Get It While You Can


Nick Jaina - 2015
    No matter how many albums he’s released or tours he’s led, he still can’t shake the feeling that he has failed at life. So the critically acclaimed, endlessly heartbroken singer-songwriter checks himself into a ten-day silent retreat. As those silent days unfold, Jaina attempts to rewire his own brain in a burst of unpredictable digressions and unsent love letters, musings on the miracles of science and the fallen heroes of popular music. Get It While You Can is a late-night ode to the pursuit of sanity.

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution


Heather Chaplin - 2005
    What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed? In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.

Mozart: Requiem of Genius (The True Story of Wolfgang Mozart) (Historical Biographies of Famous People)


Alexander Kennedy - 2016
    In this highly readable short biography, Alexander Kennedy brings Mozart and his times vividly to life. Here we see the sweeping grandeur of the courts Mozart visited as a child prodigy, and the grasping desperation of his scheming father. We follow the composer through the flush of his first love up through his marriage to Constanze Weber, and from his first, half-plagiarized concertos to masterpieces like The Magic Flute. We watch Mozart clash with family and friends, with archbishops and emperors, and we feel again the tragedy of his mysterious early death. And above all, we hear his eternal music: music that captivated a continent, defined a genre, and changed the world. “I pay no attention whatever to anybody's praise or blame. I simply follow my own feelings” - Wolfgang Amadeus Mozart Buy Now to Discover: A layperson’s explanation of the devices that made Mozart’s music unique. The complicated relationship between Mozart and his demanding father. Mozart’s love affair with his cousin Maria Anna Thekla. The surprising story behind the premiere of La nozze di Figaro. Mozart’s friendship with fellow master Joseph Haydn. The most likely cause of Mozart’s young death. Mozart’s influence on Rossini, Beethoven, Tchaikovsky, and more. Read Your Book Now Your book will be instantly and automatically delivered to your Kindle device, smartphone, tablet, and computer. FREE Bonus Book Buy this book now and receive instant access to your free Kindle ebook. Money Back Guarantee If you start reading our book and are not completely satisfied with your purchase, simply return it to Amazon within 7 days for a full refund. Go to Your Account -> Manage Your Content and Devices -> Find the Book -> Return for Full Refund. Buy Now and Read The True Story of Wolfgang Amadeus Mozart... Thank you in advance for buying our book. We know you'll love it!

Unity in Action


Joseph Hocking - 2015
    You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.About the BookThis book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

The Autobiography


Johnnie Walker - 2007
    One of the best-known and most beloved broadcasters in Britain, the charismatic BBC Radio 2 DJ has achieved legendary status with a hugely loyal following thanks to his tireless pioneering of new music, his warm and passionate personality and his soothing voice.Having thrown away the rule book as a teenager, Johnnie has always made decisions from the heart. As a result, he has had a brilliantly colourful life, with more ups and downs than a rollercoaster ride. He made his name in the 1960s when he and Radio Caroline, where his night-time show was essential listening for 86% of radio listeners, continued broadcasting in defiance of Government legislation. In 1976 he walked out of Radio 1 because of his outspoken views and his insistence on playing album tracks. He made front page news when he described the Bay City Rollers as 'musical garbage' and when he was caught snorting cocaine.In his memoir, he reveals all about his time with Radio Caroline, his drug addiction, his fight against cancer and his spiritual awakening. Honest, passionate and humorous, his autobiography will provide inspiring and entertaining listening to his million of fans.

In My Life: A Music Memoir


Alan Johnson - 2018
    In fact music hasn't just accompanied his life, it's been an integral part of it.In the bestselling and award-winning tradition of This Boy, In My Life vividly transports us to a world that is no longer with us - a world of Dansettes and jukeboxes, of heartfelt love songs and heart-broken ballads, of smoky coffee shops and dingy dance halls. From Bob Dylan to David Bowie, from Lonnie Donnegan to Bruce Springsteen, all of Alan's favourites are here. As are, of course, his beloved Beatles, whom he has worshipped with undying admiration since 1963.But this isn't just a book about music. In My Life adds a fourth dimension to the story of Alan Johnson the man.

Miley Cyrus / Hannah Montana


Jennifer Magid - 2008
    Like the character, Miley lives a dual life: normal teenager by day and superstar by night. Miley has conquered television, music, and movies--and she's still in high school! What's next for America's favorite teen star?

