The Dream-Quest of Unknown Kadath & Other Stories


Jason Bradley Thompson - 2011
    From the jungles of Kled to the surface of the moon, Carter's quest takes him ever closer to the secret of the marvellous sunset city…and the terror of Nyarlathotep and Azathoth, the monstrous Other Gods who stand in his way. This limited edition oversize 184-page hardcover includes a full comic adaptation of the novel by H.P. Lovecraft, as well as the related stories "The White Ship," "Celephais" and "The Strange High House in the Mist." It also features a B&W map of the dream world, as well as, an art gallery section with concept sketches and additional drawings.

Delta Green: Strange Authorities


John Scott Tynes - 2012
    But he's keeping a secret that may unlock a darker destiny. FINAL REPORT “Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I've prepared for them. May God have mercy on my soul.” MY FATHER’S SON A Delta Green agent with a mysterious past may learn more than he ever wanted to know when his current case leads where he never dared to go. THE DARK ABOVE In the face of madness and horror, two lonely Delta Green agents reach out to each other. Can they really afford such fragile bonds when the secrets of the night surf roll in? THE RULES OF ENGAGEMENT An agent’s disappearance pulls a Delta Green team into a vortex of horror in this novel of personal apocalypse. The secrets they uncover threaten to ignite a war between the Delta Green conspiracy and its bitterest enemy, Majestic-12 — secrets buried within time itself. Foreword by Kenneth Hite.

Palace of the Silver Princess


Tom Moldvay - 1981
    

Mage: The Ascension


Stewart Wieck - 1993
    The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality.Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare.The heroes of Mage: The Ascension, revised in the tradition of Vampire: The Masquerade, have lost their war for reality -- but the struggle continues in this quintessential volume. All of the Traditions are updated and elaborated upon, along with the history of mages in the World of Darkness. Explore the revised rules for the Spheres, Resonance and Paradox. See the devastating changes that signal the end for the Ascension War.

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Future Lovecraft


Silvia Moreno-GarciaMolly Tanzer - 2011
    Journey through this anthology of science fiction stories and poems inspired by the works of H.P. Lovecraft. Listen to the stars that whisper and drive a crew mad. Worship the Tloque Nahuaque as he overtakes Mexico City. Slip into the court of the King in Yellow. Walk through the streets of a very altered Venice. Stop to admire the beauty of the flesh-dolls in the window. Fly through space in the shape of a hungry, malicious comet. Swim in the drug-induced haze of a jellyfish. Struggle to survive in a Martian gulag whose landscape isn't quite dead. But, most of all, fear the future.Featured authors include: Nick Mamatas, Ann K. Schwader, Don Webb, Paul Jessup, E. Catherine Tobler, A.C. Wise, and many more.

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Hall of the Fire Giant King


E. Gary Gygax - 1978
    

Cold Print


Ramsey Campbell - 1985
    A collection of Ramsey campbell's horror stories, including The Church in the High Street, The Room in the Castle, The Horrors from the Bridge, The Insects from Shaggai, The Render of the Veils, The Inhabitant of the Lake, The Will of Stanley Brooke, The Moon-Lens, Before the Storm, Cold Print, Among These Pictures Are, The Tugging, The Faces at Pine Dunes, Blacked Out, and The Voice of the Beach.

The Ascension Warrior


Robert E. Weinberg - 1996
    Though battles have been won and lost, victory eludes both sides. Now, however, a figure has risen with ties to the Traditions and the Technocracy. He is a being of incredible, inhuman power; he is the Ascension Warrior. He brings a message of unity and peace. But is it the peace of the grave?

The New Lovecraft Circle


Robert M. PriceDonald R. Burleson - 1996
    P. Lovecraft was the eerily prescient genius who first electrified readers in Weird Tales magazine. His tales changed the face of horror forever and inspired the bloodcurdling offerings of a new generation. These brilliant dark visionaries forge grisly trails through previously uncharted realms of mortal terror.  THE PLAIN OF SOUND by Ramsey Campbell: In the beginning they could find no source for the throbbing vibrations; in the end they could find no escape. THE HORROR ON THE BEACH by Alan Dean Foster: Along the coast of Santa Barbara, the mighty Pacific Ocean can no longer contain—or conceal—an ancient, insatiable evil stirring in its depths.THE KISS OF BUGG-SHASH by Brian Lumley: It mattered not how innocent the students’ motives seemed; the demon had been summoned, and the price had to be paid—every last red drop of it.THE FISHERS FROM OUTSIDE by Lin Carter: A man obsessed with unlocking the secrets of a race older than time would not be disappointed—doomed perhaps, devoured possibly, but definitely not disappointed.  AND TWENTY-ONE MORE TALES OF FEAR . . .  THE STONE ON THE ISLAND by Ramsey Campbell THE STATEMENT OF ONE JOHN GIBSON by Brian Lumley DEMONIACAL by David Sutton THE SLITHERER FROM THE SLIME by H. P. Lowcraft THE DOOM OF YAKTHOOB by Lin Carter THE KEEPER OF THE FLAME by Gary Myers DEAD GIVEAWAY by J. Vernon Shea THOSE WHO WAIT by James Wade THE KEEPER OF DARK POINT by John Glasby THE BLACK MIRROR by John Glasby I’VE COME TO TALK WITH YOU AGAIN by Karl Edward Wagner THE HOWLER IN THE DARK by Richard L. Tierney THE WHISPERERS by Richard A. Lupoff LIGHTS! CAMERA! SHUB-NIGGURATH! by Richard A. Lupoff SAUCERS FROM YADDITH by Robert M. Price VASTARIEN by Thomas Ligotti THE MADNESS OUT OF SPACE by Peter H. Cannon ALIAH WARDEN by Roger Johnson THE LAST SUPPER by Donald R. Burleson THE CHURCH AT GARLOCK’S BEND by David Kaufman THE SPHERES BEYOND SOUND (THRENODY) by Mark Rainey

Sherlock Holmes and the Shadwell Shadows


James Lovegrove - 2016
    Sherlock Holmes, in the infancy of his detecting career, deduces a connection between these sinister “shadows” and an Oriental drug lord who is bent on expanding his criminal empire. Yet there are even more sinister forces at work, as the great detective faces a challenge so fearsome and deadly that his career may be over almost as soon as it has begun.

Legends and Lore: Cyclopedia of Gods and Heroes from Myth and Legend


James M. Ward - 1980
    

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.