Book picks similar to
Essential Game Audio: A Complete Education in Producing Sound and Music for Video Games by Steve Horowitz
music-computers
studio-music-sound
game-design
games
Guitar Aerobics: A 52-Week, One-lick-per-day Workout Program for Developing, Improving and Maintaining Guitar Technique
Troy Nelson - 2007
The guitar exercises cover several musical styles including rock, blues, jazz, metal, country, and funk. Techniques taught include alternate picking, arpeggios, sweep picking, string skipping, legato, string bending, and rhythm guitar. These exercises will increase your speed and improve your dexterity and pick- and fret-hand accuracy the more you practice them. The accompanying CD includes all 365 workout licks plus play-along grooves in every style at eight different metronome settings.
Chess: Conquer your Friends with 8 Easy Principles: Chess Strategy for Casual Players and Post-Beginners (The Skill Artist's Guide - Chess Strategy, Chess Books)
Maxen Tarafa - 2015
No complex terminology. ★FREE eBook Download inside★ Your dad taught you how to play Chess, but he didn’t teach you much. You already know how to checkmate and move the pieces, but let’s face it, your friends and family still beat you more than you’d like. You don't just want to play. You want to win and possibly CONQUER ALL YOUR FRIENDS! You sly dog! I know the feeling and I’m here to help. My name is Maxen R. Tarafa and I’m a Skill Artist. In a few short months, I went from a struggling post-beginner to an adept intermediate player and doubled my Chess ability by teaching myself. In this book, I show you how you can double, even triple, your Chess ability like I did, but faster. But I’m going to tell you right now. My method is rather controversial. You see, most chess “experts” bombard you with complex Chess notation (QxB6?) and expect you to read complex Chess terminology. I don’t do that. I’ll give you a cheat sheet of what you NEED to remember, and you’ll be off to the Chess boards and killing Queens like it’s nobody’s business. In this book, you learn: -How to play your first 10 moves so YOU control the game (Chess Openings) -How to use 3 techniques (or Chess tactics) like bringing light sabers to a knife fight -How to identify one weakness, if you simply recognize it, you can win in one move -How to cut your training time in ½. Know what to study and apply brainhacking techniques. -How to avoid common beginner mistakes with time-tested Chess strategy -Where to find FREE Chess websites, apps, videos, and technology to double your skills -How to use the one principle I taught to Eduardo that took him from losing miserably to unbeatable -How to “bend” the Chess rules with little-known special moves (it’s not cheating!) -And more I taught a 9-year-old these principles and a week later he was beating 17-year-olds. Anyone, even you, can learn how to double your Chess ability by learning a few easy principles. You’ll even learn how to speed your decision-making and play speed chess. If you’re looking for quick and easy Chess instruction to double your skills, but don’t want to learn complex terminology and notation, this book is for you! Don’t let your friend, brother, dad, or roommate beat you again! Join the Casual Chess revolution! Plain-English Chess Instruction for Casual Players, Post-Beginners, and People who Want to Learn Fast! ★Now Available in Paperback! To buy paperback, scroll up and click the Paperback link (by the cover image)★
The Led Zeppelin Curse: Jimmy Page and the Haunted Boleskine House
Lance Gilbert - 2017
Once I began reading, it was evident that the author’s experience in the occult and the paranormal would provide me with the most truthful and logical analysis of the band I would ever get concerning this topic.”“As a guitarist and lifelong fan of Led Zeppelin and a skeptic of the claims of occult influence on the band, I found this book to be an insightful look into the history of Page and Led Zeppelin.” “Brilliant book, couldn’t put it down....well worth a read.”“I believe the author proved his assumption regarding the Zeppelin curse...his words spoke loudly, and he was intellectually sound in his opinion on many levels. It was extremely well written and obviously the author knew enough about Crowley to write an accurate account of his influence on Page.”"If you have any interest in the band or the occult - this is a must read!” “A necessity for the magical, the mysterious, the musical, and the seriously creepy section of your bookshelf.” “Wow! What can I say? Just pick it up & read it! I promise you will not be able to put it down.”“Probably the most in-depth book that will ever be written on the Led Zeppelin occult/curse subject. The fact that the author has dabbled in rituals heightens the intensity." "I’ve always wondered about the claims of Jimmy and the magic. This book explains a lot of things."“Loved it! A great read for anyone curious about Jimmy Page's fascination with Aleister Crowley and the history of Boleskine House." "The Led Zeppelin Curse has everything that I would want in a read: rock n roll, magic(k) and new information about rock gods that I didn’t already know."“As a fan of Led Zeppelin, mother to a teenaged daughter who wants to be the next John Bonham and obsessive researcher of the occult and paranormal, I really enjoyed this book. It is written in a friendly tone that sounds like Lance Gilbert is chatting directly with you, which I liked.”“Aleister Crowley crops up in so many different group's rock songs and it is worth reading about the influence this man had directly and indirectly on the music of the time and specifically on Led Zeppelin.”Who or what is responsible for The Led Zeppelin Curse? Jimmy Page was known for his intense interest in the occult and in particular the notorious magician Aleister Crowley.
