventures ready to be played, mechanics that replace dice and pencils with money and fine wine, and many insults against the inhabitants of various nations, but principally the French. This expanded edition is a facsimile of a suppressed volume originally published in 1808. It contains additional rules for playing in an Arabian style and a complete supplementary game, 'My Uncle the Baron', designed for children, the inbred and those who are very drunk. "The original edition of The Extraordinary Adventures of Baron Munchausen was unique and marvellous. This new edition is even better. If you are a clever person with clever friends, you will enjoy reading and playing it. Let's not consider the alternative." -Steve Jackson, creator of Munchkin "Utter brilliance in RPG form!" -John Kovalic, creator of Dork Tower Nominated for Best New RPG in the 1999 Origins Awards Nominated for Best Family/Party Game in the 2009 Origins Awards Nominated for Best Writing in the 2009 ENnie Awards

2012 Lunar Contact


J.D. Clarke - 2012
    It is the riches of our moon. Unfortunately their mining of the moon threatens Earth. An intrepid group of astronauts are given the mission of making contact with the aliens that have so far ignored humans. What follows is anything but what was planned, as they get swept up into a war between beings that travel space and operate on a technology beyond Newtonian physics.

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

Dungeon Master's Guide


Monte Cook - 2000
    Along with the "Player's Handbook" and the "Monster Manual", this guide comprises the core rules for the game.

Out of the Pit (Fighting Fantasy)


Marc Gascoigne - 1985
    Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts

The Fractured Void


Tim Pratt - 2020
    But when they answer a distress call from a moon under attack, that peaceful existence is torn apart. They rescue a scientist, Thales, who’s developing revolutionary technology to create new wormholes. He just needs a few things to make it fully operational… and now, ordered to aid the scientist, the Temerarious is targeted by two rival black-ops teams intent on reacquiring Thales. Can Felix trust Thales? Or is this a conspiracy to tip the balance of power in the galaxy forever?

Dungeon of Dread


Rose Estes - 1982
    You can ask yourself, "What if I had done it a different way?" and read the book again to find out.In every Endless Quest book, you pick the path you want and find your own adventure.Will you solve the mystery of the Dungeon of Dread?The Choices are Yous!

Traveller Core Rulebook: Science-Fiction Adventure in the Far Future


Gareth Ryder-Hanrahan - 2008
    Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.

Gears of War: Volume Two


Mike Capps - 2011
    Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.

From the Sea to the Stars


Andre Norton - 2007
    This is the first time both novels have appeared together.Sea Siege: The nuclear war had come at last and the research team on an island in the West Indies thought they had been lucky to survive. But survival was going to require more than luck, when they found themselves under attack by sea creatures out of darkest legend, directed by a malevolent intelligence from the depths of the sea.Star Gate: Long ago, the Star Lords had come from a dying Earth to Gorth, where they helped the inhabitants build a civilization. Now some of the Lords have resumed wandering among the stars, but others have decided to travel through an interdimensional gate to another Gorth in a parallel universe. And when they find that in this universe the Star Lords from Earth conquered and enslaved the people of Gorth, their course is clear. They must battle their counterparts to free Gorth--even if it means their own destruction.At the publisher's request, this title is sold without DRM (DRM Rights Management).

Sparks


David Quantick - 2012
    It's a simple plan - he's a simple man - except for the forces of the Random, a man called Joseph Kaye, and a cockroach that doesn't exist. Sci-fi comedy.

Halo: The Fall of Reach


Eric S. Nylund - 2001
    the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains--the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe--quiet, professional, and deadly.Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them--the SPARTAN known as Master Chief--will live to fight another day on a mysterious and ancient, artificial world called Halo...

The Dragon Mage Series Books 1-3


Scott Baron - 2020
    Unfortunately, it wasn’t the good kind.Sucked through a wormhole, Charlie woke in a galaxy ruled not by technology, but by magic. A galaxy of spell-casting Aliens, Space Vampires, gladiators, and Dragons. For the spaceman from Earth, it was enough to make his head spin. And his luck was only getting worse.Welcome to the Charlieverse.Contains Books 1-3 of the Dragon Mage series:1. Bad Luck Charlie2. Space Pirate Charlie3. Dragon King Charlie

The Halo Graphic Novel


Lee Hammock - 2006
    This graphic novel, based on the best-selling video game, brings the Halo universe to life for the first time in the sequential art medium.

XCOM 2: Resurrection


Greg Keyes - 2015
    Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.