The Art of Alien: Isolation


Andy McVittie - 2014
    Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.

The Secrets of Dance Music Production


David Felton - 2016
    Featuring 312 color pages packed with technique, tips, illustrations and hands-on walkthroughs, The Secrets of Dance Music Production pulls together everything you need to take a mix from concept to club-ready master - whether you make house or techno, 2-step or D&B, EDM or trance. Topics include studio fundamentals, the golden rules of mixing, essential techniques, improving writing chops, bigger beats, learning from the masters and more.

How Well Do You Know... One Direction


Riley Brooks - 2012
    Plus, it's packed with trivia and tons of photos of your favorite band!A perfect companion to the unauthorized bio, One Direction: Straight to the Top!

Gametek: The Math and Science of Gaming


Geoffrey Engelstein - 2018
    Connecting games to math, science, and psychology, GameTek has grown to be one of the most popular parts of the show.This volume commemorates the anniversary with a collection of over seventy of the best segments, many with annotations and illustrations.With chapters on everything from Rock, Paper, Scissors to the Prisoner’s Dilemma to Player Engagement to Quasicrystals to Buddha’s Forbidden Games, GameTek is sure to delight not just game designers and players, but anyone who wants to learn about the world from a new perspective.Sections:• Game Theory• Math• Psychology• Science• Game Mechanics• Psychology Games• HistoryFrom the first time I heard it, the GameTek segment in The Dice Tower podcast became my favorite part of the show. Listening to Geoff is like going to your favorite lesson with your favorite teacher. He teaches about games (yay!) and does it in a very interesting way with lots of examples. He does amazing stuff. He knows about the construction of games, he knows the theory, he knows all that stuff behind the scenes that we gamers do not see when just playing a game and having fun.Ignacy Trzewiczek, Portal GamesThere are many hobby game 'experts' out there, dying to give you their opinion on how the industry works, how games work, what types of games are best, and so on. Geoff Engelstein is the expert that requires your attention. He is a scholar of games, and his research on games and other principles that apply to gaming is matched by none.Stephen Buonocore, Stronghold GamesOver the years, I’ve listened to a lot of people talk about board games, yet the short snippets that Geoff puts out are the ones that I find myself thinking about in the quiet of the night. His are the segments that you laugh at and say, “I have NO idea what you are talking about” — but later on use to show people just how intellectual you are.Tom Vasel, The Dice Tower

PIANO SHEET MUSIC Themes from Harry Potter and the Sorcerer's Stone


John Williams - 2001
    Muggles of all ages will want to play these memorable themes including: Hedwig's Theme * Harry's Wondrous World * Diagon Alley * Hogwarts Forever! * Quidditch * Voldemort * Nimbus 2000 * Family Portrait. This great piano collection may be used just for fun or as supplementary study along with Level Three or Level Four piano methods.

Heads-Up No-Limit Hold 'em: Expert Advice for Winning Heads-Up Poker Matches


Collin Moshman - 2008
    Yet, most hold em players who transition to the heads-up form, especially if they are from full ring no-limit games, do not succeed. Adjusting to the amount of aggression can be difficult since heads-up battles require you to bet and raise with many more hands than what would be considered standard at a full table. Despite this, no-limit heads-up hold em is growing rapidly, especially on the Internet. So mastering this form of poker can be invaluable for those seeking to add a winning loose-aggressive component to their game. In addition, with the increasing number of heads-up matches now available, becoming proficient in them can be highly profitable. This text, written by expert heads-up player Collin Moshman, is the first poker strategy book devoted exclusively to no-limit heads-up play. Through extensive hand examples and accompanying theory, you will learn to: 1. Master expected value, equity, value betting, and the fundamental mathematics of heads-up strategy, 2. Play and exploit each of the most common playing styles, 3. Manipulate the pot size based on your hand and your opponent, 4. Attack button limps, bluff multiple streets, and aggress in the most profitable manner, 5. Distinguish between optimal cash and tournament strategies, 6. Exploit your opponents tendencies and perceptions through metagame mastery, and 7. Maximize your heads-up profits through game theory and fundamental business concepts. So whether you are an aspiring heads-up professional, or want to be ready for the next time you re challenged to a one-on-one battle, Heads Up No-Limit Hold em provides you with the tools you need to succeed.

The WoW Diary: A Journal of Computer Game Development


John Staats - 2018
    It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success.

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.