FREDDIE MERCURY - What He Left Behind: The Story of What Happened after the death of Freddie Mercury
David Evans - 2015
Peter Freestone and David Evans tie up many loose ends and recall Freddie's last days in 1991 and recount details of the events which followed Queen's lead singer's death involving the people and places Freddie loved and favoured.
A Ransom Christmas
Rachel Schurig - 2018
Join the entire Ransom gang as they invade Vegas for the wedding none of them ever expected to happen—and plenty of Christmas surprises!
Half-Life 2: Raising the Bar
David Hodgson - 2004
-Unprecedented access behind "Half-Life" and "Half-Life 2" -A forward by Valve founder Gabe Newell -Hundreds of art, design, preproduction, and other art pieces crammed into the book -Over a dozen key members of Valve's staff interviewed -Officially approved by Valve -Behind City 17 and other locations -The development of the Source engine -A rogue's gallery of beasts, characters, and monstrosities -Key weapons development revelations -A tour of many of the game's locations, from inception to completion -Filled with art, screens, and anecdotes from the Valve team
The Dream Architects: Adventures in the Video Game Industry
David Polfeldt - 2020
He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars.A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
A Crafty Cigarette – Tales of a Teenager Mod: Foreword by John Cooper Clarke
Matteo Sedazzari - 2016
Want to remember what it was like to be young and angry? Buy this book. A great read.’ - Phil Davis (Actor Chalky in Quadrophenia)‘Written in first person narrative, in a style and delivery reminiscent of Hunter S Thompson.’ - Scootering Magazine‘It’s a good book and an easy read. That’s pretty much what most pulp fiction needs to be.’ - Mod Culture‘A coming of age story, ‘A Crafty Cigarette’ maybe Matteo Sedazzari’s debut novel but it’s an impressive story.’ - Vive Le Rock‘Like a good Paul Weller concert the novel leaves you wanting more. I’ll be very interested in reading whatever Matteo Sedazzari writes next.’ - Louder Than WarA Crafty Cigarette is the powerful story of a teenager coming of age in the 70s as seen through his eyes, who on the cusp of adulthood, discovers a band that is new to him, which leads him into becoming a Mod. A mischievous youth prone to naughtiness, he takes to mod like a moth to a flame, which in turn gives him a voice, confidence and a fresh new outlook towards life, his family, his school friends, girls and the world in general. Growing up in Sunbury –on-Thames where he finds life rather dull and hard to make friends, he moves across the river with his family to Walton –on –Thames in 1979, the year of the Mod Revival, where to his delight he finds many other Mods his age and older, and slowly but surely he starts to become accepted....
