The Stockholm Octavo


Karen Engelmann - 2012
    He is a true man of the Town--a drinker, card player, and contented bachelor--until one evening when Mrs. Sofia Sparrow, a fortune-teller and proprietor of an exclusive gaming parlor, shares with him a vision she has had: a golden path that will lead him to love and connection. She lays an Octavo for him, a spread of eight cards that augur the eight individuals who can help him realize this vision--if he can find them.

Meditations on the Tarot: A Journey into Christian Hermeticism


Valentin Tomberg - 1980
    Written anonymously and published posthumously, as was the author's wish, the intention of this work is for the reader to find a relationship with the author in the spiritual dimensions of existence. The author wanted not to be thought of as a personality who lived from 1900 to 1973, but as a friend who is communicating with us from beyond the boundaries of ordinary life.

Don't Bother Me Mom--I'm Learning!: How Computer and Video Games are Preparing Your Kids for 21st Century Success - and How You Can Help!


Marc Prensky - 2006
    He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can accelerate their children's language and cognitive growth." —James Paul Gee, Tashia Mogridge Professor of Reading, University of Wisconsin-MadisonMarc Prensky presents the case—profoundly counter-cultural but true nevertheless—that video and computer game playing, within limits, is actually very beneficial to today's "Digital Native" kids, who are using them to prepare themselves for life in the 21st century. The reason kids are so attracted to these games, Prensky says, is that they are learning about important "future" things, from collaboration, to prudent risk taking, to strategy formulation and execution, to complex moral and ethical decisions. Prensky's arguments are backed up by university PhD's studying not just violence, but games in their totality, as well as studies of gamers who have become successful corporate workers, entrepreneurs, leaders, doctors, lawyers, scientists and other professionals.Because most adults (including the critics) can't play the modern complex games themselves (and discount the opinions of the kids who do play them) they rely on secondhand sources of information, most of whom are sadly misinformed about both the putative harm and the true benefits of game-playing. This book is the antidote to those misinformed, bombastic sources, in the press and elsewhere. Full of common sense and practical information, it provides parents with a large number of techniques approaches they can use—both over time and right away—to improve both their understanding of games and their relationships with their kids. What You Will Learn The aim of this book is to give you a peek into the hidden world into which your kids disappear when they are playing games, and to help you as an adult—especially if you are a concerned parent or teacher—understand and appreciate just how much your kids are learning that is POSITIVE from their video and computer games.In the few short hours it takes to read this book, you will learn: What it feels like to be in the world of computer and video games; How to appreciate the breadth and depth of modern computer and video games and the ways they make your kids learn; How to understand the various USEFUL skills your game-playing your kids are acquiring; How to understand your own kids better and build better relationships using games as a base; And, most importantly, How to augment and improve what your kids are learning by HAVING CONVERSATIONS THAT THEY WANT TO HAVE about their games.

Tarot Made Easy


Nancy Garen - 1989
    With the simple process outlined here, you need only choose one tarot card and then consult one (or several) of the 32 categories listed under each card—including Romance, Travel, Career, Finances, Friends, and Special Guidance—to discover the card's specific message for you. For example, if you want to know about your romantic future and the Queen of Cups turns up, you may find that the standard description given is "an honest, devoted woman; loving intelligence and happiness." How should you interpret this? But with Tarot Made Easy, the Queen of Cups Romance category tells you that "someone will enter your life in whom you will be very interested...and you will meet this person very close to your home, if not outside your front door." This easy but accurate system banishes the vague interpretations found in most books and gives you the immediate, specific insights you need.

Bats of the Republic: An Illuminated Novel


Zachary Thomas Dodson - 2015
    Mr. Gray sets an impossible condition for their marriage—Zadock must deliver a sealed and highly secretive letter to General Irion, fighting one thousand miles southwest, deep within the embattled and newly independent Republic of Texas. The fate of the Union lies within the mysterious contents of that sealed letter, but that is only the beginning . . .     Three hundred years later, in the dystopian city-state of the Texas Republic, Zeke Thomas has just received news of the death of his grandfather, an esteemed Chicago senator. The world has crumbled. Paper documents are banned, citizens are watched, and dissenters are thrown over the walls into "the rot." When Zeke inherits—and then loses—a very old, sealed letter from his grandfather, Zeke finds himself and the women he loves at the heart of a conspiracy whose secrets he must unravel, if it doesn't destroy his relationship, his family legacy, and the entire republic first.     The two propulsive narratives converge through a wildly creative assortment of documents, books within books, maps, notes, illustrations, and more. Zach Dodson has created a gorgeous work of art and an eye-popping commercial adventure for the 21st century.From the Hardcover edition.

The Well-Played Game: A Player's Philosophy


Bernie DeKoven - 1978
    De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game.De Koven explains that when players congratulate each other on a "well-played" game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven--affectionately and appreciatively hailed by Eric Zimmerman as "our shaman of play"--explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.

