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XCOM 2: Resurrection
Greg Keyes - 2015
Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.
Superman H'el On Earth Preview Book
Scott Lobdell
He grew up on Earth convinced he was the last of his kind. He was wrong. Superman, Supergirl, and the half-Kryptonian, half-human clone Superboy must now face their biggest threat: H'El on Earth.
Selected Short Stories
Roald Dahl - 2012
Whether fictionalizing his dramatic exploits as a Royal Air Force pilot during World War II or concocting the ingeniously plotted fables that were dramatized on television as Tales of the Unexpected, Dahl was brilliant at provoking in his readers the overwhelming desire to know what happens next—and at satisfying that desire in ways that feel both surprising and inevitable.In this collection:-A Fine Son-Death of an Old Man-Parson’s Pleasure-Poison-The Hitch-Hiker-The Wish-Mrs. Bixby and the Colonel’s Coat-Dip in the Pool-The Landlady-Skin-Lamb to the Slaughter-Man from the South-The Way Up to Heavan-The Umbrella Man-Taste-The Swan-William and MaryFilled with devilish plot twists, his tales display a tantalizing blend of macabre humor and the absurdly grotesque. Dahl’s creations amuse and shock us in equal measure, gleefully reminding us of what might lurk beneath the surface of the ordinary.
Kodansha Comics Digital Sampler Unreal
Various - 2013
6, Sankarea, and Until The Full Moon.
Fables: Compendium Two
Bill Willingham - 2009
This collection takes on a life of its own, ending with the story “The Dark Ages”–taking place post-war–but if the Fables knew the consequences, they might not have gone to war at all. Collects Fables #42-81 and Peter & Max: A Fables Novel HC.
Clanbook: Assamite
Graeme Davis - 1995
Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.
Elder Scrolls V: Skyrim Legendary - Prima Official Game Guide
David Hodgson - 2013
• MORE THAN 1,100 PAGES – Complete, accurate, and Bethesda approved content covering all game add-ons.• LARGE 2-SIDED MAP POSTER – All Hold Capitals, Strongholds, and important locations labeled.• MORE THAN 500 ENEMIES and 2,000 ITEMS DETAILED – Exhaustive Bestiary and Inventory chapters detail critical data.• MORE THAN 350 QUESTS – All possible quests revealed with best outcomes highlighted.• MORE THAN 250 COLLECTIBLES GATHERED – Explore the main and hidden locations across Skyrim and Solstheim.• 3,000+ HOURS PLAYED – Expert advice on character creation and tactical knowledge for the most difficult battles.• Updated eGUIDE ACCESS – Use the interactive world map, which now includes Solstheim and additional Dragonborn™ content.
Pathfinder Chronicles: Campaign Setting
Mike McArtorJeff Grubb - 2008
The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds
Gehenna
Dean Shomshak - 2004
The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).
World of Warcraft: Exploring Azeroth: The Eastern Kingdoms
Christie Golden - 2020
Now players can get an in-depth look at the items they have collected…and the fearsome powers they hold.From the shining towers of Silvermoon to the sulfurous Blackrock Mountain to the white stone castles of Stormwind, the Eastern Kingdoms are vast and full of wonder. Every corner of the majestic isle contains countless stories, treasures, and more than a few secrets that some would prefer stay buried. Follow Spymaster Mathias Shaw and Captain Flynn Fairwind on an expedition across the Eastern Kingdoms for king and country as they chronicle its history and catalog the weapons, armor, and powers untold that are scattered across this sprawling dominion. Penned by New York Times bestselling author and Blizzard Entertainment writer Christie Golden, Exploring Azeroth: The Eastern Kingdoms is your first step on a truly remarkable journey across the beloved lands of Azeroth
Marvel Universe Hulk: Agents Of S.M.A.S.H. (2013-2014) #1
Paul Dini - 2013
It's out action featuring the newest stars to be of Disney XD: Avengers and the Hulk and the Agents of S.M.A.S.H.! Featuring art pulled directly from the animated series, this sneak peek at the two newest animated series from the geniuses at Marvel Animation promises to make this the best yet!
After the Fall Boxset: Post Apocalyptic EMP Survival Fiction
Robert Walker - 2020
Louis suburb and starts a devastating chain reaction. But the disabled power grid was only the beginning of a national nightmare as their vehicles and cell phones won’t function either. A series of building explosions rock downtown, leading to a mandatory evacuation. Amid the chaos, the young couple must make a decision on where to go. A possible solution emerges when a self-proclaimed survivalist offers them refuge in his remote cabin far from the city and away from the chaos. But James and Marla soon discover that survival isn’t as clear as they think, and that escape can lead to dangers all its own.
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.