Diary Of An 80s Computer Geek: A Decade of Micro Computers, Video Games & Cassette Tape
Steven Howlett - 2014
The 1980s were certainly loud, often garish and utterly fabulous - no matter how embarrassing the outfits were.There are so many elements, which made the 80s a truly great decade, but one of the greatest contributions, if not the greatest, is the mass introduction of affordable 8-bit home micro computers.These curious machines of geekdom changed the way we regarded computers and technology. No longer were they the sole perverse of tweed jacket clad scientists sporting unruly beards, micro computers were now forming a staple inventory in millions of homes.Much of the technology that we enjoy today, such as desktop computers, notebooks, tablets, gaming consoles and smart phones, all of which are often taken for granted, can be traced back to this innovative decade.If you were a child of the 80s and remember the joy of receiving your very first home computer or maybe a young adult who fondly remembers the excitement, then you will appreciate this unabashed reminiscence of a simpler time whose adolescent technological was on the cusp of great advancements.This book is intended as celebration and reflection of all the computer technology that made the 80s such a wonderful, pioneering period and follows the journey of a self confessed, teenaged computer geek who experienced and enjoyed every ground breaking moment, including publishing his own software.10 Print “The 80s are fab!”20 Goto 10RunAuthor's Comments:The current edition is dated 31st January 2016 and has been edited based on customer feedback.
Big Book of Beginner's Piano Classics: 83 Favorite Pieces in Easy Piano Arrangements with Downloadable MP3s
Bergerac - 2008
Each piece has been carefully selected and simplified to help students develop their skills. The special arrangements also offer novices the pleasure and satisfaction of playing music that's usually beyond their grasp — and free MP3 downloads of each tune make mastering the music even easier.Some of the master composers are represented by several pieces each: nine works by Bach include Jesu, Joy of Man's Desiring; Mozart's Rondo alla Turca appears along with eight other selections from his oeuvre; seven by Chopin include Funeral March; the "Emperor" Concerto, Ode to Joy, and "Für Elise" are among the eight Beethoven features; and eight by Tchaikovsky include Dance of the Sugar Plum Fairy from The Nutcracker. Other well-known pieces include Hungarian Rhapsody No. 2 by Liszt, Brahms' "Lullaby," Morning Mood by Grieg, Haydn's "Surprise" Symphony, plus compositions by Schubert, Verdi, Debussy, Handel, Mendelssohn, and others.
Play Between Worlds: Exploring Online Game Culture
T.L. Taylor - 2006
L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online--and offline life--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play--and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space--what happens when emergent player culture confronts the major corporation behind the game.
Game Development Essentials: An Introduction
Jeannie Novak - 2004
This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
Keyboard Untuk Pemula, panduan lengkap bergambar untuk bermain keyboard
Wise Publications - 1999
Includes a "How-To" CD.
Sex, Drugs & Opera
Roland Orzabal - 2014
With his gorgeous, successful wife, Jenny, his country pile, and gold discs hanging in his plush bathroom, he seems to have it all. But all is not well between Jenny and Solomon; as her business continues to grow, her affection for her husband begins to diminish, and soon divorce is on the cards. To try and win Jenny back, Solomon throws his bruised heart into trying out for a reality TV show that turns lapsed pop acts into opera singers. The ace up his sleeve is an eccentric octogenarian opera coach he employs to get ahead of the competition but, to his surprise, Solomon learns far more than how to improve the quality of his vibrato; especially when his coach asks Solomon to duet with newly single Samantha... Sex, Drugs & Opera is the debut novel of Tears for Fears musician, Roland Orzabal.
First Person: New Media as Story, Performance, and Game
Noah Wardrip-Fruin - 2004
Yet it is widely believed that the market for electronic literature--predicted by some to be the future of the written word--languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of Riding the Bullet and The Plant.Isn't it possible, though, that many hugely successful computer games--those that depend on or at least utilize storytelling conventions of narrative, character, and theme--can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like e-books? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between story and game, as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment.This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from Cyberdrama to Ludology (the study of games), to The Pixel/The Line to Beyond Chat. The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a First Person web site (created in conjunction with the online journal Electronic Book Review).