A History of Video Games


Jeremy Parish - 2020
    On an annual basis, the industry is even more profitable than Hollywood. Today’s video games feature stunning, lifelike visuals and complex storylines - but they didn’t start out that way. The origin of video games can be traced back to World War II. In the 10 lectures of A History of Video Games, listeners will follow the development of the digital game from its roots in the war room to its proliferation in the 21st-century living room. Taught by journalist, podcast host, and video game historian Jeremy Parish, this lively course will track the tremendous leaps made in computing technology that allowed games to become increasingly sophisticated and the popular trends that pushed the boundaries of technology forward. The story of video games is not just about technology. It’s also about popular culture, economics, and globalization. Throughout these lectures, students will learn about the extremely profitable gaming industry, as well as the creative minds and ambitious projects that helped build it - and even encounter a few spectacular failures. Be prepared to: Witness the precipitous rise and fall of AtariExperience the birth of blockbuster gaming systems like NES and Sega GenesisLearn about the evolution of the console, PC, and portable gamingExplore the creation of iconic game series, such as Mario Bros., Pac-Man, and Pokémon From the simple pleasures of Pong to the complex online world of Fortnite, video games have come a long way over the course of seven decades, with no signs of slowing down anytime soon. Listeners will surely reminisce about their own experience with gaming as they learn more about this exciting industry, phenomenon, and pastime.

Motherpeace: A Way to the Goddess Through Myth, Art, and Tarot


Vicki Noble - 1984
    Motherpeace recovers the positive, nurturing peace-oriented values of prepatriarchal times, and brilliantly combines art, history, mythology, folklore, philosophy, and comparative religion with an informed spiritual and feminist perspective.Vicki Noble challenges us to celebrate our ancient peaceful heritage and to reclaim our right as a people to a life without war. The book is a vision of hope and transformation, made even more powerful by the vibrant pictorial images of the seventy-eight Motherpeace tarot cards.Motherpeace shows how traditional myths and symbols can provide ideas and images for understanding the meaning and power of the Goddess for women and men today.

Lightworker: Understand Your Sacred Role as Healer, Guide, and Being of Light


Sahvanna Arienta - 2011
    But Lightworkers aren’t necessarily well-known spiritual gurus—they are also musicians and artists, shopkeepers, accountants, stay-at-home moms, and people you pass on the street. They share their gifts in many ways; by speaking out for those who have no voice, creating glorious works of art that uplift our planet, or perhaps writing music that elevates our spirits. But many Lightworkers have forgotten their divine purpose. They live among us, unaware of who they really are. And we can’t always recognize them or fully understand their special qualities. But one thing is certain: the Earth is more in need of them than ever before.Here, Sahvanna Arienta—long-time psychic medium and intuitive advisor with clientele from around the globe—shows how to:Discover the true origin of your soulRealize your unique giftsLearn how anxiety, depression, or addiction may actually be signs of a Lightworker's highly sensitive natureTransform you sensitivities into extrasensory perceptionsAnd use these qualities as healing powersSahvanna Arienta’s Lightworker will change the way you view yourself and your life’s challenges and to discover your true place in the world.

Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.

Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques


Evan Skolnick - 2014
    With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

WTF?!: An Economic Tour of the Weird


Peter T. Leeson - 2017
    Leeson. As you wander from exhibit to exhibit and overhear Leeson's riotous exchanges with the patrons, you'll learn how economic thinking reveals the hidden sense behind seemingly senseless human behavior. Leeson demonstrates that far from "irrational" or "accidents of history," humanity's most outlandish rituals are ingenious solutions to pressing problems--developed by clever people, driven by incentives, and tailor-made for their time and place. As the tour teaches: what varies isn't people, but the environments and constraints within which they operate. Along the way, you'll learn how to use an economic lens to uncover the logic behind any weirdness you encounter in your own life. Can you handle getting schooled by the strange? Better hurry, the tour is about to start!

We Are The Hanged Man


Douglas Lindsay - 2012
    Meanwhile, a killer, newly released from prison, resumes the bone-chilling handiwork for which he was locked away thirty years earlier.Sinister tarot cards turn up on Jericho's desk, each one more grotesque than its predecessor. As he investigates a series of seemingly unrelated deaths, he becomes aware that a noose is gradually tightening around his throat. Someone is setting him up for a neck-breaking fall.

How to Deal: Tarot for Everyday Life


Sami Main - 2018
    Sami Main breaks down how the cards relate to one another, explaining spreads for future readings and questions to ask the cards. And she takes you through all the Major and Minor Arcana, with colorful illustrations of the cards and detailed descriptions of what they mean.As Sami will teach you: The cards are here to guide you through life’s ups and downs—you just have to understand what they’re trying to say.

Fuck Yeah, Video Games: The Life and Extra Lives of a Professional Nerd


Daniel Hardcastle
    Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world.From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles.Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.