The Tao of Watercolor: A Revolutionary Approach to the Practice of Painting


Jeanne Carbonetti - 1998
    100 color illustrations.

The Drawing Projects: An Exploration of the Language of Drawing


Mick Maslen - 2011
    The artists discuss the value of drawing in their own work, and invites you to think about how we view life, view art and view the story that they tell together.Drawing Projects includes fifteen projects to inspire you to join in and work through at your own pace. These detailed tutorials provide a how to draw these images guide. The combination of artists work and easy to follow projects make this a practical guide to inspire the artist in you.

Ways of Seeing


John Berger - 1972
    First published in 1972, it was based on the BBC television series about which the (London) Sunday Times critic commented: "This is an eye-opener in more ways than one: by concentrating on how we look at paintings . . . he will almost certainly change the way you look at pictures." By now he has."Berger has the ability to cut right through the mystification of the professional art critics . . . He is a liberator of images: and once we have allowed the paintings to work on us directly, we are in a much better position to make a meaningful evaluation" —Peter Fuller, Arts Review"The influence of the series and the book . . . was enormous . . . It opened up for general attention to areas of cultural study that are now commonplace" —Geoff Dyer in Ways of TellingWinner of the 1972 Booker Prize for his novel, G., John Peter Berger (born November 5th, 1926) is an art critic, painter and author of many novels including A Painter of Our Time, From A to X and Bento’s Sketchbook.

The Urban Sketching Handbook Sketch Now, Think Later: Jump into Urban Sketching with Limited Time, Tools, and Techniques


Mike Yoshiaki Daikubara - 2017
    Everyone wishes they could sketch stylish scenes, but busy lives leave almost no room for sitting down with a pad and pen to practicing. Many people give up on their potential hobby (and artistic outlet) because they feel they just don’t have the time to lay the groundwork. Here’s a secret though: you do! All you is a strategy for incorporate sketching into your daily life.Sketch Now, Think Later covers the tools, techniques and tips that author and Urban Sketching Correspondent of Boston Mike Daikubara has developed in his more than 15 years as a practicing artist, and will show you how to fully dive into any sketching situation with limited time and tools, and still be able to produce memorable, great looking, fun sketches!

The Watercolor Artist's Bible


Marylin Scott - 2005
    The stylish design of this book, along with the interior photographs, illustrations and diagrams, make the learning process simple and fun for beginning painters and provides useful tips for more advanced artists.This book is divided into three sections. In the first section, you will find practical advice on choosing the necessary tools and equiopment as well as hints on mixing colorsâ?¬â?one of the trickier skills to master until you have learned some of the basic properties of color. Next, the techniques used in watercolor painting are explained in detail, from the most basic like laying washes and reserving highlights to some of the more unusual and exciting methods like wax-resist or spattering paint.Tutorials and more than 100 step-by-step sequences demonstrate how to paint a wide range of subjects, including landscapes, buildings, people and still life. Over 180,000 copies sold worldwide.

Celebrate Your Creative Self: More Than 25 Exercises to Unleash the Artist Within


Mary Todd Beam - 2001
    You'll develop the skills you need to express yourself and explore your favorite mediums. Step-by-step demos show you how to:Capture and manipulate light in your workExperiment with new and unusual painting surfacesBreak the "rules" of color composition that inhibit your creativityCreate your own dynamic designs for paintings with more impactAdd layers of meaning to your work with the symbolism inherent in both man-made objects and natural elementsImbue your work with a touch of fantasy and recapture the magic you remember from childhoodMove beyond traditional 2-dimensional painting into 3-D reconstructionAnd much, much more!Once you've built up such a repertoire of skills, you'll be able to turn any idea into finished art by applying the techniques that best accommodate your inspiration. You'll also learn how to tap the deepest recesses of your creative wellspring by taking risks, getting personal and making meaningful statements with your work.No matter what your medium, no matter what your level of skill, Celebrate Your Creative Self can help make your artistic dreams a reality!

Anatomy and Drawing


Victor Semon Pérard - 1928
    Explaining the subject in simple terms and with an extensive series of dynamic illustrations, the author identifies parts of the body and demonstrates a wide array of physical activities through his sketches.Following notes on proportion and drawing, chapters cover the human skeleton, head and neck, torso, arm, hand, leg, foot, and musculature. Numerous illustrations depict various views of these structures, movements of the human figure, as well as changes in the relative proportions of features at different ages.One of the best books in its field, Anatomy and Drawing helps demystify a complex subject by enabling students to visualize the muscles and bones under the skin, and covers just about everything a beginner needs to know about drawing the human anatomy.

Inside the Business of Illustration


Steven Heller - 2004
    Using an entertaining, running narrative format to look at key concerns every illustrator must face today, this book covers finding one's unique style and establishing a balance between art and commerce; tackling issues of authorship and promotion; and more. In-depth perspectives are offered by illustrators, art directors, and art buyers from various industries and professional levels on such issues as quality, price negotiation, and illustrator-client relationships.• Includes an afterword by Milton Glaser, well-known designer/illustrator• From the authors of The Education of an Illustrator (1-58115-075-x)

Gelli Plate Printing: Mixed-Media Monoprinting Without a Press


Joan Bess - 2014
    Simply apply paint with a soft rubber brayer, make your marks and pull your print. It's that simple! Wipe the plate down with a spritz of water and a paper towel, and you're ready to go again.In this premier guide, artist Joan Bess--inventor of the concept for the Gelli plate--unleashes the fun through more than 60 step-by-step techniques. Create intriguing patterns using tools like sponges, textured rollers and homemade combs. Learn how to incorporate stencils and rubber stamps. Experiment with metallic paint, dimensional paint and gel medium. Become a texture-hunter, creating a wide world of effects using embossed papers, natural objects, rubber bands, lace, corrugated cardboard, metal tape, die cut letters...anything goes!Even beginners can enjoy immediate gratification--just grab a textured surface, smoosh it into your painted Gelli plate, and you'll have a stack of amazing prints in no time. For experienced printmakers, the inspirations in these pages will push you to experiment, adapt, combine and layer. It's easy, fun and totally addicting!Printmaking just got easier!- Expert tips from the creator of the Gelli plate - 60+ awesome step-by-step techniques - Ideas for incorporating stamps and stencils, using ghost prints, salvaging uninspired prints, and more - 26-page gallery shows the many wonderful ways artists are incorporating Gelli printing into their work

Making Comics


Lynda Barry - 2019
    Be on time, don’t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images.For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin–Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry's bestselling Syllabus, and this time she shares all her comics-making exercises. In a new hand-drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can’t draw that they can, and, most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn.Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.

Acrylic Revolution: New Tricks and Techniques for Working with the World's Most Versatile Medium


Nancy Reyner - 2007
    With over 101 of the most popular, interesting, and indispensable tricks for working with acrylic-each with its own step-by-step demonstration-there is literally page after page of acrylic instruction and inspiration for readers to discover. A gallery of finished art at the back of the book will show readers how to combine different tricks to use in their artwork offering them real-life applications for acrylic techniques.

Colored Pencil Portraits: Step by Step


Ann Kullberg - 1999
    Sounds like quite a challenge. But with Ann Kullberg's help, it's not as difficult as you might think to create lifelike colored pencil portraits.Using her own beautiful portraiture for instruction and inspiration, Kullberg walks you through the process step by step--from basic information about materials and techniques to two demonstrations that show how complete portraits come together from beginning to end.You'll learn how to:choose the right tools and master basic techniquescompose a portrait--examples show right and wrong ways to do ituse light to create mood in your portraitscreate a range of rich, believable skin tonespaint the face--step-by-steps of eyes, mouth, nose and ears make it easypaint realistic-looking clothing--step-by-step demos show you how to paint denim, velvet and other fabricsYou'll also find Kullberg's secrets for making your portrait come alive, along with 17 mini-demos that make it easy to paint realistic features, hair and clothing. Inside is everything you need to get started, as well as advice and important information on painting portraits professionally!

Sketch Your World: Essential Techniques for Drawing on Location


James Hobbs - 2014
    The creative possibilities are as unlimited as the world around you!

Making Faces: Drawing Expressions for Comics and Cartoons


8fish - 2008
    But face it, your stories can only get so far with happy, sad and angry. In order to give your characters some character, you need to know what they look like when they're about to sneeze, when they smell something stinky or when they're flirting, horrified or completely blotto. Lucky for you, that's what this book is all about!Making Faces contains everything you need to give your characters a wide range of expressions!Part 1: The Basics. How to draw heads, mouths, noses and eyes, and how they change shape when they move.Part 2: The Faces. Over 50 step-by-step demonstrations for a variety of expressions divided into scenarios. Each scenario shows four or five expressions from a single character, from simple emotions to more subtle and complex variations, so you see how a face changes with each emotion. Sidebars illustrate the same expressions on a variety of other characters.Part 3: Storytelling.How to move your story along using expression, point of view, body language and composition. See how it all comes together with damsels in distress, a noir-style interrogation, a Western standoff and other situations.Illustrated with a diverse cast of characters from hobos to superheroes to teenage girls, this guide will help you create the looks that say it all.

Timing for Animation


John Halas - 1981
    This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of 'Toy Story', 'Toy Story 2', 'A Bug's Life' and 'Monsters Inc.' He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. 'Timing for Animation' not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio.John Halas, known as the 'father of animation' and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary 'Animal Farm' and the award winning 'Dilemma'. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today.